
Djamarsa — guide
Guide: Djamarsa
In short
Djamarsa is an Epic Support champion from the Barbarians faction. She excels in Hydra Clan Boss and Faction Wars with her full team revive and turn meter manipulation. Build her fast and tanky with enough Accuray to land debuffs.
Strengths
- Full team revive with 30% HP and 30% Turn Meter.
- Single-target heal that also fills 30% Turn Meter.
- Passive – “Moon Phase” – has a 20% chance to reduce an ally’s skill cooldown by 1 turn when they use an active skill.
- Synergy with Crohnam: A2 can trigger Crohnam’s “Berserker’s Delight” instantly.
- Decent base stats for a support.
Weaknesses
- Very weak for Clasic Clan Boss (2.0 rating).
- Poor in Doom Tower (2.0).
- A1 debuff (Sleep/Spd debuff) is single-target and requires high Accuray to be reliable.
- Revive has long cooldown (7 turns) and needs multiple books.
- No team-wide buffs or strong crowd control.
Where to use
Best in Hydra (4.5 rating) – her revive and passive help keep your team alive and cycling skills. Also great for Barbarians Crypt (3.5) in Faction Wars to secure 3-star clears with her revive. Usable in Arena (3.5) as a healer/reviver in defence teams. Capable in Dungeons (3.0) and Hard Dugeons (3.0) if you need a resser. Not recomended for Clasic Clan Boss (2.0) or Doom Tower (2.0).
Stats and gear
Prioritize Speed, HP% and DEF% for survivability, then Accuray to land A1 debuffs. Aim for 200+ Speed, 60k+ HP, 3k+ DEF, 200+ Accuray. Recomended sets: Speed, Reflex, Relentless, Regeneration, Divine Speed. Speed sets help her cycle turns. Reflex and Relentless provide extra cooldown reduction and turns, which synergize with her passive. Regeneration adds sustain.
Masteries and blessings
Masteries: Defense tree for survivability – take Survival Speed, Revival Blessing. Support tree for heals and turn meter – take Blessed Heal, Invigrated, Heal ‘N’ Go, Revival’s Boun. Blessing: Survival Instinck to boost survivability. Good reliks: Har of Kasbiel (extra turn meter on heals), Demonic Effigy, Perched Shadow.
Tomes
Invest tomes in this order: A3 (Lunar March) first to reduce revieve cooldown; Passive (Moon Phase) second to lower its cooldown to 1 turn; A2 (Black Moon) for stronger heals and -1 cooldown; A1 (Night’s Ring) last. A fully booked passive can proc every turn, greatly increasing its value.
Verdict
Djamarsa is worth building if you need a reliable full-team reviver for Hydra or Faction Wars. Her niche utility makes her shine in those areas, but she falls off elsewhere. Level her only if you plan to tackle these contents.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Night Finger
Attacks an enemy. Has a 30% (50%) chance of placing a Sleep debuff for 1 turn. If Kronham is on the team and the Sleep debuff was blocked or resisted, places a 30% Decrease SPD debuff for 2 turns.
This debuff cannot be blocked.
Damage based on [ATK] = 4 × [ATK]
Sleep
30% Decrease SPD
Lvl 2 Damage +5%
Lvl 3 Debuff chance +5%
Lvl 4 Damage +5%
Lvl 5 Debuff chance +5%
Lvl 6 Damage +5%
Lvl 7 Debuff chance +10%

Black Moon
Heals an ally by 30% of their MAX HP and fills their Turn Meter by 30%.
If the ally is Kronem, he will immediately activate his Berserker's Solace skill.
Heals the team
Fills only their Turn Meter
Cooldown: 4 turns
Lvl. 2 Heal +5%
Lvl. 3 Heal +5%
Lvl. 4 Heal +10%
Lvl. 5 Cooldown -1

Moon March
Revives all allies with 30% HP and 30% Turn Meter.
Revives all allies
Cooldown: 7 turns
Lvl 2 Cooldown -1
Lvl 3 Cooldown -1

Moon Phase (Passive)
Whenever an ally uses an Active Skill, has a 20% chance of decreasing the cooldown of that skill by 1 turn.
Cooldown: 3 turns
Lvl 2 Cooldown -1
Lvl 3 Cooldown -1
Lvl 4 Cooldown -1
Increases DEF in all battles by 20%
Increases Ally DEF in all battles by 20%.
PVE Masteries = Celestial Enchantress: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars
General PVE

Crohnam Spider Duo

PVP Masteries = Celestial Enchantress: masteries for Arena (1v1, 3v3)
Defensive Kiosk

Where to get
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Question — answer
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