
Jarang — guide
Guide: Jarang
In short
Jarang is an Epic Attack champion of the Lizardmen faction with Magic affinity. He earns his place in Dungeons (passive aura of +23% Ally SPD) and against bosses: on Clan Boss and Chimera he keeps 50% Decrease ATK and 60% Decrease DEF up plus a Stun. Build him for Accuracy and Speed first, damage second.
Strengths
- The passive gives the whole team +23% SPD in Dungeons — useful even when he barely attacks.
- His A3 hits random enemies 3 times with a chance to land both 50% Decrease ATK and 60% Decrease DEF for 2 turns.
- A1 ignores 25% of the target's DEF, so it punches through armored bosses and tanks better than a plain hit.
- A2 strikes twice and has a 50% chance (75% with books) to Stun for 1 turn — control with no setup required.
Weaknesses
- Base 50% debuff chances: without Accuracy and books, half his turns do nothing.
- 837 DEF and 12 885 HP — he folds to any solid hit, especially in Hard content.
- Nearly useless in Hydra (1.0), and weak in Doom Tower (1.5) and Hard mode (2.0).
- As a pure damage dealer he is mediocre: 1 608 ATK and modest multipliers, dedicated nukers hit harder.
Where to use
Best spots are Clan Boss and Chimera (3.5 each): that is where his debuffs and Stun matter, and he plays the debuffer, not the main damage. Dungeons (3.0) for the SPD aura and wave control. Arena (2.5) and the Lizardmen Crypt (2.5) are workable but not top tier. Hydra (1.0), Doom Tower (1.5) and Hard mode (2.0) are his weak areas — don't force him there.
Stats and gear
Priority: Accuracy → Speed → ATK/Crit. Rough targets: ACC 200–250 (otherwise the debuffs get resisted), SPD 170–200, then ATK% and leftover C.RATE toward 100% and C.DMG. Sets: Perception for Accuracy, Speed for SPD, Savage or Cruel if you want damage, Lifesteal if you run him on Clan Boss. For relics, use Molten Deathbell and Irethi Coronet.
Masteries and blessings
Offense tree: In For The Kill, Pierce Defenses, Boss Slayer — the standard damage/boss package. Fill in Accuracy and Speed nodes from Support so the debuffs land more reliably. Blessings: Cruelty for damage, Phantom Touch as the alternative.
Tombs
Book A3 first: it gets the debuff chance up (to 75%) and -1 Cooldown at level 5. Then A2 — Stun chance to 75% and -1 Cooldown. Leave A1 for last, it only adds damage.
Verdict
Site verdict — vault (fusion): an average Epic. Invest only if you need the Dungeon SPD aura or a debuffer for Clan Boss and the Lizardmen Crypt.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Armor Piercing
Attacks an enemy. Ignores 25% of the target's DEF.
Damage based on [ATK]

Slaughter Throw
Attacks an enemy 2 times. Has a 50% chance of placing a Stun debuff for 1 turn.
Damage based on [ATK]

Claws
Attacks random enemies 3 times. Has a 50% chance of placing a 50% Decrease ATK and a 60% Decrease DEF debuff for 2 turns.
Damage based on [ATK]

Increases Ally SPD in Dungeons by 23%.
Jarang Raid Shadow Legends is a hero from the Gaellen Pact faction of the Lizardmen. His main role in the team is Attack. The hero's abilities stun enemies and reduce their attack and defense. Artifacts for attack and crit rate will suit him best.
Where to get
Reviews
Played this hero? Tell us where he saved you, — it will help other players.
Question — answer
No questions.

















