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Dhukk the Pierced
Epic Orcs Magic Defense

Dhukk the Pierced — guide

Gaellen Pact
VerdictLevel up
4/5
Speed97HP15855Defense1376Attack870
Clan Boss3.5
Hydra4
Chimera4
Arena4
Dungeons4
Hard dungeons3
Doom Tower3.5
Faction Wars4
Top epicTome it
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Dhukk the Pierced

In short

Dhukk the Pierced is an Epic Defense champion of the Magic affinity from the Orcs: a tanky debuffer who brings Provoke, Reflect Damage and Unkillable on himself while spreading Decrease ATK and Decrease DEF across the enemy team. He shines in Hydra, Arena and dungeons, and his +31% DEF aura makes him a welcome guest in Faction Wars. Definitely worth building — he is one of the best Epics in the game.

Strengths

  • Nervous Breakdown hits all enemies for DEF-based damage (3.5× DEF) and has a 75% chance to place a 50% Decrease ATK for 2 turns — team-wide damage control.
  • The same skill, on a critical hit, has a 75% chance to place a 60% Decrease DEF for 2 turns: control plus setup for your damage dealers.
  • Bull's Fury Provokes the target and has a 75% chance to Provoke two random enemies for 1 turn, while giving himself 30% Reflect Damage for 2 turns and Unkillable for 1 turn.
  • Mad Butcher hits twice, each hit with a 30% chance to place a 50% Decrease ACC for 2 turns.
  • +31% DEF aura in Faction Wars — a direct buff for the whole team.

Weaknesses

  • 97 SPD is slow: without speed gear he simply never gets to Provoke in time.
  • Every debuff needs Accuracy and his base is low — you have to fix ACC with gear.
  • Decrease DEF on Nervous Breakdown only triggers through crits, so he needs Crit Rate.
  • Provoke lasts just 1 turn and Bull's Fury has a long cooldown until it is booked.

Where to use

Best areas are Hydra and Chimera (4.0), where Provoke and Decrease ATK hold the heads and cut their damage. Arena (4.0) — AoE debuffs plus a Provoke for defensive teams. Dungeons (4.0) and Faction Wars (4.0) — a reliable debuffer with his own aura. In Doom Tower (3.5) and Clan Boss (3.5) he is useful but not core, since Provoke has limited value on bosses. Hard content (3.0) is his weakest spot — other tools do that job better.

Stats and gear

Priority: DEF (both damage and survivability) → SPD → ACC → Crit Rate → HP. Rough targets: 3000+ DEF, 170–200 SPD, 200–250 ACC for dungeons and Doom Tower, 70–100% Crit Rate so Nervous Breakdown reliably lands Decrease DEF. Gloves: Crit Rate or DEF%; boots: SPD; ring and amulet: DEF%. Sets: Speed, Perception, Accuracy — double Accuracy if you are short on ACC.

Masteries and blessings

Go Offense plus Support. Key masteries from the build: In For The Kill, Invigorated, Targetfinder, Expeditious Exploitation, Gathering Momentum. Relics used: Molten Deathbell, Orb of Transfixion, Perched Shadow. For the blessing, pick something that gives survivability or speed — Dhukk cares more about living long enough to cycle his cooldowns than about extra damage.

Tomes

Book Bull's Fury first: the two cooldown levels (-1 and -1) take it from 6 turns down to 4, and Provoke starts rolling almost non-stop. Then Nervous Breakdown: higher debuff chances and -1 cooldown at level 7. Mad Butcher comes last — only damage and debuff chance there.

Verdict

Build him and don't regret the tomes: the payoff in Hydra, Arena and Faction Wars is huge, and his DEF scaling lets one set of gear cover both damage and survivability.

Build

Key masteries
In For The KillInvigoratedTargetfinderExpeditious ExploitationGathering Momentum
Relics
Molten DeathbellOrb of TransfixionPerched Shadow

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Mad Butcher

Attacks an enemy 2 times. Each hit has a 30% chance of placing a 50% Decrease ACC debuff for 2 turns.

Damage based on [DEF] = 1.9 × [DEF] (2 times)

Turns: 1
Lvl 2 – Damage +5% Lvl 3 – Damage +5% Lvl 4 – Debuff chance +5% Lvl 5 – Debuff chance +5%
Nervous Breakdown

Attacks all enemies. Has a 75% chance of placing a 50% Decrease ATK debuff for 2 turns. Each critical hit has a 75% chance of placing a 60% Decrease DEF debuff for 2 turns.

Damage based on [DEF] = 3.5 × [DEF] AoE

Turns: 4
Lvl 2 – Damage +10% Lvl 3 – Damage +10% Lvl 4 – Debuff Chance +5% Lvl 5 – Debuff Chance +10% Lvl 6 – Debuff Chance +10% Lvl 7 – Cooldown -1
Bull's Rage

Places a Taunt debuff on the target for 1 turn. Has a 75% chance to place a Taunt debuff on two random enemies for 1 turn.

Places a Reflect Damage 30% buff on this Champion for 2 turns and an Unkillable buff for 1 turn.

Turns: 6
Lvl 2 – Cooldown -1 Lvl 3 – Cooldown -1

DEF Aura in Faction Crypts by 31%

Increases Ally DEF in Faction Crypts by 31%.
Dhukk the Pierced

Dhukk the Pierced is an Epic Defense Magic affinity champion from the Orcs faction of the Gaellen Pact in Raid Shadow Legends with a Defense aura in Faction Crypts.

Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Events and fusionsstay tuned

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