
Vagabond — guide
Guide: Vagabond
In short
Vagabond is a Rare Spirit Support from Dark Elves who brings a team-wide turn meter fill with Increase ATK plus a 30 Accuracy Arena aura. Everything else is thin: low base stats, random debuffs and irrelevant damage. Build her only if you need a cheap turn meter booster for Arena or Faction Wars — the site author's verdict is plain: food.
Strengths
- Vagrant Band (A3) fills every ally's turn meter by 15% and grants Increase ATK 25% for 2 turns — a cheap opener for an early Arena cleave.
- Accuracy Aura +30 in Arena, which helps debuff-based teams actually land their stuff.
- Ominous Apparition (A2) fills her own and the fastest ally's turn meter by 15% and has a 75% booked chance to place Block Buffs for 1 turn.
- In Faction Wars she is one of the few turn meter tools the Dark Elves have.
Weaknesses
- 12,555 HP, 991 DEF and 94 SPD at 6★ — she folds to almost any hit and her base speed is slow.
- Sleep from A1 is only 40% booked and breaks on any damage.
- Damage scales off 1,200 base ATK — ignore it completely.
- No heal, shield or revive, so as a Support she only offers the meter boost.
Where to use
Arena (3/5) is her home: slot her as a second turn meter booster into an early cleave team, the Accuracy aura fits too. Faction Wars (3/5) to fill a Dark Elves team. Clan Boss (2.5) and Doom Tower (2/5) only if you have literally nobody else. Skip Hydra (2/5), Chimera (1.5) and Hard mode (1/5) — those want survivability and real debuffs.
Stats and gear
Priority: SPD → ACC → HP/DEF. Targets: 200+ SPD (250+ for Arena), 200–250 ACC, 30k+ HP, 2k+ DEF. Do not build C.RATE or C.DMG at all.
- Sets: Speed + Perception, rounded out with Immortal or Resilience for survivability.
- Relic from the site build: Journal of Necrotos.
Masteries and blessings
The author lists two builds: a standard PvE setup (Dungeons, Clan Boss, Doom Tower, Faction Wars) and a PvP Arena build (1v1, 3v3) as a speed booster. Core picks: Support — Lore of Steel; Offense — Cycle of Violence for cooldown resets; Defense — Tough Skin and Blastproof. From the build list: Invigorated.
Tombs
Book A3 Vagrant Band first: cooldown 4 → 3 means the team boost arrives a turn earlier, which is what matters in Arena. Then A2 Ominous Apparition: Block Buffs chance 50% → 75% and cooldown 4 → 3. Leave A1 untouched.
Verdict
Food. Keep one copy for Faction Wars and the earliest Arena cleave, and spend tomes and gear on someone else.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Curse of the Sleeping
Attacks an enemy. Has a 20% (40%) chance to place a Sleep debuff for 1 turn.
Damage based on [ATK] = 3.8 × [ATK]
Lvl. 2 Damage +5%
Lvl. 3 Debuff Chance: +5%
Lvl. 4 Damage +5%
Lvl. 5 Debuff Chance: +5%
Lvl. 6 Debuff Chance: +10%
Lvl. 7 Damage +10%
Ominous Apparition
Attacks an enemy. Has a 50% (75%) chance of placing a Block Buffs debuff for 1 turn. Fills this Champion's Turn Meter and the Turn Meter of the ally with the highest Turn Meter by 15%.
Damage based on [ATK] = 6 × [ATK]
Cooldown: 4 turns
Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Debuff chance: +10%
Lvl 5 Debuff chance: +15%
Lvl 6 Cooldown -1
Wandering Gang
Fills the Turn Meters of all team members by 15% and places a 25% Increase ATK buff on them for 2 turns.
Cooldown: 4
Lvl 2 Cooldown -1
30 Accuracy Aura in Arena
Increases Ally ACC in Arena by 30
PVE Masteries = Homeless: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars
Standard PVE
PVP Masteries = Homeless: masteries for Arena (1v1, 3v3)
Speed Booster
Where to get
Reviews
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Question — answer
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