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Bivald of the Thorn
Legendary The Sacred Order Spirit HP

Bivald of the Thorn — guide

Telerian League
VerdictLevel up
4/5
Speed98HP22470Defense1178Attack903
Clan Boss4
Hydra4.5
Chimera3.5
Arena3.5
Dungeons4
Hard dungeons3
Doom Tower3.5
Faction Wars4.5
Good controlHydra
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Bivald of the Thorn

In short

Bivald of the Thorn is a legendary HP champion from the Sacred Order who excels at controlling enemies with Provoke and providing strong team sustain. He shines in Hydra and Faction Wars thanks to his AoE provokes, heals, and shields. Build priority: high Speed, Accuracy, and HP.

Strengths

  • Mass Provoke on his A2 with a double hit, guaranteed even on weak hits – reliable crowd control.
  • Powerful healing and shields on his A3 based on damage dealt, plus extra single-target healing on A1 for the lowest HP ally.
  • Passive reduces incoming damage from provoked enemies by 15%, significantly boosting team durability.
  • +28% HP aura in all battles – an enormous bonus for any content.
  • Easily applies Leech debuff with A2, letting allies sustain through lifesteal.

Weaknesses

  • Low base Speed (98) – requires heavy SPD investment to cycle turns.
  • Long cooldowns on A2 and A3; without books control gaps become very noticeable.
  • Vulnerable to buff stripping (his 25% Strengthen is crucial) and to cooldown reset effects.
  • Damage without debuffs on targets is average, slowing wave clears in PvE where enemies lack debuffs.

Where to use

Best: Hydra (4.5/5) – head control, healing, and shields; Faction Wars (4.5/5) – irreplaceable control and support. Good: Dungeons (4.0) and Clan Boss (4.0) – provoke and massive healing aid survival. Average: Arena (3.5), Doom Tower (3.5), Chimera (3.5) – workable but better options exist. Weak: Hard Mode Dungeons (3.0) – demanding waves often outpace his control.

Stats and gear

Stat priority: Speed (target 230+), Accuracy (250+ for Hydra, 200+ otherwise), HP% (stack as much as possible, 80,000+ for Hydra). Secondary: DEF%, C. Rate (optional for damage). Recommended sets: Perception (Accuracy), Speed, Immortal/Regeneration. In Hydra, a Provoke set can also be useful for extra control.

Masteries and blessings

Mastery trees: Offense + Support. Key masteries from the build: In For The Kill, Pierce Defenses, Expeditious Exploitation, Gathering Momentum, Boss Slayer. Blessings: Molten Deathbell (damage), Irethi Coronet (support), Perched Shadow (survivability).

Tomes

Book A2 first – -1 cooldown and 100% chance for Provoke and Leech on both hits. Then A3 for the cooldown reduction. A1 can be booked later, but isn't a priority.

Verdict

Bivald of the Thorn is a powerful HP-based controller who makes Hydra much more manageable. If you lack reliable provoke and team healing, he is a must-build.

Build

Key masteries
In For The KillPierce DefensesExpeditious ExploitationGathering MomentumBoss Slayer
Relics
Molten DeathbellIrethi CoronetPerched Shadow

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Spiked Hammer

Attacks an enemy. Has a 30% (50%) chance of placing a Taunt debuff for 1 turn. Heals the ally with the lowest HP by 15% of the damage dealt.
The chance to place a Taunt remains even on a weak hit.
Damage based on [HP] = 0.25 × [HP]
Taunt
Heals the team
Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Debuff chance: +10%
Lvl. 5 Debuff chance: +10%

​Stinging Rebuke

Attacks all enemies 2 times. The first hit has a 75% (100%) chance of placing a Taunt debuff for 1 turn. The second hit has a 75% (100%) chance of placing a Leech debuff for 2 turns. Places a 25% Strengthen buff on this Champion for 2 turns.
The chance of placing the Leech and Taunt debuffs remains even on a weak hit.
Damage based on [HP] = 0.15 × [HP] AoE (Twice)
Taunt
Leech
25% Strengthen
Cooldown Turns: 4
Lvl. 2 Damage +10%
Lvl. 3 Debuff chance: +10%
Lvl. 4 Debuff chance: +15%
Lvl. 5 Cooldown -1

Thorny Bonds

Attacks all enemies. Deals 5% more damage for each debuff on each enemy. Heals all allies by 20% of the damage dealt and places a Shield equal to 20% of the damage dealt on them for 2 turns.
Damage based on [HP] = 0.25 × [HP] × (1 + 0.05 × Debuffs on target) AoE
Shield
Heals team
Cooldown Turns: 5
Lvl 2 Damage +10%
Lvl 3 Damage +10%
Lvl 4 Cooldown -1

Extraction (Passive)

Reduces the damage the team receives from enemies under a Provoke debuff by 15%.
Reduces incoming damage

28% HP Aura in all battles

Increases Ally HP in all battles by 28%

PVE Masteries = Bivald of the Thorn: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

General PVE


Nuker


PVP Masteries = Bivald of the Thorn: masteries for Arena (1v1, 3v3)

Nuker


Crowd Control


Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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