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Bambus Fourleaf
Legendary Skinwalkers Magic Support

Bambus Fourleaf — guide

Gaellen Pact
VerdictVault (fusion fodder)
3.5/5
Speed110HP21480Defense1277Attack870
Clan Boss2.5
Hydra4
Chimera4
Arena3.5
Dungeons3
Hard dungeons2
Doom Tower3
Faction Wars4.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Bambus Fourleaf

In short

Bambus Fourleaf is a Legendary Support from the Ogryn Tribes with the Magic affinity. Her whole kit revolves around Sleep on herself: the passive strips it at the start of her turn and dumps all her debuffs onto the enemy with the highest Resistance, and while she is asleep she has a 50% chance to take an ally's debuffs. Build her for Speed and survivability first, Accuracy for her third skill.

Strengths

  • Aura: +25% HP to allies in all battles — useful everywhere from Arena to Hydra.
  • Defender of the Grove: a Shield worth 30% of each ally's MAX HP, extends all team buffs by 1 turn and shortens enemy buff durations by 1 turn (100% at max rank, even on a weak hit), plus every team Shield grows by 2% per enemy buff she cut.
  • Dream Reader gives the team 50% Attack Up and 50% Accuracy Up for 2 turns, then applies Heal Reduction and a 50% Accuracy Down to all enemies.
  • The passive moves ally debuffs onto her, and her own debuffs go onto an enemy with no way to resist — free debuff cleanup in long fights.
  • Her A1 hits all enemies when the target already carries 2+ debuffs.

Weaknesses

  • Thin base stats: 1,277 DEF, 30 RES, 110 SPD — everything has to come from gear and masteries.
  • Damage is negligible (870 ATK); the ATK scaling is effectively wasted.
  • Heal Reduction cannot be placed on bosses, so part of her third skill is dead in Clan Boss and dungeons.
  • Sleep is her engine, but she is vulnerable between turns, and absorbing ally debuffs can cost her a turn.
  • Very little to offer in Hard mode or Clan Boss.

Where to use

Best home is Faction Wars (4.5/5) — aura, Shields and buff extension are gold there. Then Hydra (4.0) and Chimera (4.0) for long fights, plus Classic and Tag Team Arena (3.5) as a buffer/shielder. Dungeons and Doom Tower (3.0) are average; Clan Boss (2.5) and Hard mode (2.0) are a skip.

Stats and gear

Priority: Speed → HP% → DEF% → Accuracy.

  • Speed: 250+ for general use, 300+ for Hydra and Arena.
  • HP: 60–80k (Shields scale off your allies' HP, so she needs to survive).
  • Defence: 2,500+.
  • Accuracy: 200–250 for Accuracy Down and Heal Reduction.
  • Ignore Crit Rate and Crit Damage — she is not a damage dealer.

Sets: Perception (Speed + Accuracy), Relentless (extra turns mean extra Sleep cycles and more buff extension), Guardian, Protection, Bolster, Righteous.

Masteries and blessings

Defence and Support trees: Invigorated, Survival Speed, Unflinching, Damage Mitigation and Bolstered Defense for survival; Expeditious Exploitation, Gathering Momentum and Buff Depletion for tempo and buff control. Blessings: Temporal Chains for control, Brimstone if you want extra damage. Relics: Golden Elixir, Volcardiac Heart, Perched Shadow.

Tombs

Book Defender of the Grove first — rank 5 cuts 1 turn of cooldown and pushes the enemy buff-shortening chance to 100%. Then Dream Reader (−1 cooldown at rank 4 and 100% debuff chances). Leave the A1 for last.

Verdict

A specialised but genuinely strong support for Faction Wars, Hydra and Arena: Shields, buff extension and debuff cleanup in one kit. Just don't bring her to Clan Boss or Hard mode.

Build

Artifact sets
RelentlessPerceptionGuardianProtectionBolsterRighteous
Key masteries
InvigoratedSurvival SpeedUnflinchingExpeditious ExploitationGathering MomentumDamage MitigationBuff DepletionBolstered Defense
Blessings
BrimstoneTemporal chains
Relics
Golden ElixirVolcardiac HeartPerched Shadow
Best in
Classic ArenaTag Team ArenaHydraIron Twins

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Bambus Lucky — a Legendary champion in RAID: Shadow Legends from the Skinwalkers faction (Gaellen Pact), role — Support, affinity — Magic.

Skills

SkillDescriptionLevel Upgrades

Bamboo Shoot

Attacks an enemy. Has a 50% (75%) chance to place a 30% Decrease SPD debuff for 2 turns.
If the target has 2 or more debuffs, attacks all enemies instead. This attack has a 40% (65%) chance to place a 30% Decrease SPD debuff for 2 turns. Then places Sleep on self for 1 turn.
*This debuff cannot be resisted or blocked.
Damage based on [ATK]:
On target = 3.8 × [ATK] On all = 5.6 × [ATK] AoE

Effects: 30% Decrease SPD

Lvl 2 Damage +10%
Lvl 3 Damage +10%
Lvl 4 Debuff chance: +10%
Lvl 5 Debuff chance: +15%

Grove Guardian

Cooldown: 5 turns

Attacks all enemies. Before attacking, places a [Shield] buff on all allies equal to 30% of their MAX HP for 2 turns and extends all buffs on the team by 1 turn.
After attacking, has a 75% (100%) chance of decreasing the duration of all enemy buffs by 1 turn even on a weak hit. Also increases the value of all [Shield] buffs on the team by 2% for each enemy buff whose duration was decreased by this skill.
Then places a [Sleep] debuff on this Champion for 1 turn.
*This debuff cannot be resisted or blocked.
Damage based on [ATK] = 5.6 × [ATK] AoE

Effects: Extends buffs, Decreases buff duration, Shield

Lvl 2 Damage +10%
Lvl 3 Debuff chance +10%
Lvl 4 Debuff chance +15%
Lvl 5 Cooldown -1

Dream Reader

Cooldown: 5 turns

The skill targets an enemy.
Places a 50% Increase ACC buff and a 50% Increase ATK buff on the team for 2 turns.
Then has a 75% (100%) chance to place Decrease Max HP on the target for 2 turns. *Decrease Max HP cannot be placed on bosses.
Has a 75% (100%) chance to place a 50% Decrease ACC debuff on all enemies for 2 turns.
Places Sleep on self for 1 turn.
*This debuff cannot be reflected or blocked.

Effects: Increase ATK 50%, Increase ACC 50%, Decrease Max HP, Decrease ACC 50%

Lvl 2 Debuff chance: +10%
Lvl 3 Debuff chance: +15%
Lvl 4 Cooldown -1

Sleeping Sage [P]

✦ Passive Effect While under Sleep, has a 50% chance of transferring all debuffs from an ally onto themselves.
*Does not transfer: Block Revive, Stun, Freeze, Fear, True Fear, Provoke, and Frostbite.
At the start of the turn, removes Sleep from themselves.
✦ Active Effect If Sleep is removed from themselves via the passive skill, transfers all debuffs from themselves onto the enemy with the highest RES.
*This effect cannot be reflected.
AuraIncreases Ally HP in all Battles by 25%.

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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