
Akemtum — guide
Guide: Akemtum
In short
Akemtum is a top-tier poison damage dealer with unique Hex and debuff spread mechanics. He excels in Clan Boss, Hydra, and can solo dungeons. Build priority: essential for boss content.
Strengths
- Mass application of Poisons and Hex with high chance.
- Passive deals extra Poison damage to enemies under Hex when their allies take Poison damage.
- A2 extends Hex or places it on all enemies, with low cooldown when booked.
- A1 can spread debuffs from the target to all enemies if Hex is present.
- 18% Speed aura in all battles — excellent leader.
Weaknesses
- Requires high Accuracy to land debuffs, otherwise useless.
- Low base Defense and HP — vulnerable to focus.
- Ineffective in Doom Tower and against Chimera.
- Reliant on Hex to unlock full potential.
Where to use
Best areas: Clan Boss (5.0), Hydra (4.5), Hard Dungeons (4.0), Skinwalkers Crypt (4.0). Decent in Arena (3.5) as a damage dealer with control. In Dungeons (3.0) he can solo farm. Weak in Doom Tower (1.5) and against Chimera (2.5).
Stats and gear
Stat priority: Speed (200+), Accuracy (250+ for high-level content), then ATK%, C.RATE (to 100%), C.DMG. Sets: Speed, Savage, Cruel, Divine Speed, Perception, Lethal. For solo dungeons, consider Lifesteal gear, but damage and speed are priority.
Masteries and blessings
Mastery trees: Offense and Support. Key masteries: Pouncing Strike (extra damage on first hit), Expeditious Exploitation (Turn Meter boost per debuff), Gathering Momentum (Turn Meter on debuff placement). Blessings: Phantom Touch for extra damage, Commanding Presence to boost Speed aura, Cruelty for defense reduction.
Tomes
Book A2 first for cooldown reduction, then A1 to increase Poison and spread chances. Passive last. Tomes significantly improve his performance.
Verdict
Akemtum is one of the best poisoners in the game, a must-build for Clan Boss and Hydra. Invest without hesitation.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Poison Claws
Attacks 1 enemy 3 times. Each hit has a 40% chance of placing a 5% [Poison] debuff for 2 turns.
If the target is under a [Hex] debuff, each hit has a 40% chance of placing a [Debuff Spread] effect, which transfers 1 random debuff from the target to all enemies.
Damage based on [ATK]
Lvl 2: Damage +5%
Lvl 3: Buff/Debuff Chance +5%
Lvl 4: Damage +5%
Lvl 5: Buff/Debuff Chance +5%
Damage Rating
Multiplier: 1.1*ATK
Overall Rating*: Average
Immortal Curse - Cooldown 5 turns
Attacks all enemies 3 times. Each hit has a 60% chance of extending the duration of Hex on enemies by 1 turn.
If enemies are not under Hex, each hit has a 60% chance of placing a Hex debuff on them for 2 turns.
Damage based on ATK
Lvl 2: Damage +5%
Lvl 3: Buff/Debuff Chance +5%
Lvl 4: Damage +10%
Lvl 5: Buff/Debuff Chance +10%
Lvl 6: Cooldown -1
Lvl 7: Cooldown -1
Damage Rating
Multiplier: 1*ATK
Overall Rating*: Average
Evil Blood (Passive)
Has an 80% chance to deal damage from one Poison to enemies under Hex when their allies take damage from Poison.
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
Aura
Increases Ally SPD in all Battles by 18%
PVE Masteries = Akemtum: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars
Clan Boss

Hydra

PVP Masteries = Akemtum: masteries for Arena (1v1, 3v3)
Nuker

Gifts
Damage Dealer
Ghost Touch

Late Game
Cruelty

Leading Aura
Commanding Presence

Where to get
Reviews
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Question — answer
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