Home Hero Catalog Diamant Coppercoin
Diamant Coppercoin
Legendary Ogryn Tribes Void Support

Diamant Coppercoin — guide

Gaellen Pact
VerdictLevel up
4/5
Speed112HP19650Defense1123Attack1145
Clan Boss4
Hydra4
Chimera3.5
Arena4
Dungeons3
Hard dungeons3
Doom Tower3
Faction Wars4.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Diamant Coppercoin

In short

Diamant Coppercoin is a Legendary Support from Ogryn Tribes with Dark affinity. He shines through buff extension, turn-meter fill, max-HP healing, Intercept, and a passive that converts debuffs into buffs. Build him fast and tanky: Speed and HP are the priority.

Strengths

  • A2 extends all ally buffs by 1 turn and fills all allies’ turn meters by 20% — great for Clan Boss, Hydra, and Arena.
  • A3 places three layers of Intercept on a target ally and gives the team 50% Resistance Bonus and 25% Strengthen for 2 turns.
  • A1 is an AoE attack that heals the team for 5% of his max HP, plus 2% per buff on himself — healing scales with buffs.
  • Passive has a 50% chance to turn ATK, DEF, SPD, C.RATE, and C.DMG down debuffs into the matching buffs — unique insurance.
  • Aura gives 20% SPD in all battles and is always useful.

Weaknesses

  • No direct control or debuffs — he is purely a support/defensive tool.
  • Damage scales from ATK, but building ATK is not worth it; he stays a support.
  • Lower ratings in Dungeons, Hard mode, and Doom Tower (3.0) — not his main areas.
  • The passive is only 50% and cannot be relied on as a guarantee.

Where to use

Best in Faction Wars (4.5), Clan Boss (4.0), Hydra (4.0), and Arena (4.0). Chimera is 3.5. Dungeons, Hard, and Doom Tower are 3.0 — use him there only if needed. In FW he fills the Ogryn support slot; in CB he speeds up the team and extends buffs; in Hydra he helps survival and turn cycling; in Arena he brings Intercept and speed.

Stats and gear

Priority: SPD > HP > DEF > RES. Rough targets: SPD 200–250, HP 50k–60k, DEF 2k–3k, RES 200+ for Arena. ACC is not needed unless you use the Cursed set. Ignore C.RATE and C.DMG. Recommended sets: Cursed, Relentless, Guardian, Protection, Slayer Rathalos. Relentless gives extra turns, Guardian and Protection protect allies, Slayer Rathalos adds boss-oriented bonuses. Relics: Journal of Necrotos, Orb of Transfixion, Volcardiac Heart.

Masteries and blessings

Go Support and Defense trees. Key masteries: Invigorated (stronger heals), Damage Mitigation (less damage taken), Bolstered Defense (more DEF), Buff Depletion (useful vs enemy buffs). Targetfinder only if you run Cursed. Blessings: Crushing Rend or Cruelty, depending on the content.

Tomes

Book A2 (Sacrifice for the Good) and A3 (Safety Guarantor) first: their cooldown reductions at levels 4–5 and 2–3 directly increase how often you extend buffs, fill turn meters, and protect the team. A1 (Diamant’s Hand) last — it only adds damage and healing.

Verdict

Diamant Coppercoin is a strong support for FW, CB, Hydra, and Arena, but not a universal pick for every mode. Build Speed and HP, and he will carry his team.

Build

Artifact sets
CursedRelentlessGuardianProtectionSlayer Rathalos
Key masteries
InvigoratedTargetfinderDamage MitigationBuff DepletionBolstered Defense
Blessings
Crushing rendCruelty
Relics
Journal of NecrotosOrb of TransfixionVolcardiac Heart

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Diamant the Venal is a Legendary Champion in RAID: Shadow Legends from the Ogryn Tribes faction (Gaellen Pact), role — Support, affinity — Void.

Skills

SkillDescriptionLevel Upgrades

Diamond Hand

Attacks all enemies.
Heals all allies by 5% of this Champion's MAX HP.
Heals by an additional 2% of this Champion's MAX HP for each buff on this Champion.
Damage based on [ATK] = 3 × [ATK] AoE

Effects: Heals the team

Lvl 2 Damage +10%
Lvl 3 Healing +10%
Lvl 4 Damage +10%
Lvl 5 Healing +10%

Sacrifice for the Good

Cooldown: 5 turns

Attacks all enemies.
Extends the duration of all buffs on the team by 1 turn.
Fills the Turn Meters of all team members by 20%.
Damage based on [ATK] = 4 × [ATK] AoE

Effects: Fills Allies' Turn Meters, Extends buffs

Lvl 2 Damage +10%
Lvl 3 Damage +10%
Lvl 4 Cooldown -1
Lvl 5 Cooldown -1

Safety Guarantor

Cooldown: 5 turns

Places three stacks of Intercept on the target ally. Also places a 50% Increase RES buff and a 25% Strengthen buff on the team for 2 turns.

Effects: Intercept Buff, 50% Increase RES, 25% Strengthen

Lvl 2 Cooldown -1
Lvl 3 Cooldown -1

Made Man [P]

Has a 50% chance to change a debuff into a buff before it is applied to an ally.
Works for the following debuffs: Decrease ATK 25% and 50% >> Increase ATK 50%; Decrease DEF 30% and 60% >> Increase DEF 60%; Decrease SPD 15% and 30% >> Increase SPD 30%; Decrease C.RATE 15% and 25% >> Increase C.RATE 30%; Decrease C.DMG 15% and 25% >> Increase C.DMG 30%.
AuraIncreases Ally SPD in all Battles by 20%.

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Void Shardonly Void affinity champions
Events and fusionsstay tuned

Reviews

—No ratings yet

Played this hero? Tell us where he saved you, — it will help other players.

Question — answer

No questions.

Video - Guide