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756765576
Uncommon Demonspawn Spirit Defense

756765576 — guide

The Corrupted
VerdictFodder
1/5
Speed86HP13545Defense969Attack881
Clan Boss0.5
Hydra0.5
Chimera0.5
Arena0.5
Dungeons0.5
Hard dungeons0.5
Doom Tower0.5
Faction Wars1
Food Preliminary rating based on the champion’s skills. Will be refined with testing.
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: 756765576

In short

Devil is an Uncommon Defense champion of the Demons faction with Spirit affinity. Both of his skills scale off Defence, so on paper he is a damage-dealing tank. In practice his base stats — 969 DEF, 13,545 HP and 86 SPD — are so low that he cannot tank anything. Build priority: none, he is food.

Strengths

  • Both skills scale from DEF, so with leftover Defence gear he at least does not fall over on the first hit.
  • His A2 hits all enemies, which can help clear waves in the very first campaign stages.
  • At skill level 6 the A2 gets a 40% chance to place ATK Down 25% for 2 turns on a 3-turn cooldown — the only real debuff in his kit.
  • Uncommon rarity: easy to pull and easy to rank up with duplicates, so he works as a body for Faction Wars.

Weaknesses

  • Tiny base stats: regular campaign mobs break through him, and 86 SPD means he always moves last.
  • No shields, no healing, no team buffs, no passive — as a Defender he defends nothing.
  • ATK Down is only 25% and starts at a 25% chance before booking, so it barely changes a fight.
  • Rated 0.5 in every mode (Clan Boss, Hydra, Chimera, Arena, dungeons, Hard mode, Doom Tower) — he only wastes a slot.

Where to use

The only place he makes any sense is Faction Wars (1.0): he fills a Demons slot and survives the opening turns of early stages. Everywhere else — Clan Boss, Hydra, Chimera, Arena, dungeons, Hard mode, Doom Tower — he sits at 0.5, so bringing him means giving up a real slot.

Stats and gear

If you absolutely must field him: DEF% → HP% → SPD, with ACC around 80–120 purely so the ATK Down lands. Rough targets: 2,000+ DEF, 30,000+ HP, 150–170 SPD. There is no dedicated build for him, so use leftovers: Defence, Speed, Perception, Life sets. Do not spend good artifacts here.

Masteries and blessings

Not worth investing in. If you genuinely need him in Faction Wars, go down the Defence tree for damage reduction and DEF, plus a little Support for survivability; offensive masteries are pointless because he deals no damage. Blessings are unnecessary — at most take any defensive one that reduces incoming damage.

Tomes

No tomes. The only upgrade that would ever matter is pushing the A2 to level 6: cooldown drops to 3 turns and the ATK Down chance rises to 40%. Still, booking an Uncommon for Faction Wars is a bad trade.

Verdict

Food. Use him as level-up fodder, or as a warm body in Demons Faction Wars at the earliest stages.

Skills

Seal of Evil

Attacks an enemy.
Damage based on DEF.
At skill level 5, damage increases by 25%.

Gloom

Attacks all enemies.
Has a 25% chance of placing a 25% Decrease ATK debuff for 2 turns.
Damage based on DEF.
Cooldown: 4 turns.
At Lvl 6, damage increases by 15%, the chance of placing a Decrease ATK debuff becomes 40%, and the cooldown is reduced to 3 turns.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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