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Mad Hatter
Legendary Knights Revenant Force Support

Mad Hatter — guide

The Corrupted
VerdictLevel up
4.5/5
Speed108HP23295Defense1167Attack859
Clan Boss4.5
Hydra5
Chimera4.5
Arena4
Dungeons4
Hard dungeons4
Doom Tower3
Faction Wars5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Mad Hatter

In short

Mad Hatter is a legendary Support from the Fallen faction, excelling at spreading debuffs through Hex and providing crucial team utility. He shines in Hydra, Tainted Skavag, and Faction Wars, with a decent presence in Clan Boss and Chimera. Build priority: Speed → Accuracy → HP.

Strengths

  • Places Hex and Weaken 25% on all enemies, instantly enabling the team’s Hex-based strategies.
  • Unique A1 spreads a random debuff from the target to all enemies under Hex — massively amplifies debuff pressure.
  • Joint attack from the ally with highest C.DMG, dealing +10% damage per debuff on the target, synergises with debuff-heavy teams.
  • A3 fills all allies’ Turn Meters by 20%, extends buffs, and reduces debuffs for a powerful momentum swing.
  • Passive heals the team for 20% MAX HP every 10 ally turns and places True Fear on enemies every 6 enemy turns.

Weaknesses

  • Utterly dependent on Accuracy to land Hex; without it his debuff spread becomes useless.
  • Passive True Fear can be easily countered by Resistance or Block Debuffs.
  • Performance drops significantly in Doom Tower (3.0) where bosses often cleanse or are immune.

Where to use

Top-tier in Hydra (5.0) and Faction Wars (5.0) — always include him. Very good in Clan Boss (4.5) and Chimera (4.5). Solid support in Arena and Dungeons (4.0). Avoid prioritizing for Doom Tower (3.0).

Stats and gear

Stat priority: SPD (250+), ACC (350+ for endgame hydra, 250 for midgame), then HP% and DEF% — survivability over damage. C.RATE & C.DMG not needed. Recommended sets: Speed, Perception, Relentless, Bolster, Supersonic, Pinpoint, Feral. Look for ACC, SPD, and defensive % stats on gear.

Masteries and blessings

Trees: Offense and Support. Key masteries from the list: In For The Kill, Invigorated, Targetfinder, Expeditious Exploitation, Gathering Momentum — they boost ACC, SPD, and damage vs. debuffed targets. Blessings: Cruelty (defense reduction), Brimstone (smite procs), Polymorph (Arena control), or Temporal Chains (extra SPD debuff). Relics: Molten Deathbell, Orb of Transfixion, Perched Shadow.

Tomes

Prioritise A2 and A3 to reduce their cooldowns to 3 turns — this maximises Hex uptime and team speed cycling. Afterwards, book A1 for 100% buff steal and debuff spread chance.

Verdict

A Hex-centric powerhouse support, borderline mandatory for high-level Hydra and Chimera. Needs full books and high Accuracy to truly shine — invest accordingly.

Build

Artifact sets
SpeedRelentlessPerceptionBolsterSupersonicPinpointFeral
Key masteries
In For The KillInvigoratedTargetfinderExpeditious ExploitationGathering Momentum
Blessings
CrueltyBrimstonePolymorphTemporal chains
Relics
Molten DeathbellOrb of TransfixionPerched Shadow
Best in
HydraTainted SkavagChimera

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Mad Hatter is a Legendary Champion in RAID: Shadow Legends from the Knights Revenant (The Corrupted) faction, role — Support, affinity — Force.

Skills

SkillDescriptionLevel Upgrades

Vile Essence

Attacks an enemy 2 times.
Each hit has a 25% (50%) chance to steal 1 random buff from the target. Also, each hit has a 75% (100%) chance to place Debuff Spread, which transfers 1 random debuff from the target to all enemies under Hex.
Damage based on [HP] = 0.1 × [HP] (2 times)

Effects: Steal buffs, Removes debuffs

Lvl. 2 Damage: +10%
Lvl. 3 Chance: +10%
Lvl. 4 Damage: +10%
Lvl. 5 Chance: +15%

Foul Mixture

Cooldown: 5 turns

Attacks all enemies.
Has a 75% (100%) chance of placing a Hex and a 25% Weaken debuff on all enemies for 2 turns.
The ally with the highest C.DMG joins the attack. The ally uses their default skill. The damage dealt by the ally is increased by 10% for each debuff on the target.
Damage based on [HP] = 0.2 × [HP] AoE

Effects: Hex, Weaken, Ally Attack

Lvl 2 Damage +15%
Lvl 3 Debuff chance: +10%
Lvl 4 Cooldown -1
Lvl 5 Debuff chance: +15%
Lvl 6 Cooldown -1

Breath of Madness

Cooldown: 5 turns

Extends buffs and reduces debuffs on all allies by 1 turn.
Also fills the Turn Meters of all team members by 20%.

Effects: Fills Ally Turn Meters, Extends Buffs, Decreases Debuffs

Lvl 2 Cooldown -1
Lvl 3 Cooldown -1

Tea Time [P]

After every 10th turn, heals allies by 20% of their MAX HP. After every 6th turn, places a True Fear debuff on enemies for 1 turn.
If several champions in the team have this skill, it only triggers for one of them.

Effects: True Fear, Heals the team

AuraIncreases allies' ACC in all battles by 60.

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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