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Vagabond
Rare Shadowkin Spirit Support

Vagabond — guide

Nyresan Union
VerdictFodder
2.5/5
Speed94HP12555Defense991Attack1200
Clan Boss2.5
Hydra2
Chimera1.5
Arena3
Dungeons2
Hard dungeons1
Doom Tower2
Faction Wars3
Food
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Vagabond

In short

Vagabond is a Rare Spirit Support from Dark Elves who brings a team-wide turn meter fill with Increase ATK plus a 30 Accuracy Arena aura. Everything else is thin: low base stats, random debuffs and irrelevant damage. Build her only if you need a cheap turn meter booster for Arena or Faction Wars — the site author's verdict is plain: food.

Strengths

  • Vagrant Band (A3) fills every ally's turn meter by 15% and grants Increase ATK 25% for 2 turns — a cheap opener for an early Arena cleave.
  • Accuracy Aura +30 in Arena, which helps debuff-based teams actually land their stuff.
  • Ominous Apparition (A2) fills her own and the fastest ally's turn meter by 15% and has a 75% booked chance to place Block Buffs for 1 turn.
  • In Faction Wars she is one of the few turn meter tools the Dark Elves have.

Weaknesses

  • 12,555 HP, 991 DEF and 94 SPD at 6★ — she folds to almost any hit and her base speed is slow.
  • Sleep from A1 is only 40% booked and breaks on any damage.
  • Damage scales off 1,200 base ATK — ignore it completely.
  • No heal, shield or revive, so as a Support she only offers the meter boost.

Where to use

Arena (3/5) is her home: slot her as a second turn meter booster into an early cleave team, the Accuracy aura fits too. Faction Wars (3/5) to fill a Dark Elves team. Clan Boss (2.5) and Doom Tower (2/5) only if you have literally nobody else. Skip Hydra (2/5), Chimera (1.5) and Hard mode (1/5) — those want survivability and real debuffs.

Stats and gear

Priority: SPD → ACC → HP/DEF. Targets: 200+ SPD (250+ for Arena), 200–250 ACC, 30k+ HP, 2k+ DEF. Do not build C.RATE or C.DMG at all.

  • Sets: Speed + Perception, rounded out with Immortal or Resilience for survivability.
  • Relic from the site build: Journal of Necrotos.

Masteries and blessings

The author lists two builds: a standard PvE setup (Dungeons, Clan Boss, Doom Tower, Faction Wars) and a PvP Arena build (1v1, 3v3) as a speed booster. Core picks: Support — Lore of Steel; Offense — Cycle of Violence for cooldown resets; Defense — Tough Skin and Blastproof. From the build list: Invigorated.

Tombs

Book A3 Vagrant Band first: cooldown 4 → 3 means the team boost arrives a turn earlier, which is what matters in Arena. Then A2 Ominous Apparition: Block Buffs chance 50% → 75% and cooldown 4 → 3. Leave A1 untouched.

Verdict

Food. Keep one copy for Faction Wars and the earliest Arena cleave, and spend tomes and gear on someone else.

Build

Key masteries
Invigorated
Relics
Journal of Necrotos

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Curse of the Sleeping

Attacks an enemy. Has a 20% (40%) chance to place a Sleep debuff for 1 turn.
Damage based on [ATK] = 3.8 × [ATK]
Lvl. 2 Damage +5%
Lvl. 3 Debuff Chance: +5%
Lvl. 4 Damage +5%
Lvl. 5 Debuff Chance: +5%
Lvl. 6 Debuff Chance: +10%
Lvl. 7 Damage +10%

Ominous Apparition

Attacks an enemy. Has a 50% (75%) chance of placing a Block Buffs debuff for 1 turn. Fills this Champion's Turn Meter and the Turn Meter of the ally with the highest Turn Meter by 15%.
Damage based on [ATK] = 6 × [ATK]
Cooldown: 4 turns
Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Debuff chance: +10%
Lvl 5 Debuff chance: +15%
Lvl 6 Cooldown -1


Wandering Gang

Fills the Turn Meters of all team members by 15% and places a 25% Increase ATK buff on them for 2 turns.
Cooldown: 4
Lvl 2 Cooldown -1


30 Accuracy Aura in Arena

Increases Ally ACC in Arena by 30

PVE Masteries = Homeless: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

Standard PVE


PVP Masteries = Homeless: masteries for Arena (1v1, 3v3)

Speed Booster


Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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