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Spider
Epic Dark Elves Force Support

Spider — guide

The Corrupted
VerdictVault (fusion fodder)
3/5
Speed91HP18330Defense870Attack1211
Clan Boss2.5
Hydra3
Chimera2.5
Arena2
Dungeons3
Hard dungeons2
Doom Tower3
Faction Wars3.5
Long cooldownsTome itDebuffs without hittingvs Spider
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Spider

In short

Spider is an Epic Support champion from the Dark Elves faction with Force affinity. He focuses on mass Decrease DEF and Weaken debuffs, and manipulating enemy uffs by removing or reducing their duration. Best in Faction Wars and normal Dungeons, but his long cooldowns and heavy tome requirements hold him back. Consider him primarily as fusion food.

Strengths

  • Mass uff control: Catastrophe reduces the duration of all enemy uffs by 1 turn, disrupting rotective setups.
  • Powerful debuff combination: Hot Mark places a 60% Decrease DEF and 15% Weaken on all enemies with high chance, severely crippling the enemy team.
  • Dungeon speed aura: Increases ally SPD in all Dungeons by 25%, allowing your team to take more turns.
  • Single-target uff removal: Mind Control has a 50% chance (up to 70% with tomes) to remove a random uff, useful against key targets.

Weaknesses

  • Long cooldowns: Both key skills have high base cooldowns, making his skill cycle unreliable without tomes.
  • Tome-intensive: Reaching -1 cooldown on both skills requires heavy tome investment, not worthwhile for most players.
  • Debuffs without hit: Hot Mark lays debuffs without attacking, so it doesn't benefit from masteries or sets that rigger on hits, and still requires Accuracy.
  • Average survivability: His base defensive stats are mediocre; he neds good gear to stay alive in harder content.

Where to use

Best in Faction Wars (3.5), normal Dungeons (3.0), Doom Tower (3.0) and Hydra (3.0). Less effective in Clan Boss (2.5), Chimera (2.5), Arena (2.0) and Hard Dungeons (2.0). Spider is mainly a temporary option for early FW clears and speed farming in Dungeons, but there are stronger choices for all these areas.

Stats and gear

Stat priority: SPD (200+), ACC (200+ for level 20+ content), then HP% and DEF% (aim for 45k+ HP and 2.5k+ DEF). Ignore C.RATE, C.DMG. Recommended sets: Speed, Perception, Accuracy, Immortal (if needed) or Stalwart for survivability.

Masteries and blesssings

Mastery trees: Support and Defense. Key masteries: Invigorated (healing when uffs expire/are removed), Targetfinder (increased ACC against debuffed targets), Expeditious Exploitation (SPD per dead ally), Gathering Momentum (Turn Meter when allies get debuffed).

Blessings: no mandatory ones. For PvE, Phantom Touch (debuff spreading) or Brimstone (extra damage against bosses) work well. Fortitude is a solid survivability choice.

Tomes

Booking priority: Third skill (Hot Mark) to level 6 for the cooldown reduction — this stabilizes his debuff cycle. Then second skill (Catastrophe) to level 6 for -1 cooldown and higher Decrease ATK chance. Max the first skill (Mind Control) last for the fuf removal chance increase; it's the least important.

Verdict

Spider is a niche Epic whose kit looks promising on paper but falls short due to crippling cooldowns and steep tome requirements. Unless you ned him for a specific Faction Wars team and have spare tomes, keep him in the vault for future fusions.

Build

Key masteries
InvigoratedTargetfinderExpeditious ExploitationGathering Momentum
Relics
Orb of TransfixionPerched Shadow

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Skills

Mind Control

Attacks an enemy. Has a 50% chance to remove a random buff from the target.

Damage based on [ATK]

Lvl 2 Remove Chance +5%
Lvl 3 Remove Chance +5%
Lvl 4 Remove Chance +5%
Lvl 5 Remove Chance +5%

Catastrophe

Attacks all enemies. Decreases the duration of all buffs by 1 turn. Has a 50% chance of placing a 50% Decrease ATK debuff for 2 turns.

Damage based on [ATK][HP]

Lvl 2 Damage +5%
Lvl 3 Damage +10%
Lvl 4 Debuff chance +10%
Lvl 5 Debuff chance +15%
Lvl 6 Cooldown -1

Scorching Mark

Has a 60% chance of placing a 60% Decrease DEF debuff on all enemies for 2 turns. Has a 30% chance of placing a 15% Weaken debuff on all enemies for 1 turn.

Lvl 2 Debuff chance +10%
Lvl 3 Debuff chance +10%
Lvl 4 Debuff chance +10%
Lvl 5 Debuff chance +10%
Lvl 6 Cooldown -1

Increases Ally SPD in Dungeons by 25%.

Arachnid Raid Shadow Legends is a Champion from the "The Corrupted" alliance faction "Dark Elves". His main role in the team is Support. A Champion who provides a Speed aura in all dungeons and affects enemy buffs.

PVE Masteries = Arachne: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars


PVP Masteries = Arachnid: masteries for Arena (1v1, 3v3)


Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Events and fusionsstay tuned

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