
Boltsmith — guide
Guide: Boltsmith
In short
Boltsmith is a Rare Attack champion of the Force affinity from the Dwarves, carrying an ATK aura for Faction Crypts. He has one real job — Faction Wars — and everywhere else he is fodder. Only invest if you need a Crypt filler.
Strengths
- Piercing Arrows hits for 4.2× ATK and ignores 30% of the target's DEF — a solid single-target punch for a Rare.
- Eagle Eye gives himself +15% C.RATE and +30% C.DMG for 2 turns and grants an extra turn, so he sets up his own nuke.
- Enmity strikes twice with a chance to drop a Speed debuff — small but useful chip.
- The 20% ATK aura in Faction Crypts is the only reason to keep him around.
Weaknesses
- Paper-thin: 562 DEF, 15,030 HP and only 94 SPD — he dies before his second turn.
- 1,465 base ATK means even buffed damage is modest next to epics and legendaries.
- The Speed debuff is a 15% chance and nobody builds ACC on him, so it rarely lands.
- Nothing for bosses: 0.5 in Clan Boss, 1.0 in Hydra, 1.5 in Chimera.
Where to use
Faction Wars (2.0) is his first and basically only home — the ATK aura can prop up your damage dealers if the team is short on damage. Arena (2.0) only at low tiers, where Eagle Eye into Piercing Arrows can delete a squishy target; above that it falls apart. Chimera (1.5), Hydra (1.0), dungeons (1.0), Hard mode (1.0) and Doom Tower (1.0) — skip him there.
Stats and gear
Priority: ATK% → C.RATE (roughly 80–100%) → C.DMG → SPD, otherwise 94 base Speed means he never takes a turn. ACC around 150–200 only if you actually want the Speed debuff from his A1. Sets from the author's build: Offense, Fury, Cruel, Divine Offense — the simple route is 2× Offense plus Cruel for crit damage.
Masteries and blessings
Offense tree down to Pierce Defenses, picking up the crit rate, crit damage and attack masteries on the way. Dump the leftovers into Defense so he survives long enough to use his A3. The build lists Malefic Talon as the relic. No blessing priority — don't spend on a fodder champion.
Tomes
None. If you keep him for Crypts, book Piercing Arrows first (damage plus the -1 cooldown at max) and Eagle Eye second for the cooldown cut.
Verdict
Fodder — feed him to something that actually does damage.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Feud
Attacks an enemy 2 times. Each hit has a 15% chance of placing a 15% Decrease SPD debuff for 2 turns.
Damage based on [ATK] = 1.5 × [ATK]
Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +10%
Lvl 5 – Debuff Chance +5%
Lvl 6 – Debuff Chance +5%

Keen Eye
Places a Increase C.RATE buff 15% and Increase C.DMG buff 30% on self for 2 turns. Then takes an extra turn.
Turns: 4
Lvl 2 – Cooldown -1

Piercing Arrows
Attacks an enemy. Ignores 30% of the target's DEF.
Damage based on [ATK] = 4.2 × [ATK]
Turns: 4
Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +5%
Lvl 5 – Damage +5%
Lvl 6 – Cooldown -1

Attack Aura in Faction Crypts by 20%
Harpoon Raid Shadow Legends is a Rare Attack hero of the Force affinity from the "Nyresan Union" of the "Dwarves" faction with an Attack aura in Faction Crypts. He participated in the fusion for Astralon. His swift crossbow bolts instantly reach their target. This nimble dwarf is able to find the weakest parts of enemy armor and bring the enemy to their knees. His sharp bolts decrease enemy Speed and ignore part of the enemy's Defense. He can also apply buffs to himself for Critical Rate and Critical Damage.
Where to get
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Question — answer
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