
Wight King Narses — guide
Guide: Wight King Narses
In short
Wight King Narses is a Legendary HP-type champion of the Knights Revenant with Void affinity. He is a pure Arena specialist: an AoE that ignores 25% DEF, full ignore of Shield and Strengthen, cooldown extension, Block Revive and a passive that halves out-of-turn damage. Build him as an HP nuker in Savage or Cruel with plenty of Speed.
Strengths
- Blightburst hits all enemies, ignores 25% DEF, and its damage cannot be reduced by enemy masteries or passives (boss passives excepted).
- His skills ignore Shield and Strengthen — half of Arena compositions rely on those buffs.
- Undead Mantle cuts damage from out-of-turn attacks by 50%: counterattacks, retaliations and free enemy turns hit at half strength.
- Dark Scepter has a 50% chance after books to extend a random enemy skill's cooldown by 2 turns — it breaks combos.
- Aura gives allies +33% HP in all battles, useful in every team.
Weaknesses
- PvE is not his field: Blightburst's special effect does not apply against bosses, and the passive does not trigger against bosses or their minions.
- Damage scales only from HP and his base crit stats are low (15% / 63%) — without strong HP gear and ignore-DEF sets the damage falls off.
- Only 101 base Speed — without a speed build he simply never gets a turn.
- Limited value in the hardest content and Doom Tower (2.0 and 2.5).
Where to use
Mainly Arena: Classic, Tag Team and Live (5.0, his best rating). He is also strong in Faction Wars (4.5), especially next to Anchora the Breathless. Dungeons (3.0), Clan Boss and Hydra (3.0) are mediocre, while Doom Tower (2.5) and Hard mode content (2.0) barely need him.
Stats and gear
Priority: HP → Speed → Accuracy.
- HP 90,000–120,000+, HP% gloves and chest.
- Speed 200–250 for Arena, Speed boots.
- Accuracy 200–250 if you want Dark Scepter's cooldown extension to land reliably.
- Crit Rate and Crit Damage — whatever comes along, do not build for them.
Sets: Savage, Cruel, Lethal, Slayer Rathalos, Merciless. Relics: Malefic Talon, Essence Quencher.
Masteries and blessings
Offense tree: Pierce Defenses, Foekiller, Piercing Strike, Gathering Momentum — all for ignore-DEF and finishing power. Add Invigorated for extra survivability. Blessings: Crushing Rend is the pick for an Arena nuker, with Heavencast, Soul Reap and Ward of the Fallen as alternatives.
Tomes
Book Blightburst first: level 4 gives −1 cooldown plus extra AoE damage. Then Soul Reave (−1 cooldown and damage) as his main finisher with Block Revive. Leave Dark Scepter for last: its +20% debuff chance is what makes the cooldown extension reliable, but it matters less than the cooldowns.
Verdict
A narrowly focused Arena Legendary: in PvP he genuinely dismantles enemies, in PvE he is filler. If you play Arena, build him without hesitation.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Narses the Breathless is a Legendary champion in RAID: Shadow Legends from the Knights Revenant faction (The Corrupted), role — HP, affinity — Void.
Skills
| Skill | Description | Level Upgrades |
Dark Scepter | Attacks an enemy. Has a 30% (50%) chance of increasing the cooldown of a random skill of the target by 2 turns. * This effect cannot be resisted if Ankora Breathless is on the team. Damage based on [HP] = 0.24 × [HP] Effects: Increases cooldowns of skills | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Debuff chance: +10% Lvl 5 Debuff chance: +10% |
Blight Explosion Cooldown: 4 turns | Attacks all enemies. Ignores 25% of the target's DEF. Deals an extra hit to targets under [Shield] and [Increase ATK] buffs. Damage dealt by this skill cannot be reduced by enemy masteries or passive skills, except for Boss passive skills. Damage dealt by this skill cannot be increased by allies' passive skills or this Champion's masteries. Does not apply to fights against Bosses. Damage based on [HP] = 0.28 × [HP] AoE Effects: Ignores DEF | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Cooldown -1 |
Soul Extraction Cooldown: 5 turns | Attacks an enemy 2 times. Increases damage dealt by 10% for each buff on the target (max: 50%) and an additional 10% for each buff on this Champion (max: 50%). If the enemy dies while under 3 or more buffs, places a Block Revive on them. Also, if the enemy dies and there is an Anchorite the Breathless on the allied team, this Champion takes an extra turn. Damage based on [HP] = 0.2*HP+(0.2*HP*0.1*Active Target Buffs) Effects: Block Revive | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Cooldown -1 |
Undead Mantle [P] | Receives 50% less damage from enemy attacks, including bosses and their minions, if the damage was dealt outside their turn. If Anchora the Breathless is on the allied team and enemies attack outside their turn, receives no damage. * The effect does not trigger against bosses and their minions. The Champion's skills also ignore Shield and ignore Strengthen. | + |
| Aura | Increases Ally HP in all Battles by 33%. |
Where to get
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Question — answer
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