
Bolotnik — guide
Guide: Bolotnik
In short
Bolotnik is an Uncommon Lizardmen champion with two single-target attacks: a 15% Decrease SPD on his A1 and a one-turn Stun on his A2 that lands unconditionally if the target is already under Decrease SPD. He only shows up in Faction Wars as a one-turn filler. Build priority: none — he is food.
Strengths
- A1 into A2 combo: apply Decrease SPD first, then the Stun skips the chance check.
- Cheap to book: the last level of A2 gives −1 cooldown and pushes the Stun chance up to 35%.
- Uncommon rarity — costs almost nothing, no guilt if you level him.
- 13,050 base HP is not terrible for an Uncommon; he can eat a hit or two.
Weaknesses
- No base ACC at all and tiny chances (25% for Decrease SPD, 20% for Stun) — high RES enemies simply ignore him.
- No damage: 716 ATK and 1,167 DEF means he hits like a wet noodle.
- Everything is single-target, no AoE control — he cannot stop a wave.
- Even fully booked the chances sit around 35%, so half his turns do nothing.
Where to use
His best area is Faction Wars (1.5/5): a filler that can rob one annoying enemy of a turn in early stages. Dungeons and Doom Tower (1.0/5) only if you have literally nothing else for the slot. In Clan Boss, Hydra, Chimera, Arena and Hard mode (0.5/5) he has no place — a single-target Stun on a chance is worthless there and he brings no damage.
Stats and gear
There is no recommended build — the author does not rate him for investment. If you must drag him into Faction Wars: ACC first (roughly 150–200 for early stages), then SPD (170–200), everything else into HP% and DEF% so he survives to his turn. Ignore C.RATE and C.DMG completely. Gear-wise, any pieces with ACC and SPD (Perception/Speed) will do, no glyphs, no slots.
Masteries and blessings
Support tree: Sniper for the extra debuff chance and Master Hexer if you want the Stun to last longer. Put the rest into Defense for survivability. Offense is pointless — he has no damage. Blessings on a champion like this are a waste of resources.
Tombs
If he is already in your Faction Wars team, book the A2: the last level gives −1 cooldown and a total of +15% Stun chance. The A1 damage levels are useless. Realistically, those tomes belong on any other champion.
Verdict
Food. Do not rank him up — keep him only as a Lizardmen Faction Wars filler until something decent drops.
Skills
Raid
Attacks an enemy. Has a 25% chance of placing a 15% Decrease SPD debuff for 2 turns.
Level 2 – Damage +5%.
Level 3 – Damage +5%.
Level 4 – Buff/Debuff Chance +5%.
Level 5 – Buff/Debuff Chance +10%.
Level 6 – Damage +10%.
Level 7 – Buff/Debuff Chance +10%.
Nightmarish Wounds
Attacks an enemy. Has a 20% chance of placing a [Stun] debuff for 1 turn. Places a [Stun] debuff for 1 turn if the target is under a [Decrease SPD] debuff.
Level 2 – Damage +5%.
Level 3 – Damage +10%.
Level 4 – Buff/Debuff Chance +5%.
Level 5 – Buff/Debuff Chance +10%.
Level 6 – Cooldown -1.
Where to get
Reviews
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Question — answer
No questions.
















