Home Hero Catalog Black Knight
Black Knight
Legendary Banner Lords Force HP

Black Knight — guide

Telerian League
VerdictLevel up
3.5/5
Speed100HP22470Defense1167Attack914
Clan Boss4.5
Hydra2.5
Chimera2.5
Arena3
Dungeons3
Hard dungeons3
Doom Tower3
Faction Wars3.5
Tome A2Mid Legendary
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Black Knight

In short

Black Knight is a Legendary HP-role champion of the Banner Lords, Force affinity. His money maker is skill 2: 15% Regen plus a 60% Increase DEF buff on the whole team for 2 turns, backed by a passive that grants 1 turn of Unkillable whenever he loses more than 15% of his max HP to a single hit. Build him for Clan Boss and general team survivability, not for damage.

Strengths

  • Closed Visor (A2): 15% Regen + 60% Increase DEF to the entire team for 2 turns; booked, the cooldown drops to 2, so the buffs stay up almost permanently.
  • Last Breath passive: 1 turn of Unkillable after taking a hit for more than 15% max HP — great against AoE bosses such as the Clan Boss.
  • A1 has a 75% chance to place Provoke for 1 turn — useful for pulling focus in dungeons and Arena.
  • Solid HP base (22 470 at 6★), which fits his HP role.
  • Rated 4.5/5 for Clan Boss — clearly his best home.

Weaknesses

  • A3 scales off ATK and only grows as his HP drops: the more he is hit, the harder he hits — but the faster he dies.
  • Low ATK base (914), so without offensive gear he deals almost nothing.
  • Only 2.5/5 in Hydra and Chimera — Regen and Provoke do little there.
  • An average legendary overall (3.5/5); don't expect a meta breaker.

Where to use

Clan Boss first (4.5/5): Regen and Increase DEF protect the team through the AoE hits, and the passive hands out free Unkillable turns. Next is Faction Wars (3.5/5), where he holds the line. Arena, dungeons, Hard mode and Doom Tower sit at 3.0/5 — usable, but there are stronger picks. Hydra and Chimera (2.5/5) only if you have nothing better for the slot.

Stats and gear

Priority: HP → SPD → ACC (for the A1 Provoke) → RES/DEF. Rough targets: 60,000+ HP, 200+ SPD, 200–250 ACC if you actually rely on Provoke (pointless against Clan Boss, who ignores it), 200+ RES. Add C.RATE and C.DMG only if you want his A3 to hurt.

  • Sets from the build: Retaliation, Frost, Immortal.
  • The author's note: he is often geared in offensive sets, Speed and Lifesteal — more damage and better sustain.
  • Relics: Molten Deathbell, Golden Elixir, Hallowed Hilt.

Masteries and blessings

  • Masteries: In For The Kill, Blessed Heal, Invigorated, Survival Speed, Unflinching, Heal 'N' Go, Bolstered Defense.
  • Logic: the core is defense and support (survivability, healing, resistance); take In For The Kill from the offense tree if you play around A3.
  • Blessings: Chainbreaker or Heavencast — use what you have and match it to the content he runs.

Tombs

Put tomes into A2 first: the -1 cooldown turns 3 turns into 2, so Regen and Increase DEF stay on the team almost all the time. That is the one upgrade that matters. A1 and A3 levels only add +5% damage each, so books go there last.

Verdict

Level him — but as a Clan Boss and Faction Wars specialist, not a universal pick. An average legendary carried by a genuinely strong A2 and a handy passive.

Build

Artifact sets
RetaliationFrostImmortal
Key masteries
In For The KillBlessed HealInvigoratedSurvival SpeedUnflinchingHeal 'N' GoBolstered Defense
Blessings
ChainbreakerHeavencast
Relics
Molten DeathbellGolden ElixirHallowed Hilt

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Powerful Strike

Attacks an enemy. Has a 75% chance of placing a Taunt debuff for 1 turn.

Damage based on [HP] = 0.28 × [HP]

Turns: 1

Lvl 2 - Damage +5% Lvl 3 - Damage +5% Lvl 4 - Damage +5% Lvl 5 - Damage +5%

Closed Visor

Places a 15% Continuous Heal and a 60% Increase DEF buff on the entire team for 2 turns.

Turns: 3

Lvl 2 – Cooldown -1

Last Breath

Attacks all enemies. The more damage the Champion has taken, the more damage this skill deals.

Damage based on [ATK] = If at full HP there is no multiplier, otherwise
[ATK] × (1+ (1-HP_PERC) × 10)

Turns: 4

Lvl 2 - Damage +5% Lvl 3 - Damage +5% Lvl 4 - Damage +5% Lvl 5 - Damage +5%

Valor (Passive)

Gains Unkillable for 1 turn if they lose more than 15% of their MAX HP from a single attack.

Turns: 2

Hero Masteries

Black Knight Raid Shadow Legends is a hero from the Telerian League of the Banner Lords faction. His main role in the team is HP. Although his role is to take damage, it is better to equip him with attack sets, speed sets, and Lifesteal sets for better damage to enemies and survival.

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

Reviews

—No ratings yet

Played this hero? Tell us where he saved you, — it will help other players.

Question — answer

No questions.

Video - Guide