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Wight Queen Ankora
Legendary Knights Revenant Magic Support

Wight Queen Ankora — guide

The Corrupted
VerdictLevel up
4/5
Speed111HP20805Defense1211Attack980
Clan Boss2
Hydra5
Chimera4.5
Arena5
Dungeons3
Hard dungeons2
Doom Tower2.5
Faction Wars5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Wight Queen Ankora

In short

Wight Queen Ankora is a Legendary Support from the Knights Revenant with Magic affinity. She belongs in Hydra, all three Arena modes and Faction Wars: full-team cleanse plus shield, a revive that resets the revived ally's cooldowns, and a passive that eats control debuffs aimed at your nuker. Build her with HP, Speed and Resistance — Accuracy is completely unnecessary.

Strengths

  • A2 removes all debuffs from all allies, puts a shield worth 25% of her MAX HP on the team for 2 turns and fills everyone's turn meter by 10%.
  • A3 revives an ally at 50% HP and 75% turn meter, resets every cooldown of the revived champion and drops all enemies' turn meters by 10%.
  • Passive redirects Fear, True Fear, Freeze, Provoke, Sleep, Stun and Petrification from your highest C.DMG ally onto herself — your damage dealer keeps playing.
  • If she loses a turn to one of those debuffs, she instantly gains 50% turn meter, so her cycle keeps running.
  • 19% Speed aura in all battles, plus strong bonuses when Narses is on the team (bigger revive, extra 25% Increase buff on A2).

Weaknesses

  • Almost no damage — a pure support with no secondary role.
  • Low base DEF (1 211) and middling HP (20 805): without HP/DEF gear she gets focused down fast.
  • Rated 2/5 on Clan Boss and in hard boss content — her kit does nothing about boss damage.
  • The revive is single-target on a 5-turn cooldown, and the passive's self-cleanse only works with Narses in the team.

Where to use

Hydra (5/5) is her home ground — cleanse, shields and control redirection carry the fight. Classic, Tag Team and Live Arena (5/5): the shield plus debuff wipe break enemy setups while the passive protects your nuker. Faction Wars (5/5) — she almost solo-carries the faction. Chimera (4.5) is also a good fit. Dungeons (3) and Doom Tower (2.5) are situational. Skip Clan Boss (2) and other boss-damage content (2).

Stats and gear

Priority: HP% → SPD → RES → DEF%. The shield scales off MAX HP, so raw bulk comes first. Rough targets: 70–80k HP, 250+ SPD, 250+ RES, everything else into DEF%. No Accuracy, C.RATE or C.DMG needed — she applies no debuffs. Sets: Protection, Stoneskin, Bolster, Defiant, Righteous, Supersonic. In Arena run double Supersonic or Stoneskin so she survives the opening focus.

Masteries and blessings

Support + Defense trees. Key picks: Invigorated, Gathering Momentum, Steadfast Preparation and Uncontrollable in Support; Damage Mitigation and Bolstered Defense in Defense, plus Buff Depletion. Blessings: Polymorph (she will be targeted), Life Harvest, Temporal Chains, Intimidating Presence, Emergency Heal. Relics: Wand of Submission, Aspect of Siroth, Volcardiac Heart, Exuzar's Totem.

Tombs

Book the A3 first: its two -1 cooldown levels take the revive from 5 turns down to 3, which is the single biggest upgrade she gets. Then the A2 (extra shield and -1 cooldown). Finish the passive and the A1 last — those only bring cooldowns and the cooldown-reduction chance.

Verdict

A top-tier support for Hydra, Arena and Faction Wars — stack HP and Speed on her and she keeps the team alive without dealing damage herself. She is not a Clan Boss or damage-race pick.

Build

Artifact sets
ProtectionStoneskinBolsterDefiantRighteousSupersonic
Key masteries
InvigoratedGathering MomentumDamage MitigationSteadfast PreparationUncontrollableBuff DepletionBolstered Defense
Blessings
PolymorphLife HarvestTemporal chainsIntimidating presenceEmergency Heal
Relics
Wand of SubmissionAspect of SirothVolcardiac HeartExuzar’s Totem
Best in
Classic ArenaTag Team ArenaHydraLive Arena

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Ankora the Breathless is a Legendary champion in RAID: Shadow Legends from the Knights Revenant faction (The Corrupted), role — Support, affinity — Magic.

Skills

SkillDescriptionLevel Upgrades

Scepter of Death

Attacks an enemy. Has a 30% (50%) chance to reduce the cooldown of one random ally's skill by 2 turns. * Cannot be applied to self.
If Narses the Deathless is on the allied team and any of his active skills are on cooldown, reduces the cooldown of one of them by 2 turns.
If Narses the Deathless is on the allied team and none of his active skills are on cooldown, reduces the cooldown of one random ally's skill by 2 turns. * Cannot be applied to self.
If the skill's cooldown is fully reset, also heals that ally by 10% of their MAX HP.
Damage based on [ATK] = 5.6 × [ATK]

Effects: Heals the team, Reduces skill cooldowns

Lvl 2 Damage +10%
Lvl 3 Debuff chance: +10%
Lvl 4 Debuff chance: +10%

Emara's Shield

Cooldown: 4 turns

Removes all debuffs from all allies and applies a Shield equal to 25% of this hero's MAX HP to the team for 2 turns.
If Narses the Soulless is on the allied team, also applies a 25% Increase ATK buff to all allies for 2 turns. Then fills all allies' Turn Meters by 10%.

Effects: Fills allies' Turn Meters, Removes debuffs, 25% Strengthen, Shield

Lvl 2 Shield +10%
Lvl 3 Cooldown -1

Awakening of Love

Cooldown: 5 turns

Revives an ally with 50% HP and 75% Turn Meter. Resets the cooldowns of all the revived ally's skills.
If the target ally is Narses the Soulless, revives them with 75% HP and 100% Turn Meter. After reviving an ally, decreases the Turn Meter of all enemies by 10%.
If Narses the Soulless was revived, decreases the Turn Meter of all enemies by 20%. *This effect cannot be resisted.

Effects: Revives an ally, Decreases skill cooldowns, Decreases Turn Meter

Lvl 2 Cooldown -1
Lvl 3 Cooldown -1

Queen's Court [P]

Cooldown: 3 turns

Each time an enemy tries to place Fear, True Fear, Freeze, Provoke, Sleep, Stun, or Frostbite on the ally with the highest C.DMG, transfers those debuffs to themselves.
If they skip a turn while under one of these debuffs, fills their Turn Meter by 50%.
At the start of the turn, removes Fear, True Fear, Freeze, Provoke, Sleep, Stun, and Frostbite from themselves if there is a Narses the Soulless in the allied team.
If there are several heroes with this skill in the team, it only triggers for one of them.
Lvl 2 Cooldown -1
Lvl 3 Cooldown -1
Lvl 4 Cooldown -1
AuraIncreases allies' SPD in all battles by 19%

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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