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Aleksandr the Sharpshooter
Legendary High Elves Magic Attack

Aleksandr the Sharpshooter — guide

Telerian League
VerdictVault (fusion fodder)
3.5/5
Speed100HP17505Defense980Attack1432
Clan Boss2.5
Hydra2.5
Chimera3.5
Arena4
Dungeons3
Hard dungeons3
Doom Tower3
Faction Wars4
If no Rift, level it
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Aleksandr the Sharpshooter

In short

Aleksandr the Sharpshooter is a Legendary Magic Attack champion of the High Elves. His kit is pure damage: a single-target Freeze, an AoE 60% Decrease DEF, a buff strip and a +60 Accuracy aura for all allies in all battles. He shines in Arena and Faction Wars, and does very little in Clan Boss or Hydra. Build priority is low — the site verdict is vault (fusion).

Strengths

  • +60 Accuracy aura in all battles — generous for the whole team, and it means Aleksandr himself does not need Accuracy on gear.
  • A2 Arrow Rain — AoE with a 100% chance (fully booked) to place 60% Decrease DEF for 2 turns: a ready-made setup for AoE nuking.
  • A3 Winner strips all buffs from the target, and against Orcs and Ogryn Tribes it strips before the hit, so shields and DEF buffs are guaranteed to go down. 7×ATK is his heaviest hit.
  • A1 with a 50% (75% vs Orcs and Ogryn Tribes) chance to Freeze for 1 turn — control that costs no tempo.
  • Targeted anti-Orc/Ogryn design: three of his skills get better against those factions, which pays off in Faction Wars and Arena versus such teams.

Weaknesses

  • Very low base Attack — 1,432. That is thin for a Legendary nuker; his damage has to come from gear and buffs.
  • Nothing unique: no ignore-DEF on his skills, no extra turns, no passive — just raw multipliers.
  • Clan Boss and Hydra — 2.5/5: no poison, no HP burn, no multi-hit, and an AoE does nothing against a single target.
  • Squishy: 980 Defence and 17,505 HP means any AoE folds him.

Where to use

Best areas are Arena (4/5) and Faction Wars (4/5) — the buff strip, the Freeze and the AoE Decrease DEF actually decide fights there. Chimera, Doom Tower, Dungeons and Hard mode are mid-tier (3/5): usable, but there are stronger options. Clan Boss and Hydra (2.5/5) are a pass, his kit barely functions there.

Stats and gear

Priority: Crit Rate to 100% (he starts at just 15%), then Crit Damage 160–220%, Attack% and Speed around 170–200. Accuracy is optional because his own aura gives +60; for high-end Arena push it to roughly 200–250 anyway. HP and Defence are not a priority.

Sets: Savage or Cruel for damage, Speed and Perception if you need tempo and accuracy. Relics from the build: Malefic Talon, Irethi Coronet, The Cat's Gaze.

Masteries and blessings

Offence tree, nuker path: the key picks are Pierce Defenses (to cut through Defence in Arena) and Boss Slayer (if you drag him into boss fights). For Arena the author highlights the nuker + DEC DEF combo — Aleksandr places the Decrease DEF and then hits into it himself. Blessing: Soul reap.

Tombs

Book A2 Arrow Rain first: books add +10%/+15% debuff chance (up to 100%) and −1 turn cooldown, and it is his main skill. Then A3 Winner for the −1 turn cooldown at level 4. A1 can stay unbooked.

Verdict

A solid but unremarkable nuker with a great aura and a narrow anti-Orc/Ogryn toolkit. Keep him in the vault as fusion material; build him only if you have no breaker of your own.

Build

Key masteries
Pierce DefensesBoss Slayer
Blessings
Soul reap
Relics
Malefic TalonIrethi CoronetThe Cat's Gaze

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Arctic Combat

Attacks an enemy. Has a 50% chance to place Freeze for 1 turn. This chance increases to 75% against enemies from the Orcs and Ogryn Tribes factions.
Damage based on [ATK] = 3.7 × [ATK]



Arrow Rain

Attacks all enemies. Has a 75% (100%) chance of placing a 60% Decrease DEF debuff for 2 turns. Has a 75% (100%) chance of placing a 25% Weaken debuff on enemies from the Orcs and Ogryn Tribes Factions for 2 turns.
Damage based on [ATK] = 4.6 × [ATK] AoE
Cooldown Turns: 4
Lvl 2 Damage +5%
Lvl 3 Damage +10%
Lvl 4 Debuff Chance: +10%
Lvl 5 Debuff Chance: +15%
Lvl 6 Cooldown -1

​Winner

Attacks an enemy. Removes all buffs from the target. If the target is from the Orcs or Ogryn Tribes Faction, removes all buffs from them before attacking.
Damage based on [ATK] = 7 × [ATK]
Cooldown Turns: 5
Lvl 2 Damage +10%
Lvl 3 Damage +10%
Lvl 4 Cooldown -1


Aura of Accuracy in all battles 60

Increases Ally ACC in all battles by 60

PVE Masteries = Aleksandr the Sharpshooter: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

Nuker


Doom Tower


PVP Masteries = Alexander the Sharpshooter: masteries for Arena (1v1, 3v3)

Nuker


DEC DEF


Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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