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Grimskin
Epic Ogryn Tribes Magic Defense

Grimskin — guide

Gaellen Pact
VerdictVault (fusion fodder)
2.5/5
Speed99HP16350Defense1421Attack793
Clan Boss1
Hydra2
Chimera2
Arena2.5
Dungeons2
Hard dungeons2
Doom Tower1.5
Faction Wars3
Don't build
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Grimskin

In short

Grimskin is an Epic Defense champion of the Ogryn Tribes with Magic affinity: all three skills scale off DEF, so a tanky build also brings the damage. He performs best in Faction Wars and Arena, where his Provoke and buff stripping actually get in the enemy's way. Build priority: DEF, SPD and ACC.

Strengths

  • Every skill scales off DEF, so tank stats double as damage.
  • Blackening hits twice with a 50% chance to place Provoke per hit, and on success has 40% to spread it to all enemies for 1 turn.
  • Sneaky Throw strips a random buff from all enemies at 80% — handy against shields and buff stacks.
  • Tar Fist applies 30% Decrease Speed for 2 turns, which hurts fast Arena teams.
  • His best rating is Faction Wars (3.0/5).

Weaknesses

  • 99 base SPD — slow, so the Provoke lands late without a speed lead.
  • Chances are unreliable: 40–50% on the provoke, only 40% on the spread.
  • Poor in Clan Boss (1.0/5) and Chimera (2.0/5), almost dead weight in Doom Tower (1.5/5).
  • No ACC in his base stats — you have to gear it for Arena.

Where to use

By ratings: Faction Wars (3.0) is his main home, Arena (2.5) is the second option, especially versus teams without Provoke immunity. In Hydra and Chimera (2.0), dungeons and Hard mode (2.0) he contributes little. In Clan Boss (1.0) and Doom Tower (1.5) he is close to useless.

Stats and gear

Priority: DEF → SPD → ACC → HP.

  • DEF: 3000–4000+ (damage and survivability at once)
  • SPD: 180–220 so the Provoke lands before the enemy moves
  • ACC: 200–250 if you play him in Arena, otherwise Provoke and the strip miss
  • HP: whatever is left; C.RATE and C.DMG are not a priority
  • Sets: Defense and Speed; add Accuracy/Perception for Arena work

Masteries and blessings

Defense and Support trees. Key picks from the site build: Invigorated, Targetfinder, Expeditious Exploitation, Gathering Momentum. Relics: Orb of Transfixion, Perched Shadow.

Tombs

If you do build him, book Blackening first: levels 3 and 5 add +10% provoke chance each and level 6 cuts the cooldown by 1 — it is his main skill. Sneaky Throw second, for the cooldown reduction.

Verdict

Site author's verdict: vault (fusion), do not build. Keep him as fusion material, or pull him out only for Faction Wars if that faction is empty.

Build

Key masteries
InvigoratedTargetfinderExpeditious ExploitationGathering Momentum
Relics
Orb of TransfixionPerched Shadow

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Skills

Pitch Fist

Attacks an enemy. Has a 40% chance of placing a 30% Decrease SPD debuff for 2 turns.

Damage based on [DEF]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Debuff chance +5%
Lvl 5 – Damage +10%
Lvl 6 – Debuff chance +5%

Tarnish

Attacks an enemy 2 times. Each hit has a 50% chance of placing a Provoke debuff for 1 turn. If a Provoke debuff is placed, has a 40% chance of placing this debuff on all enemies for 1 turn.

Damage based on [DEF]

Lvl 2 – Damage +5%
Lvl 3 – Debuff Chance +10%
Lvl 4 – Damage +10%
Lvl 5 – Debuff Chance +10%
Lvl 6 – Cooldown -1

Sneaky Throw

Attacks all enemies. Has an 80% chance of removing a random buff from each enemy.

Damage based on [DEF]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Remove Chance +20%
Lvl 5 – Cooldown -1

Raid Shadow Legends Blackhorn – is a hero from the Gaellen Pact alliance of the Ogryn Tribes faction. His main role in the team is Defense. This hero performs best in the Arena. His skills are aimed at decreasing the enemy's speed and applying Provoke. Sets for defense and speed are recommended for him.

Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Events and fusionsstay tuned

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