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Dhampir
Uncommon Undead Hordes Spirit Attack

Dhampir — guide

The Corrupted
VerdictFodder
0.5/5
Speed98HP10410Defense991Attack1068
Clan Boss0.5
Hydra0.5
Chimera1
Arena0.5
Dungeons1
Hard dungeons1
Doom Tower0.5
Faction Wars1.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Dhampir

In short

Dhampir is an Uncommon Attack champion from the Undead Hordes with Spirit affinity. His only real tools are an AoE that heals him for 20% of the damage dealt and a chance at an extra turn from his A1 when he finishes a target. With 1068 base ATK and 98 SPD he does almost nothing — treat him as food.

Strengths

  • Blood Feast hits all enemies and heals him for 20% of the damage dealt, which can carry him through the very first campaign stages without a healer.
  • His A1 grants an extra turn if the target dies, so he can chain-kill weak waves.
  • Spirit affinity is occasionally convenient early on against Force and Void enemies.
  • A little Faction Wars value simply as an AoE body in the Undead Hordes roster.

Weaknesses

  • Very low base ATK (1068) and SPD (98) — poor damage and poor tempo even for an Uncommon.
  • Fragile: 10410 HP and 991 DEF, so any splash damage removes him.
  • No debuffs, no buffs, no control — just raw damage and self-healing.
  • Ratings sit at 0.5 nearly everywhere, 1.0 in dungeons and Chimera, and only Faction Wars reaches 1.5.

Where to use

His best spot is Faction Wars for the Undead Hordes in the early game, as a filler AoE damage body (1.5 out of 5). In campaign, dungeons and Hard mode (1.0) he is at most a temporary damage dealer for the first stages. Skip him entirely in Arena, Clan Boss, Hydra and Doom Tower (0.5).

Stats and gear

If you do build him for Faction Wars: speed first, then attack and crit. Rough targets: SPD 150–170, ATK 2000–2500, C.RATE 100%, C.DMG 100%+. Accuracy is pointless — he lands no debuffs. Sets: Lifesteal for sustain, Offense for damage, Speed for tempo.

Masteries and blessings

Offense tree down to Warmaster, picking up Deadly Precision for crit rate and Heart of Glory for attack along the way. Put the leftovers into Defense for survivability; Pinpoint Accuracy in Support is wasted since he has nothing to land. Blessings are not worth considering — Phantom Touch at most, for a bit of extra damage.

Tombs

If you have tomes to burn, put them into the second skill first: level five reduces its cooldown by 1, which speeds up the healing AoE. Realistically, spend them on any other champion — Dhampir does not repay them.

Verdict

Food. Keep him around for the first Faction Wars stages, then bench him or feed him to a champion that actually matters.

Skills

Deadly Wound

Attacks an enemy. If the target dies, the hero takes another turn.
    Level two – damage +5%.
    Level three – damage +5%.
    Level four – damage +5%.
    Level five – damage +5%.

Blood Feast

Attacks all enemies. Heals this Champion by 20% of the damage inflicted.
    Lvl 2 – Damage +5%.
    Lvl 3 – Damage +5%.
    Lvl 4 – Damage +10%.
    Lvl 5 – Cooldown -1.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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