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Pikeman
Common Banner Lords Magic Defense

Pikeman — guide

Telerian League
VerdictFodder
0.5/5
Speed96HP11235Defense859Attack595
Clan Boss0.5
Hydra0.5
Chimera0.5
Arena1
Dungeons1
Hard dungeons1
Doom Tower0.5
Faction Wars0.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Pikeman

In short

Pikeman is a Common Banner Lords defense champion with Magic affinity whose entire kit is one A1 that may place a 30% Decrease DEF for 2 turns. He never scores above 1.0 out of 5 in any content, so there is no reason to invest in him. The site author's verdict is blunt: food.

Strengths

  • His only useful effect is 30% Decrease DEF for 2 turns, which does help early teams hit harder.
  • Magic affinity occasionally works in his favour against Force and Spirit enemies in early campaign.
  • As a Common champion he costs no Tomes at all — skill upgrades come from duplicate copies.
  • Cheap to level and completely painless to feed away once a real roster appears.

Weaknesses

  • One skill and zero ally protection — the "Defense" role tag is not backed by his kit.
  • Weak base stats: 859 DEF and 11,235 HP mean he will never be a real tank, even in good gear.
  • A 30% debuff chance (55% at max skill level) is unreliable at best.
  • No ACC in his base stats, so you would have to gear Accuracy for a single A1 — bad trade.

Where to use

His relative best areas are Arena, Dungeons and Hard campaign, where he sits at a flat 1.0 out of 5 — in practice that means the first campaign stages before you have any damage dealer. Faction Wars, Clan Boss, Hydra, Chimera and Doom Tower are all 0.5; he does not carry a single wave for Banner Lords, so do not build him for Faction Wars either.

Stats and gear

The author provided no build list, and that is the point — he is not worth gear. If you must fill a slot early: DEF → HP → SPD, with Accuracy only if you actually rely on his Decrease DEF. Rough early targets: SPD 170+, DEF 2,000+, HP 30,000+, ACC 100–150. Sets: Speed, Defense, Life. Skip C.RATE and C.DMG entirely — he is not a damage dealer.

Masteries and blessings

Masteries on a Common champion are wasted resources; do not farm them for Pikeman. If he is in your starting team anyway, take the Defense tree for survivability and Support for Accuracy/Speed, but do not chase the expensive nodes. Blessings are not available to Common champions, so that section does not apply.

Tombs

Do not spend Tomes — Common champions upgrade skills by sacrificing duplicates, not books. Copies of Pikeman arrive on their own, so at most feed duplicates for the extra +15% debuff chance if he is still in your team.

Verdict

A filler Common with no role and no numbers: keep him for the first hour of a new account, then feed him without regret.

Skills

Chill Down the Spine

Attacks an enemy 2 times. Has a 30% chance of placing a 30% [Decrease DEF] debuff for 2 turns.
    Level 2 – Damage +5%.
    Level 3 – Damage +5%.
    Level 4 – Buff/Debuff Chance +10%.
    Level 5 – Damage +10%.
    Level 6 – Buff/Debuff Chance +10%.
    Level 7 – Damage +10%.
    Level 8 – Buff/Debuff Chance +15%.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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