
Jagg Bonesaw — guide
Guide: Jagg Bonesaw
In short
Jagg Bonesaw is a Legendary Spirit Attack champion from the Orcs. Our ratings put him firmly in Classic Arena (4.0) and Faction Wars (4.5) territory, while most PvE content leaves him behind. Build him for Speed, crit and Accuracy — his damage comes from stripping buffs and spreading debuffs, not from raw multipliers.
Strengths
- Lacerating Tempest removes all buffs from all enemies before hitting and gains +5% damage per buff removed — a direct answer to shields, Immunity and other arena defences.
- The same skill fills his Turn Meter by 15% for every enemy killed, so a kill chain can roll into extra turns.
- Shred The Flesh transfers all of Jagg's own debuffs onto the target, then spreads 2 random debuffs from that target onto every enemy — damage and mass control in one button.
- His passive gives him +50% ACC and +30% C. DMG at the start of his turn, then drops −30% C. RATE and −25% C. DMG on the enemy with the highest C. DMG at the end of it — free setup against enemy nukers.
- The basic attack steals 10% Turn Meter and has a 25% chance to repeat.
Weaknesses
- Only 1,531 base Attack: without heavy ATK% from gear his damage looks thin, and his HP/DEF are too low for long fights.
- 101 Speed and 10 Accuracy out of the box — ungeared he simply doesn't get turns and can't push through resistance.
- His damage is conditional: no buffs on the enemy and no debuffs on Jagg means no bonuses.
- Long boss fights are not his home (Hydra 2.5, Hard 2.0, Doom Tower 2.5).
Where to use
Start with Faction Wars (4.5) — that's where he carries, thanks to buff stripping and debuff spreading. Then Arena in all three modes (4.0): Classic, Tag Team and Live, where his AoE strip breaks defences open. Chimera and Clan Boss (3.5) are playable as support-damage slots, Dungeons (3.0) are average. Leave Hydra (2.5), Doom Tower (2.5) and Hard mode (2.0) to other champions.
Stats and gear
Priority: Speed → 100% C. RATE → C. DMG → Accuracy → ATK%. Rough targets: SPD 200–250 (higher for Arena), C. RATE 100%, C. DMG 200%+, ACC 200–250 so the buff strip and Debuff Spread land on geared opponents. Push the rest into ATK%, with HP% and DEF% as filler so he survives to take a turn. Sets: Relentless, Savage, Cruel, Perception (to top up Accuracy), Lethal. Relics worth a look: Malefic Talon, Irethi Coronet, The Cat's Gaze.
Masteries and blessings
The core is the Offense branch: Pierce Defenses, Constant Onslaught, Bloodthirsty Prowess, Boss Slayer. Spend the remaining points on survivability and utility so he actually reaches his turn. Blessings: Phantom touch for pure damage, with Soul reap and Life Harvest as the more flexible picks.
Tombs
Book Lacerating Tempest first — a shorter cooldown on the AoE strip is exactly what raises his Arena and Faction Wars value. Then Shred The Flesh, so the debuff transfer and spread come around more often. Leave the basic attack for last.
Verdict
Jagg Bonesaw is a narrow but sharp tool: a strong arena strip-nuker and a Faction Wars standout who has little to do in long PvE runs. If you build him, build him fast and accurate — otherwise he's dead weight.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Jagg Bonesaw is a Legendary champion in RAID: Shadow Legends from the Orcs faction. Role: Attack, affinity: Spirit.
Skills
| Skill | Description | Book upgrades |
Razorwheel | Attacks 1 enemy. Steals 10% of the target’s Turn Meter. Has a 25% chance of repeating this skill. | Level 1: Damage +5% Level 2: Damage +5% Level 3: Damage +10% Level 4: Damage +10% |
Shred The Flesh Cooldown: 4 turns | Attacks 1 enemy 2 times. Before attacking, transfers all debuffs from this Champion to the target. Damage from the first hit increases by 10% for each debuff transferred. Then applies a Debuff Spread effect, taking 2 random debuffs from the target and placing them on all enemies. Damage from the second hit increases by 5% for each debuff transferred, and each debuff applied through the Debuff Spread effect. | Level 1: Damage +10% Level 2: Damage +10% Level 3: Cooldown -1 |
Lacerating Tempest Cooldown: 5 turns | Attacks all enemies. Before attacking, removes all buffs from all enemies. Damage increases by 5% for each buff removed. Fills this Champion’s Turn Meter by 15% for each enemy killed by this skill. | Level 1: Damage +10% Level 2: Damage +10% Level 3: Cooldown -1 |
Rev Up The Saw [P] | At the start of this Champion’s turn, places a 50% Increase ACC buff and a 30% Increase C. DMG buff on them for 1 turn. At the end of this Champion’s turn, places a 30% Decrease C. RATE debuff and a 25% Decrease C. DMG debuff on the enemy with the highest C. DMG for 1 turn. |
Where to get
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