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Bolotnik
Uncommon Lizardmen Defense Magic

Bolotnik — guide

Gaellen Pact
VerdictFodder
1/5
Speed99HP13050Defense1167Attack716
Clan Boss0.5
Hydra0.5
Chimera0.5
Arena0.5
Dungeons1
Hard dungeons0.5
Doom Tower1
Faction Wars1.5
Don't build Preliminary rating based on the champion’s skills. Will be refined with testing.
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Bolotnik

In short

Bolotnik is an Uncommon Lizardmen champion with two single-target attacks: a 15% Decrease SPD on his A1 and a one-turn Stun on his A2 that lands unconditionally if the target is already under Decrease SPD. He only shows up in Faction Wars as a one-turn filler. Build priority: none — he is food.

Strengths

  • A1 into A2 combo: apply Decrease SPD first, then the Stun skips the chance check.
  • Cheap to book: the last level of A2 gives −1 cooldown and pushes the Stun chance up to 35%.
  • Uncommon rarity — costs almost nothing, no guilt if you level him.
  • 13,050 base HP is not terrible for an Uncommon; he can eat a hit or two.

Weaknesses

  • No base ACC at all and tiny chances (25% for Decrease SPD, 20% for Stun) — high RES enemies simply ignore him.
  • No damage: 716 ATK and 1,167 DEF means he hits like a wet noodle.
  • Everything is single-target, no AoE control — he cannot stop a wave.
  • Even fully booked the chances sit around 35%, so half his turns do nothing.

Where to use

His best area is Faction Wars (1.5/5): a filler that can rob one annoying enemy of a turn in early stages. Dungeons and Doom Tower (1.0/5) only if you have literally nothing else for the slot. In Clan Boss, Hydra, Chimera, Arena and Hard mode (0.5/5) he has no place — a single-target Stun on a chance is worthless there and he brings no damage.

Stats and gear

There is no recommended build — the author does not rate him for investment. If you must drag him into Faction Wars: ACC first (roughly 150–200 for early stages), then SPD (170–200), everything else into HP% and DEF% so he survives to his turn. Ignore C.RATE and C.DMG completely. Gear-wise, any pieces with ACC and SPD (Perception/Speed) will do, no glyphs, no slots.

Masteries and blessings

Support tree: Sniper for the extra debuff chance and Master Hexer if you want the Stun to last longer. Put the rest into Defense for survivability. Offense is pointless — he has no damage. Blessings on a champion like this are a waste of resources.

Tombs

If he is already in your Faction Wars team, book the A2: the last level gives −1 cooldown and a total of +15% Stun chance. The A1 damage levels are useless. Realistically, those tomes belong on any other champion.

Verdict

Food. Do not rank him up — keep him only as a Lizardmen Faction Wars filler until something decent drops.

Skills

Raid

Attacks an enemy. Has a 25% chance of placing a 15% Decrease SPD debuff for 2 turns.
    Level 2 – Damage +5%.
    Level 3 – Damage +5%.
    Level 4 – Buff/Debuff Chance +5%.
    Level 5 – Buff/Debuff Chance +10%.
    Level 6 – Damage +10%.
    Level 7 – Buff/Debuff Chance +10%.

Nightmarish Wounds

Attacks an enemy. Has a 20% chance of placing a [Stun] debuff for 1 turn. Places a [Stun] debuff for 1 turn if the target is under a [Decrease SPD] debuff.
    Level 2 – Damage +5%.
    Level 3 – Damage +10%.
    Level 4 – Buff/Debuff Chance +5%.
    Level 5 – Buff/Debuff Chance +10%.
    Level 6 – Cooldown -1.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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