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Alaz the Sunbearer
Mythical Barbarians Force Defense

Alaz the Sunbearer — guide

Telerian League
VerdictLevel up
4.5/5
Speed105HP20970Defense1476Attack980
Clan Boss4
Hydra4.5
Chimera4.5
Arena4.5
Dungeons4
Hard dungeons4
Doom Tower3.5
Faction Wars4
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Alaz the Sunbearer

In short

Alaz the Sunbearer is a Mythic Defense champion from the Barbarians, excelling in Hydra, Chimera, and Arena with his provoke, counterattack, and block damage. Build priority: high DEF, SPD, ACC, and critical stats.

Strengths

  • Provoke that cannot be resisted on targets below 50% HP, plus team-wide Counterattack and Block Damage.
  • AoE attack destroys MAX HP and places Increase DEF on all allies — especially devastating against high-HP foes in Hydra and Chimera.
  • Passive DEF stacking on counterattacks (up to 100%), increasing his tankiness.
  • Alternate form via Metamorph grants an Extra Turn for quick setup.
  • Basic attack ignores Shield buffs and hits extra times against shielded enemies.

Weaknesses

  • Low base Speed (105) requires heavy SPD investment.
  • Long cooldowns (4 turns) without tomes or Reflex set.
  • Relies on counterattacks to stack DEF; vulnerable to Block Buffs or if not targeted.
  • Single-target provoke, and the unresistable condition requires the target to be below 50% HP.

Where to use

Best areas: Hydra (4.5), Chimera (4.5), Arena (4.5). Good in Clan Boss (4.0), Dungeons (4.0), Hard Mode (4.0), Faction Wars (4.0). Weaker in Doom Tower (3.5).

Stats and gear

Stat priority: DEF (4000+), SPD (200+ for PvE, 250+ for Arena), ACC (250+ for dungeons, 350+ for Arena), C.RATE (100%), C.DMG (150%+). HP is secondary. Stoneskin is ideal for Arena to survive initial nukes. In PvE, Reflex or Merciless help cycle cooldowns. Savage and Slayer Rathalos boost damage.

Masteries and blessings

Masteries: Defense and Support trees. Key masteries: Retribution (counterattack on critical hit), Deterrence (counterattack on debuff placement), Master Hexer (debuff extension). Blessings: Crushing Rend (damage), Heavencast (ACC), Brimstone (for bosses), Ward of the Fallen (support). Relics: The Cat's Gaze, Wand of Submission, Stormcaller.

Tomes

Prioritize tomes on Searing Glare and Rolling Thunder to reduce cooldowns, enabling more frequent control and damage. Metamorph also benefits from cooldown reduction.

Verdict

Alaz the Sunbearer is a versatile defense champion with strong control and team support, making him a top pick for Hydra and Arena. His unique MAX HP destruction and unresistable provoke set him apart.

Build

Artifact sets
ReflexSavageStoneskinImpulseSlayer RathalosMerciless
Blessings
Crushing rendHeavencastBrimstoneWard of the fallen
Relics
The Cat's GazeWand of SubmissionStormcaller

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Alaz the Sunbearer is a Mythical champion in RAID: Shadow Legends from the Barbarians faction. Role: Defense, affinity: Force.

Skills

SkillDescriptionBook upgrades

Photon Ax

Attacks 1 enemy 2 times. Places an extra hit if the target is under a Shield buff. Each hit will ignore Shield buffs.Level 1: Damage +20%

Rolling Thunder

Cooldown: 4 turns

Attacks all enemies. Before attacking, places a 60% Increase DEF buff on all allies for 2 turns. Places an extra hit on targets with less than 50% HP after the first hit. If the target’s HP is equal to or higher than 50% after the first hit, destroys the target’s MAX HP by 30% of the damage inflicted instead.Level 1: Damage +20%
Level 2: Cooldown -1

Searing Glare

Cooldown: 4 turns

Places a Provoke debuff on a target enemy for 2 turns. This debuff cannot be resisted if the target has less than 50% HP. Also places a Counterattack buff on all allies for 2 turns, and a Block Damage buff on all allies for 1 turn.Level 1: Ignore RES +20%
Level 2: Cooldown -1

Metamorph

Cooldown: 4 turns

Transforms this Champion into their Alternate Form. Then grants an Extra Turn.

Cuirass of the Sun [P]

Increases this Champion's DEF by 5% each time they counterattack (stacks up to 100%). Resets each Round.

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