
Pigsticker — guide
Guide: Pigsticker
In short
Pigsticker is a Rare Magic Attack champion from the Orcs who hits one target and shaves its MAX HP along the way. His only real home is the Orc Faction Crypt, and even there he's mostly carried by his aura. Build priority is low: ATK, C.RATE and SPD, and only if you bother at all.
Strengths
- Heartless Curse has a 5.8 ATK multiplier — solid for a Rare and his main source of damage.
- Both Heartless Curse and Septic Spearhead reduce the target's MAX HP by 20% and 30% of the damage dealt respectively — some extra value against high-HP targets.
- Vile Substance has a 50% chance (up to 75% with books) to place 50% [Heal Reduction] for 2 turns, which matters against healing mechanics.
- Aura: +21% Ally ATK in Doom Tower battles — a free bonus if you keep him in a DT team.
Weaknesses
- 1,332 base ATK and 96 SPD: slow and hits softly even by Rare standards.
- Every skill is single-target, with no AoE and no control — nearly dead weight on dungeon waves and in Arena.
- The ratings say it plainly: 1.0 in Clan Boss, Hydra, Dungeons and Hard.
- MAX HP reduction scales off damage dealt, not the target's maximum, so against high-DEF enemies the effect is tiny.
Where to use
Best spot is the Orc Faction Crypt (2.0) — he picks off one target and fills a slot. After that, Chimera (2.0) and Doom Tower (1.5), mostly for the aura and single-target chip damage. Arena (1.5) only if you have literally nothing else for the slot. Clan Boss, Hydra, Dungeons and Hard (1.0 each) are not his content — don't bring him.
Stats and gear
Priority: ATK% → C.RATE to around 100% → C.DMG → SPD so he moves before the target. ACC is not a priority; it only feeds the A1 debuff, and roughly 150 ACC covers early content. Sets: Offense, Critical Rate, Lifesteal — the last one patches survivability on a 13,380 HP frame.
Masteries and blessings
From the list, take Pierce Defenses in the Offense tree alongside the standard damage masteries. Separate PvE and PvP trees are overkill for him — one damage tree is enough. Blessing: Phantom Touch, the only suggested option; on a Rare the payoff is minimal, so don't invest. Relic: Malefic Talon.
Tomes
Book Heartless Curse first — it has the biggest multiplier (5.8 ATK) and is where his damage lives. Then Septic Spearhead for the -1 cooldown at max level. Vile Substance only if you genuinely lean on Heal Reduction. Realistically, those books are better spent on someone else.
Verdict
Vault and fusion material: level him for the Orc Crypt if you need bodies and put nothing else into him. The site author's only note on him is a puzzled "Crab?" — which sums him up nicely.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Vile Substance [ATK]
Attacks 1 enemy. Has a 50% chance of placing a 50% [Healing Reduction] debuff for 2 turns.
Lvl. 2: Damage + 10%
Lvl. 3: Damage + 10%
Lvl. 4: Buff/Debuff Chance + 5%
Lvl. 5: Buff/Debuff Chance + 10%
Lvl. 6: Buff/Debuff Chance + 10%
Damage multiplier: 3.5 ATK
Heartless Curse [ATK] (Cooldown: 4 turns)
Attacks 1 enemy. Decreases the target's MAX HP by 20% of the damage dealt.
Lvl 2: Damage +5%
Lvl 3: Damage +5%
Lvl 4: Damage +10%
Lvl 5: Cooldown -1
Damage multiplier: 5.8 ATK
Septic Spearhead [ATK] (Cooldown: 4 turns)
Attacks 1 enemy 2 times. Decreases the target's MAX HP by 30% of the damage inflicted.
Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +10%
Lvl. 5: Cooldown -1
Damage multiplier: 3 Attacks
Aura
Increases allies' ATK in Doom Tower battles by 21%.
PVE Masteries = Baionet: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

PVP Masteries = Bayonet: masteries for Arena (1v1, 3v3)

Where to get
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Question — answer
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