
Mad Hatter — guide
Guide: Mad Hatter
In short
Mad Hatter is a legendary Support from the Fallen faction, excelling at spreading debuffs through Hex and providing crucial team utility. He shines in Hydra, Tainted Skavag, and Faction Wars, with a decent presence in Clan Boss and Chimera. Build priority: Speed → Accuracy → HP.
Strengths
- Places Hex and Weaken 25% on all enemies, instantly enabling the team’s Hex-based strategies.
- Unique A1 spreads a random debuff from the target to all enemies under Hex — massively amplifies debuff pressure.
- Joint attack from the ally with highest C.DMG, dealing +10% damage per debuff on the target, synergises with debuff-heavy teams.
- A3 fills all allies’ Turn Meters by 20%, extends buffs, and reduces debuffs for a powerful momentum swing.
- Passive heals the team for 20% MAX HP every 10 ally turns and places True Fear on enemies every 6 enemy turns.
Weaknesses
- Utterly dependent on Accuracy to land Hex; without it his debuff spread becomes useless.
- Passive True Fear can be easily countered by Resistance or Block Debuffs.
- Performance drops significantly in Doom Tower (3.0) where bosses often cleanse or are immune.
Where to use
Top-tier in Hydra (5.0) and Faction Wars (5.0) — always include him. Very good in Clan Boss (4.5) and Chimera (4.5). Solid support in Arena and Dungeons (4.0). Avoid prioritizing for Doom Tower (3.0).
Stats and gear
Stat priority: SPD (250+), ACC (350+ for endgame hydra, 250 for midgame), then HP% and DEF% — survivability over damage. C.RATE & C.DMG not needed. Recommended sets: Speed, Perception, Relentless, Bolster, Supersonic, Pinpoint, Feral. Look for ACC, SPD, and defensive % stats on gear.
Masteries and blessings
Trees: Offense and Support. Key masteries from the list: In For The Kill, Invigorated, Targetfinder, Expeditious Exploitation, Gathering Momentum — they boost ACC, SPD, and damage vs. debuffed targets. Blessings: Cruelty (defense reduction), Brimstone (smite procs), Polymorph (Arena control), or Temporal Chains (extra SPD debuff). Relics: Molten Deathbell, Orb of Transfixion, Perched Shadow.
Tomes
Prioritise A2 and A3 to reduce their cooldowns to 3 turns — this maximises Hex uptime and team speed cycling. Afterwards, book A1 for 100% buff steal and debuff spread chance.
Verdict
A Hex-centric powerhouse support, borderline mandatory for high-level Hydra and Chimera. Needs full books and high Accuracy to truly shine — invest accordingly.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Mad Hatter is a Legendary Champion in RAID: Shadow Legends from the Knights Revenant (The Corrupted) faction, role — Support, affinity — Force.
Skills
| Skill | Description | Level Upgrades |
Vile Essence | Attacks an enemy 2 times. Each hit has a 25% (50%) chance to steal 1 random buff from the target. Also, each hit has a 75% (100%) chance to place Debuff Spread, which transfers 1 random debuff from the target to all enemies under Hex. Damage based on [HP] = 0.1 × [HP] (2 times) Effects: Steal buffs, Removes debuffs | Lvl. 2 Damage: +10% Lvl. 3 Chance: +10% Lvl. 4 Damage: +10% Lvl. 5 Chance: +15% |
Foul Mixture Cooldown: 5 turns | Attacks all enemies. Has a 75% (100%) chance of placing a Hex and a 25% Weaken debuff on all enemies for 2 turns. The ally with the highest C.DMG joins the attack. The ally uses their default skill. The damage dealt by the ally is increased by 10% for each debuff on the target. Damage based on [HP] = 0.2 × [HP] AoE Effects: Hex, Weaken, Ally Attack | Lvl 2 Damage +15% Lvl 3 Debuff chance: +10% Lvl 4 Cooldown -1 Lvl 5 Debuff chance: +15% Lvl 6 Cooldown -1 |
Breath of Madness Cooldown: 5 turns | Extends buffs and reduces debuffs on all allies by 1 turn. Also fills the Turn Meters of all team members by 20%. Effects: Fills Ally Turn Meters, Extends Buffs, Decreases Debuffs | Lvl 2 Cooldown -1 Lvl 3 Cooldown -1 |
Tea Time [P] | After every 10th turn, heals allies by 20% of their MAX HP. After every 6th turn, places a True Fear debuff on enemies for 1 turn. If several champions in the team have this skill, it only triggers for one of them. Effects: True Fear, Heals the team | |
| Aura | Increases allies' ACC in all battles by 60. |
Where to get
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Question — answer
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