LegendaryMad Hatter — guide
Legendary Knights RevenantAlly: The CorruptedRole: Support
Element: Force
Speed108
HP23295
Defense1167
Attack859
Build
Artifact sets
SpeedRelentlessPerceptionBolsterSupersonicPinpointFeral
Key masteries
In For The KillInvigoratedTargetfinderExpeditious ExploitationGathering Momentum
Blessings
CrueltyBrimstonePolymorphTemporal chains
Relics
Molten DeathbellOrb of TransfixionPerched Shadow
Best in
HydraTainted SkavagChimera
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Guide and skills
Mad Hatter is a Legendary Champion in RAID: Shadow Legends from the Knights Revenant (The Corrupted) faction, role — Support, affinity — Force.
Skills
| Skill | Description | Level Upgrades |
Vile Essence | Attacks an enemy 2 times. Each hit has a 25% (50%) chance to steal 1 random buff from the target. Also, each hit has a 75% (100%) chance to place Debuff Spread, which transfers 1 random debuff from the target to all enemies under Hex. Damage based on [HP] = 0.1 × [HP] (2 times) Effects: Steal buffs, Removes debuffs | Lvl. 2 Damage: +10% Lvl. 3 Chance: +10% Lvl. 4 Damage: +10% Lvl. 5 Chance: +15% |
Foul Mixture Cooldown: 5 turns | Attacks all enemies. Has a 75% (100%) chance of placing a Hex and a 25% Weaken debuff on all enemies for 2 turns. The ally with the highest C.DMG joins the attack. The ally uses their default skill. The damage dealt by the ally is increased by 10% for each debuff on the target. Damage based on [HP] = 0.2 × [HP] AoE Effects: Hex, Weaken, Ally Attack | Lvl 2 Damage +15% Lvl 3 Debuff chance: +10% Lvl 4 Cooldown -1 Lvl 5 Debuff chance: +15% Lvl 6 Cooldown -1 |
Breath of Madness Cooldown: 5 turns | Extends buffs and reduces debuffs on all allies by 1 turn. Also fills the Turn Meters of all team members by 20%. Effects: Fills Ally Turn Meters, Extends Buffs, Decreases Debuffs | Lvl 2 Cooldown -1 Lvl 3 Cooldown -1 |
Tea Time [P] | After every 10th turn, heals allies by 20% of their MAX HP. After every 6th turn, places a True Fear debuff on enemies for 1 turn. If several champions in the team have this skill, it only triggers for one of them. Effects: True Fear, Heals the team | |
| Aura | Increases allies' ACC in all battles by 60. |
Where to get
Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned
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Question — answer
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