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Drake
Epic Lizardmen Spirit Attack

Drake — guide

Gaellen Pact
VerdictFodder
2.5/5
Speed95HP14040Defense881Attack1487
Clan Boss1
Hydra2.5
Chimera2.5
Arena1.5
Dungeons2
Hard dungeons1
Doom Tower1.5
Faction Wars3.5
Don't buildVault
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Drake

In short

Drake is an Epic Attack champion from the Lizardmen with an Arena aura giving allies +30% ATK and three purely offensive skills with no utility. His only real home is Faction Wars (3.5/5); everywhere else he sits at 1.0–2.5. Build priority: none — don't invest.

Strengths

  • Arena aura of +30% ATK for all allies — value with zero investment.
  • Annihilation (A3) on a critical hit places 30% Decrease SPD and 50% Decrease ACC for 2 turns on every enemy except the target.
  • Control Strike (A2) is a guaranteed critical hit against targets under 30% HP — a clean execute.
  • Death from Above (A1) grants an extra turn if the target dies, so he can chain-kill wave trash.
  • 3.5/5 in Faction Wars — by far his best rating.

Weaknesses

  • 1,487 base ATK and 95 base SPD are low for a damage dealer; gear has to fix both.
  • No boss utility at all: 1.0/5 on Clan Boss and Hard mode.
  • A3's debuff only lands on a crit and skips the main target — unreliable.
  • Dungeons, Doom Tower, Hydra and Chimera sit at 1.5–2.5; he doesn't make real teams.

Where to use

Mainly Faction Wars (3.5): he fills a damage slot and brings the aura along. Hydra and Chimera (2.5) — only as a third or fourth damage dealer early on, before you have proper champions. Dungeons (2.0) — starting account only. Arena (1.5) — for the aura alone, since he gets deleted fast. Clan Boss and Hard content (1.0), plus Doom Tower (1.5), are not his fight.

Stats and gear

Priority: C.RATE to 100% first, then ATK%, C.DMG, SPD. Rough targets: ATK 3,000+, C.RATE 100%, C.DMG 150%+, SPD 150–170 (95 base is very slow). ACC only matters if you actually want the A3 Decrease SPD / Decrease ACC to land — not worth rebuilding him for. From the build list, run the Irethi Coronet and Gorecrescent relics.

Masteries and blessings

Offense tree: Pierce Defenses, Foekiller, Piercing Strike, Bloodthirsty Prowess, Boss Slayer — all aimed at raw single-target damage. The build list includes no blessings, and per the verdict it isn't worth spending on them.

Tomes

If you do build him for Faction Wars, book Annihilation first (cooldown -1 plus damage), then Control Strike (cooldown -1). The verdict says skip tomes entirely — they'd be wasted.

Verdict

Fodder. Don't build him; at most keep him in a Faction Wars slot until a better Lizardman shows up.

Build

Key masteries
Pierce DefensesFoekillerPiercing StrikeBloodthirsty ProwessBoss Slayer
Relics
Irethi CoronetGorecrescent

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Skills

Death From Above

Attacks an enemy. If the target dies, the hero takes another turn.

Damage based on [ATK] = 4 × [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +5%
Lvl 5 – Damage +10%

Control Strike

Attacks an enemy. If the target's HP is below 30%, the attack will be critical.

Damage based on [ATK] = 5.5 × [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +10%
Lvl 5 – Cooldown -1

Extermination

Attacks an enemy. On a critical hit, places a 30% Decrease SPD debuff and a 50% Decrease ACC debuff on all enemies except the target for 2 turns.

Damage based on [ATK] = 6 × [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +10%
Lvl 5 – Cooldown -1

Increases Ally ATK in Arena by 30%.

Drake Raid Shadow Legends is a hero from the "Gaellen Pact" alliance of the "Lizardmen" faction. His main role in the team is Attack. This hero's abilities decrease enemies' ACC and SPD. He performs best in Arena offense. He is recommended artifacts for Attack and C.RATE.

Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Events and fusionsstay tuned

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