
Weregren Suncursed — guide
Guide: Weregren Suncursed
In short
Weregren Suncursed is an Epic Attack champion from the Skinwalkers, and in practice he is a PvP specialist. Buff stealing, Shield-ignoring hits, True Fear and an HP swap make him an annoying Arena pick, while his PvE numbers are mediocre. Build him for damage, crit and enough Speed, with HP to back it up.
Strengths
- The A1 hits twice with a 30% chance per hit to steal a random buff — it strips Shields, defensive buffs and damage buffs while topping him up.
- The A2 hits three times and ignores Shield, so Shield-heavy teams get no protection; if it kills, every enemy takes True Fear for 1 turn and he gains Unkillable.
- The A3 swaps HP with the target and grants an extra turn — a cheap way to gut a tank and finish it right away.
- Passive: +30% damage to enemies whose current HP is lower than his own, which is easy to keep active if you give him HP.
- Solid in Faction Wars (3.5).
Weaknesses
- Low base stats: 1 421 Attack and 837 Defense. The passive wants him healthier than his target, which fights against a glass-cannon build.
- 98 base Speed — without Speed gear or a turn-meter booster he simply doesn't get to act.
- Outside Arena and Faction Wars the ratings sit at 2.0–2.5: no boss debuffs, single-target damage only, nothing for Clan Boss or Hydra.
- The HP swap can backfire in PvE when the enemy has more HP than he does.
Where to use
Arena (4.0) is his home, especially against Shield teams and buff-heavy comps. Next is Faction Wars (3.5). Chimera and Clan Boss (2.5) only if you have nobody else for damage. Dungeons, Hard mode and Doom Tower (2.0) are not his modes — there is no reason to bring him.
Stats and gear
Priority: HP% (passive, HP swap and survivability), ATK%, C.RATE up to ~100%, C.DMG, Speed. Arena targets: SPD 180–200+, C.RATE 100%, C.DMG 150%+, ACC 150–200 only so the buff steal actually lands. Sets: Savage or Cruel/Lethal for damage, Relentless for extra turns, Retaliation on the A1, Perception if you lack Accuracy. Relics: Malefic Talon and Gorecrescent.
Masteries and blessings
- Trees: Offense + Defense.
- Key picks: Foekiller to finish single targets, Pierce Defenses, Piercing Strike, Bloodthirsty Prowess.
- Blessings: Phantom Touch as the default damage pick, Cruelty if you need debuff support.
Tombs
Tomes go into the A2 first — level 5 gives -1 cooldown and that is the real upgrade. On a tight budget, take the first two levels of the A3 instead: -2 cooldown for two books. The A1 comes last, since it only adds damage and steal chance.
Verdict
An odd but functional Arena specialist: he shines against Shields and buffs and is a filler pick everywhere else.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Weregren the Damned is an Epic champion in RAID: Shadow Legends from the Skinwalkers faction (Gaellen Pact), role — Attack, affinity — Void.
Skills
| Skill | Description | Level Upgrades |
Beast Leap | Attacks an enemy 2 times. Each hit has a 30% chance of stealing 1 random buff from the target. Damage based on [ATK] = 2 × [ATK] (2 times) Effects: Steal Buffs | Lvl 2 Damage +5% Lvl 3 Damage +5% Lvl 4 Damage +10% Lvl 5 Debuff chance: +10% Lvl 6 Debuff chance: +10% |
Frenzied Attack Cooldown: 4 turns | Attacks an enemy 3 times. Each hit ignores Shield. If the enemy dies, places a True Fear debuff on all enemies for 1 turn. If the enemy dies, also places an Unkillable buff on this Champion for 1 turn. Damage based on [ATK] = 2 × [ATK] (3 times) Effects: Ignores Shield, True Fear, Unkillable | Lvl 2 Damage +5% Lvl 3 Damage +5% Lvl 4 Damage +10% Lvl 5 Cooldown -1 |
Feast of Life Cooldown: 7 turns | Swaps HP with an enemy, then takes an extra turn. Effects: HP Swap | Lvl 2 Cooldown -1 Lvl 3 Cooldown -1 |
Hunt the Weak [P] | Deals 30% more damage to targets whose current HP is lower than their own current HP. |
Where to get
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