
Bambus Fourleaf — guide
Guide: Bambus Fourleaf
In short
Bambus Fourleaf is a Legendary Support from the Ogryn Tribes with the Magic affinity. Her whole kit revolves around Sleep on herself: the passive strips it at the start of her turn and dumps all her debuffs onto the enemy with the highest Resistance, and while she is asleep she has a 50% chance to take an ally's debuffs. Build her for Speed and survivability first, Accuracy for her third skill.
Strengths
- Aura: +25% HP to allies in all battles — useful everywhere from Arena to Hydra.
- Defender of the Grove: a Shield worth 30% of each ally's MAX HP, extends all team buffs by 1 turn and shortens enemy buff durations by 1 turn (100% at max rank, even on a weak hit), plus every team Shield grows by 2% per enemy buff she cut.
- Dream Reader gives the team 50% Attack Up and 50% Accuracy Up for 2 turns, then applies Heal Reduction and a 50% Accuracy Down to all enemies.
- The passive moves ally debuffs onto her, and her own debuffs go onto an enemy with no way to resist — free debuff cleanup in long fights.
- Her A1 hits all enemies when the target already carries 2+ debuffs.
Weaknesses
- Thin base stats: 1,277 DEF, 30 RES, 110 SPD — everything has to come from gear and masteries.
- Damage is negligible (870 ATK); the ATK scaling is effectively wasted.
- Heal Reduction cannot be placed on bosses, so part of her third skill is dead in Clan Boss and dungeons.
- Sleep is her engine, but she is vulnerable between turns, and absorbing ally debuffs can cost her a turn.
- Very little to offer in Hard mode or Clan Boss.
Where to use
Best home is Faction Wars (4.5/5) — aura, Shields and buff extension are gold there. Then Hydra (4.0) and Chimera (4.0) for long fights, plus Classic and Tag Team Arena (3.5) as a buffer/shielder. Dungeons and Doom Tower (3.0) are average; Clan Boss (2.5) and Hard mode (2.0) are a skip.
Stats and gear
Priority: Speed → HP% → DEF% → Accuracy.
- Speed: 250+ for general use, 300+ for Hydra and Arena.
- HP: 60–80k (Shields scale off your allies' HP, so she needs to survive).
- Defence: 2,500+.
- Accuracy: 200–250 for Accuracy Down and Heal Reduction.
- Ignore Crit Rate and Crit Damage — she is not a damage dealer.
Sets: Perception (Speed + Accuracy), Relentless (extra turns mean extra Sleep cycles and more buff extension), Guardian, Protection, Bolster, Righteous.
Masteries and blessings
Defence and Support trees: Invigorated, Survival Speed, Unflinching, Damage Mitigation and Bolstered Defense for survival; Expeditious Exploitation, Gathering Momentum and Buff Depletion for tempo and buff control. Blessings: Temporal Chains for control, Brimstone if you want extra damage. Relics: Golden Elixir, Volcardiac Heart, Perched Shadow.
Tombs
Book Defender of the Grove first — rank 5 cuts 1 turn of cooldown and pushes the enemy buff-shortening chance to 100%. Then Dream Reader (−1 cooldown at rank 4 and 100% debuff chances). Leave the A1 for last.
Verdict
A specialised but genuinely strong support for Faction Wars, Hydra and Arena: Shields, buff extension and debuff cleanup in one kit. Just don't bring her to Clan Boss or Hard mode.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Bambus Lucky — a Legendary champion in RAID: Shadow Legends from the Skinwalkers faction (Gaellen Pact), role — Support, affinity — Magic.
Skills
| Skill | Description | Level Upgrades |
Bamboo Shoot | Attacks an enemy. Has a 50% (75%) chance to place a 30% Decrease SPD debuff for 2 turns. If the target has 2 or more debuffs, attacks all enemies instead. This attack has a 40% (65%) chance to place a 30% Decrease SPD debuff for 2 turns. Then places Sleep on self for 1 turn. *This debuff cannot be resisted or blocked. Damage based on [ATK]: On target = 3.8 × [ATK] On all = 5.6 × [ATK] AoE Effects: 30% Decrease SPD | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Debuff chance: +10% Lvl 5 Debuff chance: +15% |
Grove Guardian Cooldown: 5 turns | Attacks all enemies. Before attacking, places a [Shield] buff on all allies equal to 30% of their MAX HP for 2 turns and extends all buffs on the team by 1 turn. After attacking, has a 75% (100%) chance of decreasing the duration of all enemy buffs by 1 turn even on a weak hit. Also increases the value of all [Shield] buffs on the team by 2% for each enemy buff whose duration was decreased by this skill. Then places a [Sleep] debuff on this Champion for 1 turn. *This debuff cannot be resisted or blocked. Damage based on [ATK] = 5.6 × [ATK] AoE Effects: Extends buffs, Decreases buff duration, Shield | Lvl 2 Damage +10% Lvl 3 Debuff chance +10% Lvl 4 Debuff chance +15% Lvl 5 Cooldown -1 |
Dream Reader Cooldown: 5 turns | The skill targets an enemy. Places a 50% Increase ACC buff and a 50% Increase ATK buff on the team for 2 turns. Then has a 75% (100%) chance to place Decrease Max HP on the target for 2 turns. *Decrease Max HP cannot be placed on bosses. Has a 75% (100%) chance to place a 50% Decrease ACC debuff on all enemies for 2 turns. Places Sleep on self for 1 turn. *This debuff cannot be reflected or blocked. Effects: Increase ATK 50%, Increase ACC 50%, Decrease Max HP, Decrease ACC 50% | Lvl 2 Debuff chance: +10% Lvl 3 Debuff chance: +15% Lvl 4 Cooldown -1 |
Sleeping Sage [P] | ✦ Passive Effect While under Sleep, has a 50% chance of transferring all debuffs from an ally onto themselves. *Does not transfer: Block Revive, Stun, Freeze, Fear, True Fear, Provoke, and Frostbite. At the start of the turn, removes Sleep from themselves. ✦ Active Effect If Sleep is removed from themselves via the passive skill, transfers all debuffs from themselves onto the enemy with the highest RES. *This effect cannot be reflected. | |
| Aura | Increases Ally HP in all Battles by 25%. |
Where to get
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