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Polara Fireheart
Mythical The Sacred Order Force Attack

Polara Fireheart — guide

Telerian League
VerdictLevel up
4.5/5
Speed104HP15195Defense1332Attack1509
Clan Boss4.5
Hydra4.5
Chimera4.5
Arena4.5
Dungeons4
Hard dungeons4
Doom Tower4
Faction Wars5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Polara Fireheart

In short

Polara Fireheart is a Mythical attack champion from the Sacred Order who dominates Arena and Faction Wars with powerful HP Burn, defense ignore, and Block Revive. Her primary form is a fire-based damage dealer with control, while her alternate form is an ice-based support with revive and team protection. She is a top priority for endgame content.

Strengths

  • Massive damage against enemies under HP Burn and Freeze (up to +100%).
  • Up to 100% defense ignore when combining debuffs.
  • Block Revive and instant HP Burn activation.
  • Alternate form provides full team revive, Block Debuffs, and Strengthen.
  • Immunity to Freeze and HP Burn.

Weaknesses

  • Low base Speed (104) — requires significant speed tuning.
  • Relies on debuffs for maximum damage output.
  • Alternate form shifts role from damage to support, potentially lowering overall DPS.
  • Needs books to reduce cooldowns of key skills.

Where to use

Best in Faction Wars (5.0) and Arena (4.5). Excellent for Clan Boss, Hydra, and Chimera (4.5). Solid in Dungeons, Doom Tower, and Campaign (4.0). Use primary form for Arena and bosses, alternate form for survivability in Hydra and Chimera.

Stats and gear

Priority: Speed (200+), Accuracy (250+ for endgame), Crit Rate (100%), Crit Damage, Attack/Defense. For primary form, build Savage, Cruel, Lethal, or Merciless. For alternate form, Protection, Bolster, or Impulse work well to enhance support and survivability.

Masteries and blessings

Primary form: Attack tree with Pierce Defenses, Invigorated, Gathering Momentum, Constant Onslaught, Bloodthirsty Prowess, and Boss Slayer. Blessings: Crushing Rend (main damage), Soul Reap, or Lightning Cage. For alternate form, defensive masteries can be considered, but damage remains priority.

Tomes

Book Fiery Faith and Maximum Burn first — cooldown reduction and damage increase are critical for rotation. Then Burning Thirst for extra damage. Book alternate skills after primary ones if you plan to use the ice form.

Verdict

Polara Fireheart is a versatile Mythical champion who covers both damage and support. A must-build for endgame, especially if you need a champion for Arena and Hydra.

Build

Artifact sets
SavageCruelLethalProtectionBolsterImpulseMerciless
Key masteries
Pierce DefensesInvigoratedGathering MomentumConstant OnslaughtBloodthirsty ProwessBoss Slayer
Blessings
Crushing rendSoul reapLightning cage
Relics
Irethi CoronetThe Cat's GazeWand of Submission

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Polara Fireblood is a Mythical champion in RAID: Shadow Legends from The Sacred Order faction (Telerian League), role — Attack, affinity — Force.

Skills

SkillDescriptionLevel Upgrades

Burning Thirst

Attacks an enemy. Places an extra hit if the target has any buffs or debuffs.
Has a 25% chance of granting an Extra Turn.
Damage based on [ATK] [DEF] = 4×[DEF]+1.2×[ATK]
Lvl 2: Damage +20%

Fiery Faith

Cooldown: 4 turns

Attacks an enemy 3 times.
Each hit ignores 25% of the target's DEF. If the target is under HP Burn or Freeze, instead ignores 50% of their DEF. Ignores 100% of the target's DEF if they are under both debuffs.
Each hit also decreases the target's DEF and RES by 3% (max: 30%).
Places an HP Burn on all enemies for 2 turns. *This debuff cannot be reflected.
Damage based on [ATK] [DEF] = 1.8×[DEF]+1.2×[ATK] (3 times)

Effects: HP Burn, Ignores DEF, Decrease DEF, Decrease RES

Lvl 2: Damage +20%
Lvl 3: Cooldown -1

Mistress of Elements (P)

Deals 50% more damage to enemies under [HP Burn] or [Freeze] debuffs. Also receives 50% less damage from enemies under [HP Burn] debuffs.
Deals 100% more damage to enemies under [HP Burn] and [Freeze] debuffs.
Ignores damage reduction from [Freeze]. Has immunity to [Freeze] and [HP Burn].

Effects: Decreases incoming damage, Increases damage

Maximum Burn

Cooldown: 4 turns

Attacks all enemies. Before attacking, instantly activates any HP Burn debuffs on all enemies, then places an additional HP Burn debuff for 1 turn. *This debuff cannot be resisted.
Deals damage to each enemy individually, not as an AoE. Ignores Shield, Block Damage, and Unkillable.
Places a Block Revive debuff on enemies killed while under an HP Burn or Freeze debuff.
If a target dies, this Champion takes an extra turn.
Damage based on [ATK] [DEF] = 4×[DEF]+1.2×[ATK] AoE

Effects: Activates HP Burn, Block Revive, HP Burn, Ignores Block Damage, Ignores Unkillable, Ignores Shield

Lvl 2: Damage +20%
Lvl 3: Cooldown -1

Ice Cut (alt. form)

Attacks an enemy.
Places a 60% Increase DEF buff on this Champion and a random ally for 2 turns. If that ally is already under a 60% Increase DEF buff, places the buff on another random ally.
Heals this Champion and allies under Increase DEF buffs. The amount healed is proportional to this Champion's DEF.
Damage based on [DEF] [ATK] = 3×[DEF]+0.8×[ATK]

Effects: 60% Increase DEF, Heals the team, Heals themselves

Lvl 2: Damage +20%
Lvl 3: Heal +20%

Snow Wave (alt. form)

Cooldown: 4 turns

Places a Block Debuffs buff and a 25% Strengthen buff on all allies for 2 turns.
Places a 100% Ensnare debuff and a Block Buffs debuff on all enemies for 2 turns. *These debuffs cannot be resisted if the enemies are under HP Burn or Freeze.

Effects: Block Buffs, Block Debuffs, Ensnare, Strengthen 25%

Lvl 2: Cooldown -1

Sharp Ice Shards (alt. form)

Cooldown: 4 turns

Attacks all enemies. Before attacking, places Intercept on the team.
Places Freeze on enemies for 2 turns. *This debuff cannot be resisted.
Damage based on [DEF] [ATK] = 3×[DEF]+0.8×[ATK] AoE

Effects: Intercept buff, Freeze

Lvl 2: Damage +20%
Lvl 3: Cooldown -1

Revival by Cold (Passive) (alt. form)

Passive Effect
Allies under a Freeze debuff receive 90% less damage. If several heroes in the team have this skill, it only triggers for one of them. This skill does not trigger for a copy of the hero if the hero himself dies.
Each time this hero is hit, places an HP Burn debuff on the attacker for 2 turns. *This debuff cannot be resisted.
Removes all Freeze debuffs from all allies before the start of their turn.
Active Effect
Once per round, revives each ally, including this hero, with 100% HP. Places a Freeze debuff on the revived ally for 1 turn. *This debuff cannot be resisted or blocked.

Effects: Revive on Death, Revives all allies, HP Burn, Freeze, Removes debuffs, Decreases incoming damage

AuraIncreases allies' ATK in Arena by 40%

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