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Mad Hatter - Guide, Masteries, GearLegendary

Mad Hatter — guide

Legendary Knights RevenantAlly: The CorruptedRole: Support Element: Force
Speed108
HP23295
Defense1167
Attack859
Author: RAID GURU Editorial Updated: 21.10.2026 Reading: ~2 min 0 reviews

Build

Artifact sets
SpeedRelentlessPerceptionBolsterSupersonicPinpointFeral
Key masteries
In For The KillInvigoratedTargetfinderExpeditious ExploitationGathering Momentum
Blessings
CrueltyBrimstonePolymorphTemporal chains
Relics
Molten DeathbellOrb of TransfixionPerched Shadow
Best in
HydraTainted SkavagChimera

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Guide and skills

Mad Hatter is a Legendary Champion in RAID: Shadow Legends from the Knights Revenant (The Corrupted) faction, role — Support, affinity — Force.

Skills

SkillDescriptionLevel Upgrades

Vile Essence

Attacks an enemy 2 times.
Each hit has a 25% (50%) chance to steal 1 random buff from the target. Also, each hit has a 75% (100%) chance to place Debuff Spread, which transfers 1 random debuff from the target to all enemies under Hex.
Damage based on [HP] = 0.1 × [HP] (2 times)

Effects: Steal buffs, Removes debuffs

Lvl. 2 Damage: +10%
Lvl. 3 Chance: +10%
Lvl. 4 Damage: +10%
Lvl. 5 Chance: +15%

Foul Mixture

Cooldown: 5 turns

Attacks all enemies.
Has a 75% (100%) chance of placing a Hex and a 25% Weaken debuff on all enemies for 2 turns.
The ally with the highest C.DMG joins the attack. The ally uses their default skill. The damage dealt by the ally is increased by 10% for each debuff on the target.
Damage based on [HP] = 0.2 × [HP] AoE

Effects: Hex, Weaken, Ally Attack

Lvl 2 Damage +15%
Lvl 3 Debuff chance: +10%
Lvl 4 Cooldown -1
Lvl 5 Debuff chance: +15%
Lvl 6 Cooldown -1

Breath of Madness

Cooldown: 5 turns

Extends buffs and reduces debuffs on all allies by 1 turn.
Also fills the Turn Meters of all team members by 20%.

Effects: Fills Ally Turn Meters, Extends Buffs, Decreases Debuffs

Lvl 2 Cooldown -1
Lvl 3 Cooldown -1

Tea Time [P]

After every 10th turn, heals allies by 20% of their MAX HP. After every 6th turn, places a True Fear debuff on enemies for 1 turn.
If several champions in the team have this skill, it only triggers for one of them.

Effects: True Fear, Heals the team

AuraIncreases allies' ACC in all battles by 60.

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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Question — answer

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Video - Guide