
Balthus Drauglord — guide
Guide: Balthus Drauglord
In short
Balthus Drauglord is an Epic Spirit Defense champion from the Undead Hordes, with all of his damage scaling off DEF. His job is to land ATK Down, Crit Rate Down and Provoke while his passive bounces damage back at attackers. Build him for defense and accuracy; realistically he only earns a slot in Faction Crypts.
Strengths
- All three active skills scale on DEF, so the tank contributes real damage instead of just standing there.
- A1 shield strike has a 30% chance to place ATK Down 50% for 2 turns, and A2 hits everyone with a 75% chance of Crit Rate Down 30% for 2 turns — together they cut incoming damage hard.
- A3 places Provoke for 2 turns and heals him for 20% of his MAX HP, pulling focus onto himself and topping himself up.
- The passive reflects 30% of incoming damage back at the attacker — free damage on everything that swings at him.
- His aura gives allies +30% DEF in Faction Crypts, which directly helps clear the Undead Hordes crypt.
Weaknesses
- Base Speed of only 97 — without Speed gear his Provoke lands late and he sits on cooldowns.
- No accuracy in the base kit, and every debuff has to pass an ACC check: without accuracy he is a punching bag.
- Provoke is single-target only; he brings no team-wide control.
- Outside Faction Crypts the ratings drop: Dungeons 2.0, Doom Tower 2.0, Chimera 2.0 — he is not a generalist.
Where to use
His home is Faction Crypts (3.0), where the DEF aura and his durability actually matter. On Clan Boss (3.5) the value is ATK Down from A1 plus the reflect passive — Provoke does nothing there because the boss is immune to it. In Arena (2.5) he is at best a spot provoker. Dungeons, Doom Tower, Chimera and high-difficulty content (2.0) are not his ground, and Hydra (2.5) is mediocre too.
Stats and gear
Priority: DEF% → SPD → ACC → HP. Rough targets: 3000+ DEF, 170–200 SPD, 200+ ACC. Skip C.RATE and C.DMG — his base is 15%/50% and damage comes from DEF anyway. Sets: Defense, Speed, Perception, Immortal. The listed relics are Molten Deathbell and Perched Shadow.
Masteries and blessings
The build lists In For The Kill, Expeditious Exploitation and Gathering Momentum. Go Defense and Support trees for survivability, plus accuracy so the debuffs actually land. No blessing is listed in the build — another sign he is geared with leftovers.
Tomes
Book A3 first: its 6th level removes 1 turn of cooldown, and his whole tanking job hangs on Provoke uptime. Then A2 for the extra debuff chance and the final cooldown reduction.
Verdict
A middling Epic — vault or fusion material, with Faction Crypts as his only real use. Worth investing only if you badly need the Undead Hordes crypt cleared.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Shield Attack
Attacks an enemy. Has a 30% chance to place a 50% Decrease ATK debuff for 2 turns.
Damage based on [DEF]
Turns: 1

Doom Trails
Attacks all enemies. Has a 75% chance of placing a 30% Decrease C.RATE for 2 turns.
Damage based on [DEF]
Turns: 4

Born to Execute
Attacks an enemy. Has a 75% chance of placing a Provoke debuff for 2 turns. Heals this Champion by 20% of their MAX HP.
Damage based on [DEF]
Turns: 5

Magic Shields (Passive)
Reflects 30% damage back at the enemy.
Turns: 1

DEF Aura in Faction Crypts by 30%
Baltus the Massive – is an Epic Spirit Champion from the Corrupted faction "Undead Hordes". Instead of a sword, he wields two sharp shields, which he clearly enjoys using to knock the heads off the shoulders of enemies stunned by such audacity. Moreover, he wasn't called Massive for nothing. This Champion will outmatch many tanks in his gear. If he isn't unkillable, it's only because he clearly can't be bothered with things like covering his rear. When you have two shields instead of a weapon, you don't care which side you're attacked from. His base skill places a Decrease ATK debuff on the enemy, and the second one decreases their C.RATE, maximally reducing their damage. And since that's the case, he can also place a Provoke debuff and heal himself. For even greater resilience, his passive skill reflects a third of incoming damage back at the attacker. A Defense Aura in the Faction Crypts will help the team clear the location.
PVE Masteries = Bulwark Massive: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

PVP Masteries = Balthus Drauglord: masteries for Arena (1v1, 3v3)

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