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Warpriest
Rare The Sacred Order Spirit Support

Warpriest — guide

Telerian League
VerdictFodder
2.5/5
Speed97HP18165Defense1134Attack683
Clan Boss2.5
Hydra2
Chimera0.5
Arena1
Dungeons2
Hard dungeons1
Doom Tower1.5
Faction Wars2.5
Only level to 50 early
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Warpriest

In short

Warpriest is a Rare Support from the Sacred Order with Spirit affinity: she heals allies, hands out a 25% Increase ATK buff and can land a Freeze with her A1. She is a starter-only pick — take her to 50, put her in Speed gear and stop there. Past the early game she is fodder.

Strengths

  • Her A2 heals the target for 25% of its HP, then heals the rest of the team for 10% of the target's HP — enough to keep a beginner team alive through early dungeon stages.
  • The A3 gives the whole team Increase ATK 25% for 2 turns, a real bonus for a poorly geared squad.
  • The A1 has a 15% chance to place Freeze for 1 turn — occasional free control.
  • Rare: easy to pull, cheap to book and build, and she fills a slot in Sacred Order Faction Wars.

Weaknesses

  • The heal scales off the target's HP, not her own stats, so it falls off fast later on.
  • A1 damage scales off ATK while her build is HP and SPD — she brings no damage of her own.
  • 15% Freeze is unreliable, and without ACC the debuff often does not land at all.
  • 97 base SPD and low DEF: in Arena and on high stages she dies before taking a turn.
  • No cleanse, no shields, no revive — as a support she covers the bare minimum.

Where to use

Her best spots are Faction Wars (2.5/5) and early Clan Boss (2.5/5), where her heal and Increase ATK actually help. In Dungeons (2.0/5) and Hydra (2.0/5) she is early-stage only. In Doom Tower (1.5/5) and Arena (1.0/5) she is barely usable, and in Chimera (0.5/5) and Hard mode (1.0/5) you simply skip her.

Stats and gear

Priority: SPD → HP% → DEF% → ACC. Rough targets for an early build: SPD 170–200, HP 40–50k, DEF 2–2.5k, ACC 100–150 if you want the Freeze to stick. Ignore C.RATE and C.DMG — her damage is irrelevant. Sets from the list: Speed, Immortal, Shield, Divine Speed; Relentless and Cruel only as filler when you have nothing better.

Masteries and blessings

Go down the Support tree for survivability and healing, with Invigorated as the key pick from the list. If you keep her on Clan Boss, add the offense side up to Warmaster or Giant Slayer. Blessing: Phantom Touch. Relic: Journal of Necrotos.

Tombs

Only book her if you actually play her. A2 first — level 5 gives -1 cooldown plus extra healing, which is her whole job. Then A3 for its two cooldown steps. Never touch A1.

Verdict

The site author calls her fodder. Level her to 50 early, give her Speed gear and move on — books and good gear are wasted on her.

Build

Artifact sets
SpeedShieldRelentlessCruelImmortalDivine Speed
Key masteries
Invigorated
Blessings
Phantom touch
Relics
Journal of Necrotos
Best in
Classic ArenaTag Team ArenaClan BossLive Arena

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Skills

Reprimand

Attacks an enemy. Has a 15% chance of placing a Freeze for 1 turn.

Damage based on [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Debuff chance +5%
Lvl 5 – Debuff chance +5%
Lvl 6 – Damage +10%

Heavenly Light

Heals an ally by 25% of their HP, then heals allies except the target by 10% of the target's HP.

Lvl 2 – Heal +5%
Lvl 3 – Heal +5%
Lvl 4 – Heal +10%
Lvl 5 – Cooldown -1

Sacred Weapon

Places a 25% Increase ATK buff on all allies for 2 turns.

Lvl 2 – Cooldown -1
Lvl 3 – Cooldown -1

Warpriest Raid Shadow Legends is a hero from the Telerian League of the The Sacred Order faction. Her main role in the team is Support. She is a classic support hero who heals her group, places an Increase ATK buff, and can freeze an enemy with her attacking skill. Speed sets suit her best.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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