
Deserter — guide
Guide: Deserter
In short
Deserter is an Uncommon Magic Attack champion from the Barbarians with neither damage nor survivability. His only argument is the 50% Heal Reduction on his second skill once booked. The site verdict is blunt: he is food — don't invest beyond what a Faction Wars slot filler needs.
Strengths
- «Kлеймящая стрела» — Branding Arrow reaches 100% chance to place 50% Heal Reduction for 2 turns at skill level 6, with cooldown down to 3 turns.
- The default skill hits random targets twice, each hit able to place 30% Decrease DEF (35% at level 5).
- Two genuinely useful debuffs — one offensive, one anti-heal — on a single cheap champion.
- Magic affinity gives him an edge against Spirit enemies in early content.
Weaknesses
- Overall rating 1.0: 1112 ATK and a weak base kit mean effectively no damage.
- Low debuff chances, and the A1 hits random targets — you cannot aim Decrease DEF where you need it.
- No buffs, no revive, no passive — just two debuffs.
- Low HP and DEF with 96 SPD — he dies to the first cleave.
Where to use
His best and only sensible home is Faction Wars (1.5/5): a body to fill the Barbarian slot on early stages. Dungeons and Clan Boss — 1.0/5: very early game, as a Heal Reduction carrier against healing waves. Arena, Hydra, Chimera, Hard mode, Doom Tower — 0.5/5: do not bring him, he only wastes a slot.
Stats and gear
If you truly need the Faction Wars slot, build speed and accuracy, not damage:
- SPD 170–200 so debuffs land before the enemy acts.
- ACC 100–150 for Faction Wars stages, otherwise Heal Reduction will be resisted.
- C.RATE 100% and as much ATK% as you can spare, only if you want any damage at all.
- Remaining substats into HP%/DEF% so he survives to a second turn.
- Sets: Speed + Perception is the cheapest way to reach accuracy; Speed + Lifesteal works if he keeps dying.
Masteries and blessings
- Offense tree: standard crit rate and ATK masteries, finishing on Warmaster or Giant Slayer only if you drag him into boss fights.
- Support tree: Pinpoint Accuracy (+10 ACC) — the only mastery that genuinely matters for his debuffs.
- Blessings: skip them. Any essence spent here is wasted, even the cheapest damage blessing.
Tombs
Book Branding Arrow (A2) first, up to level 6: 100% Heal Reduction and a 3-turn cooldown is the only reason this champion exists. The A1 comes second, to level 5 for the 35% Decrease DEF chance. Realistically, wait for duplicate copies instead of spending Tomes.
Verdict
Food. Deserter justifies neither Tomes nor gear — feed him to stronger champions or use duplicates as skill-ups for a Barbarian worth building.
Skills
Hurricane
Attacks random targets 2 times.
Has a 25% chance to place a 30% Decrease DEF debuff for 2 turns.
Damage based on ATK.
At skill level 5, damage increases by 10%, and the chance to place Decrease DEF becomes 35%.
Branding Arrow
Attacks an enemy.
Has a 50% chance of placing a 50% Healing Reduction debuff for 2 turns.
Damage based on Attack.
Cooldown — 4 turns.
At Lvl 6 of the skill, the chance of placing Healing Reduction becomes 100%, and the cooldown is reduced to 3 turns.
Where to get
Reviews
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Question — answer
No questions.
















