
Pitiless One — guide
Guide: Pitiless One
In short
Pitiless One is an Epic Attack champion from his faction with Magic affinity, and his whole kit revolves around critical hits: crits fill his Turn Meter, heal him, and give the whole team +19% Critical Rate. Overall rating 2.0 — he is a vault and fusion champion, not worth investing in.
Strengths
- The passive gives allies +19% Critical Rate in all battles — a free bonus for any team.
- His A1 hits twice and each crit fills his Turn Meter by 5%, so at 100% C.RATE he barely sits idle.
- A2 is an AoE at 4×ATK, each crit gives +15% Turn Meter, and at level 6 it also loses 1 turn of cooldown.
- Same passive heals him for 15% of the damage dealt by crits — some survivability without Lifesteal.
- In Faction Wars (3.5/5) he pulls his weight as a wave-clearer with a crit aura.
Weaknesses
- Weak base stats: 1,443 ATK, 94 SPD, 771 DEF — neither a real nuker nor a tank.
- No debuffs at all, so ACC is useless on him — in Clan Boss and Hydra (1.0) he is dead weight.
- All his value depends on Critical Rate: without 100% C.RATE the passive and Turn Meter boosts never trigger.
- Low ratings in Doom Tower, Hard mode and Chimera (1.0–2.0) — endgame content has no place for him.
Where to use
Best home is Faction Wars (3.5/5), where he clears waves with his AoE and buffs the team's Critical Rate. Arena (3.0/5) works with him as a secondary nuker or crit-aura support. Dungeons and Chimera are 2.0/5 — only with very good gear. Clan Boss, Hydra, Hard mode and Doom Tower are 1.0/5, don't bother.
Stats and gear
Priority: Critical Rate at exactly 100% (this is the foundation), then ATK (3,000+), C.DMG (150–200%+), SPD 170–200. ACC and RES are pointless — he has no debuffs. Sets: Speed plus Savage or Cruel; Offense is fine early. Gauntlets with C.RATE or C.DMG, amulet with C.DMG, boots with SPD.
Masteries and blessings
Go down the Offense tree: Pierce Defenses, Foekiller, Piercing Strike and Bloodthirsty Prowess — all aimed at crit damage. From the relic list the build uses Malefic Talon and Gorecrescent. Skip blessings entirely: he is a vault champion, save your essence.
Tombs
The only booking that matters is A2 to level 6 for the −1 cooldown. Per the author's verdict, don't spend tomes on him at all.
Verdict
To the vault (fusion). Don't build him — neither his damage nor his base stats justify the investment, apart from the crit aura for Faction Wars.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Arrow Splitting
Attacks an enemy 2 times. Each critical hit fills this Champion's Turn Meter by 5%.
Damage based on [ATK] = 2.2 × [ATK] (2 times)

Striking Flash
Attacks all enemies. On each critical hit, fills own Turn Meter by 15%.
Damage based on [ATK] = 4 × [ATK] AoE

Bonds of Agony (Passive)
On each critical hit, heals by 15% of the damage dealt.

Increases allies' C.RATE in all battles by 19%.
Despot Raid Shadow Legends is a Champion from The Corrupted alliance of the Knights Revenant faction. His main role in the team is Attack. An Epic Champion whose effectiveness heavily depends on his C.RATE. On critical hits, he can fill his Turn Meter and also heal his wounds.
Where to get
Reviews
Played this hero? Tell us where he saved you, — it will help other players.
Question — answer
No questions.

















