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Weregren Suncursed
Epic Skinwalkers Void Attack

Weregren Suncursed — guide

Gaellen Pact
VerdictVault (fusion fodder)
3.5/5
Speed98HP15690Defense837Attack1421
Clan Boss2.5
Hydra2
Chimera2.5
Arena4
Dungeons2
Hard dungeons2
Doom Tower2
Faction Wars3.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Weregren Suncursed

In short

Weregren Suncursed is an Epic Attack champion from the Skinwalkers, and in practice he is a PvP specialist. Buff stealing, Shield-ignoring hits, True Fear and an HP swap make him an annoying Arena pick, while his PvE numbers are mediocre. Build him for damage, crit and enough Speed, with HP to back it up.

Strengths

  • The A1 hits twice with a 30% chance per hit to steal a random buff — it strips Shields, defensive buffs and damage buffs while topping him up.
  • The A2 hits three times and ignores Shield, so Shield-heavy teams get no protection; if it kills, every enemy takes True Fear for 1 turn and he gains Unkillable.
  • The A3 swaps HP with the target and grants an extra turn — a cheap way to gut a tank and finish it right away.
  • Passive: +30% damage to enemies whose current HP is lower than his own, which is easy to keep active if you give him HP.
  • Solid in Faction Wars (3.5).

Weaknesses

  • Low base stats: 1 421 Attack and 837 Defense. The passive wants him healthier than his target, which fights against a glass-cannon build.
  • 98 base Speed — without Speed gear or a turn-meter booster he simply doesn't get to act.
  • Outside Arena and Faction Wars the ratings sit at 2.0–2.5: no boss debuffs, single-target damage only, nothing for Clan Boss or Hydra.
  • The HP swap can backfire in PvE when the enemy has more HP than he does.

Where to use

Arena (4.0) is his home, especially against Shield teams and buff-heavy comps. Next is Faction Wars (3.5). Chimera and Clan Boss (2.5) only if you have nobody else for damage. Dungeons, Hard mode and Doom Tower (2.0) are not his modes — there is no reason to bring him.

Stats and gear

Priority: HP% (passive, HP swap and survivability), ATK%, C.RATE up to ~100%, C.DMG, Speed. Arena targets: SPD 180–200+, C.RATE 100%, C.DMG 150%+, ACC 150–200 only so the buff steal actually lands. Sets: Savage or Cruel/Lethal for damage, Relentless for extra turns, Retaliation on the A1, Perception if you lack Accuracy. Relics: Malefic Talon and Gorecrescent.

Masteries and blessings

  • Trees: Offense + Defense.
  • Key picks: Foekiller to finish single targets, Pierce Defenses, Piercing Strike, Bloodthirsty Prowess.
  • Blessings: Phantom Touch as the default damage pick, Cruelty if you need debuff support.

Tombs

Tomes go into the A2 first — level 5 gives -1 cooldown and that is the real upgrade. On a tight budget, take the first two levels of the A3 instead: -2 cooldown for two books. The A1 comes last, since it only adds damage and steal chance.

Verdict

An odd but functional Arena specialist: he shines against Shields and buffs and is a filler pick everywhere else.

Build

Artifact sets
RetaliationRelentlessSavageCruelPerceptionLethal
Key masteries
Pierce DefensesFoekillerPiercing StrikeBloodthirsty Prowess
Blessings
Phantom touchCruelty
Relics
Malefic TalonGorecrescent

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Weregren the Damned is an Epic champion in RAID: Shadow Legends from the Skinwalkers faction (Gaellen Pact), role — Attack, affinity — Void.

Skills

SkillDescriptionLevel Upgrades

Beast Leap

Attacks an enemy 2 times. Each hit has a 30% chance of stealing 1 random buff from the target.
Damage based on [ATK] = 2 × [ATK] (2 times)

Effects: Steal Buffs

Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Damage +10%
Lvl 5 Debuff chance: +10%
Lvl 6 Debuff chance: +10%

Frenzied Attack

Cooldown: 4 turns

Attacks an enemy 3 times. Each hit ignores Shield.
If the enemy dies, places a True Fear debuff on all enemies for 1 turn. If the enemy dies, also places an Unkillable buff on this Champion for 1 turn.
Damage based on [ATK] = 2 × [ATK] (3 times)

Effects: Ignores Shield, True Fear, Unkillable

Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Damage +10%
Lvl 5 Cooldown -1

Feast of Life

Cooldown: 7 turns

Swaps HP with an enemy, then takes an extra turn.

Effects: HP Swap

Lvl 2 Cooldown -1
Lvl 3 Cooldown -1

Hunt the Weak [P]

Deals 30% more damage to targets whose current HP is lower than their own current HP.

Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Void Shardonly Void affinity champions
Events and fusionsstay tuned

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