
Diamant Coppercoin — guide
Guide: Diamant Coppercoin
In short
Diamant Coppercoin is a Legendary Support from Ogryn Tribes with Dark affinity. He shines through buff extension, turn-meter fill, max-HP healing, Intercept, and a passive that converts debuffs into buffs. Build him fast and tanky: Speed and HP are the priority.
Strengths
- A2 extends all ally buffs by 1 turn and fills all allies’ turn meters by 20% — great for Clan Boss, Hydra, and Arena.
- A3 places three layers of Intercept on a target ally and gives the team 50% Resistance Bonus and 25% Strengthen for 2 turns.
- A1 is an AoE attack that heals the team for 5% of his max HP, plus 2% per buff on himself — healing scales with buffs.
- Passive has a 50% chance to turn ATK, DEF, SPD, C.RATE, and C.DMG down debuffs into the matching buffs — unique insurance.
- Aura gives 20% SPD in all battles and is always useful.
Weaknesses
- No direct control or debuffs — he is purely a support/defensive tool.
- Damage scales from ATK, but building ATK is not worth it; he stays a support.
- Lower ratings in Dungeons, Hard mode, and Doom Tower (3.0) — not his main areas.
- The passive is only 50% and cannot be relied on as a guarantee.
Where to use
Best in Faction Wars (4.5), Clan Boss (4.0), Hydra (4.0), and Arena (4.0). Chimera is 3.5. Dungeons, Hard, and Doom Tower are 3.0 — use him there only if needed. In FW he fills the Ogryn support slot; in CB he speeds up the team and extends buffs; in Hydra he helps survival and turn cycling; in Arena he brings Intercept and speed.
Stats and gear
Priority: SPD > HP > DEF > RES. Rough targets: SPD 200–250, HP 50k–60k, DEF 2k–3k, RES 200+ for Arena. ACC is not needed unless you use the Cursed set. Ignore C.RATE and C.DMG. Recommended sets: Cursed, Relentless, Guardian, Protection, Slayer Rathalos. Relentless gives extra turns, Guardian and Protection protect allies, Slayer Rathalos adds boss-oriented bonuses. Relics: Journal of Necrotos, Orb of Transfixion, Volcardiac Heart.
Masteries and blessings
Go Support and Defense trees. Key masteries: Invigorated (stronger heals), Damage Mitigation (less damage taken), Bolstered Defense (more DEF), Buff Depletion (useful vs enemy buffs). Targetfinder only if you run Cursed. Blessings: Crushing Rend or Cruelty, depending on the content.
Tomes
Book A2 (Sacrifice for the Good) and A3 (Safety Guarantor) first: their cooldown reductions at levels 4–5 and 2–3 directly increase how often you extend buffs, fill turn meters, and protect the team. A1 (Diamant’s Hand) last — it only adds damage and healing.
Verdict
Diamant Coppercoin is a strong support for FW, CB, Hydra, and Arena, but not a universal pick for every mode. Build Speed and HP, and he will carry his team.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Diamant the Venal is a Legendary Champion in RAID: Shadow Legends from the Ogryn Tribes faction (Gaellen Pact), role — Support, affinity — Void.
Skills
| Skill | Description | Level Upgrades |
Diamond Hand | Attacks all enemies. Heals all allies by 5% of this Champion's MAX HP. Heals by an additional 2% of this Champion's MAX HP for each buff on this Champion. Damage based on [ATK] = 3 × [ATK] AoE Effects: Heals the team | Lvl 2 Damage +10% Lvl 3 Healing +10% Lvl 4 Damage +10% Lvl 5 Healing +10% |
Sacrifice for the Good Cooldown: 5 turns | Attacks all enemies. Extends the duration of all buffs on the team by 1 turn. Fills the Turn Meters of all team members by 20%. Damage based on [ATK] = 4 × [ATK] AoE Effects: Fills Allies' Turn Meters, Extends buffs | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Cooldown -1 Lvl 5 Cooldown -1 |
Safety Guarantor Cooldown: 5 turns | Places three stacks of Intercept on the target ally. Also places a 50% Increase RES buff and a 25% Strengthen buff on the team for 2 turns. Effects: Intercept Buff, 50% Increase RES, 25% Strengthen | Lvl 2 Cooldown -1 Lvl 3 Cooldown -1 |
Made Man [P] | Has a 50% chance to change a debuff into a buff before it is applied to an ally. Works for the following debuffs: Decrease ATK 25% and 50% >> Increase ATK 50%; Decrease DEF 30% and 60% >> Increase DEF 60%; Decrease SPD 15% and 30% >> Increase SPD 30%; Decrease C.RATE 15% and 25% >> Increase C.RATE 30%; Decrease C.DMG 15% and 25% >> Increase C.DMG 30%. | |
| Aura | Increases Ally SPD in all Battles by 20%. |
Where to get
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