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Scalper
Uncommon Barbarians Magic Attack

Scalper — guide

Telerian League
VerdictFodder
1/5
Speed97HP14535Defense804Attack980
Clan Boss0.5
Hydra0.5
Chimera0.5
Arena0.5
Dungeons0.5
Hard dungeons0.5
Doom Tower0.5
Faction Wars1
Preliminary rating based on the champion’s skills. Will be refined with testing.
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Scalper

In short

Scalper is an Uncommon Magic Attack champion from the Barbarians. Her one selling point is an A2 that cuts enemy turn meter, but a 4-turn cooldown, a 50% base chance and zero Accuracy in her base stats make it a coin flip. Build her as food, or at most as a warm body in Faction Wars at the very beginning.

Strengths

  • Her A2 removes 20% turn meter, and at skill level 7 the chance rises from 50% to 75%.
  • Magic affinity hits Spirit enemies harder, which can matter on some early waves.
  • Uncommon rarity means cheap books and easy star-ups — ideal fodder value.
  • In Barbarian Faction Wars she can plug a hole in the roster before you have real champions.

Weaknesses

  • Damage is negligible: 980 ATK at 6★ with plain ATK multipliers and no self-buffs.
  • No Accuracy in her base stats (null), so the turn-meter cut gets resisted very often.
  • 97 SPD is low — she rarely gets a turn.
  • Single-target only, with no buffs or debuffs beyond the meter cut.

Where to use

Faction Wars is the only mode where she registers at all (1.0/5) — a fifth slot filler for the first stages. Everything else sits at 0.5/5: Clan Boss, Hydra, Chimera, Arena, dungeons, Hard mode and Doom Tower are not her territory. Overall rating: 1.0/5.

Stats and gear

  • Speed: Speed boots are mandatory, aim for 170+ even for early content.
  • Accuracy: 130–150 if you actually want the turn-meter cut to land on waves.
  • Crit: 100% C.RATE first, then C.DMG and ATK — though the damage will still be low.
  • Sets: Speed plus Perception for accuracy; Lifesteal early on for survival. Nothing more is worth investing.

Masteries and blessings

If you insist on using her, go into the Attack tree for crit nodes and take Warmaster for boss damage; if you rely on the A2, add Support tree accuracy nodes. Blessings on a champion like this are wasted resources — use a cheap one or skip them entirely.

Tomes

Book the A2 first: level 7 gives +30% damage and pushes the turn-meter chance to 75%. The A1 only adds 20% damage at level 5, so it is not a priority. Honestly though, tomes are better spent on champions you will actually keep.

Verdict

Food. Keep her as level-up material or a temporary Faction Wars body, nothing else.

Skills

Slicing

Attacks an enemy.
Damage based on ATK.
At Lvl 5 of the skill, damage increases by 20%.

Weakling

Attacks an enemy.
Has a 50% chance of decreasing the target's Turn Meter by 20%.
Damage based on Attack.
Cooldown — 4 turns.
At skill level 7, damage increases by 30%, and the chance to decrease the target's Turn Meter becomes 75%.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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