
Jingwon — guide
Guide: Jingwon
In short
Jingwon is a Legendary HP-role champion from the Knights Revenant whose damage scales off HP (0.35×HP single target, 0.14×HP twice as AoE). He is at his best in Faction Wars (5/5) and Hydra (4.5/5), where his passive strips control from allies. Build him HP + ACC + SPD — but the site verdict is blunt: vault (fusion).
Strengths
- Passive: full immunity to Fear, True Fear, Freeze, Provoke, Sleep, Stun and Petrification, and when an ally receives one of those, it is removed and replaced with Block Debuffs for 2 turns (cooldown 6, down to 4 with books).
- A3 hits all enemies twice and, at 100% chance after books, applies 50% Decrease ACC and 30% Decrease C.DMG for 2 turns — a solid debuff opener.
- A2 extends two random debuffs on the target by 1 turn and adds Block Active Skills if the target already has Decrease ACC or Decrease C.DMG — a direct combo with his own A3.
- HP-based damage means he is a debuffer and a durable body at the same time, which suits long fights.
- 33% HP aura in all battles — a free bonus for any team.
Weaknesses
- Low output: 0.35×HP on one target and 0.14×HP twice on AoE — he is no substitute for a real nuker.
- Block Active Skills lasts only 1 turn and depends on specific debuffs already being on the target.
- 103 base SPD is slow, and he needs HP, ACC and SPD all at once.
- The passive is on a cooldown, so ally protection is not permanent.
Where to use
First and foremost Faction Wars (5/5 — the author's note points there) where he solves control and debuff problems. Then Hydra (4.5/5): debuff extension, Decrease ACC and protection from Provoke/Sleep all matter there. Clan Boss, Chimera and Arena are a solid 4/5 without being exciting. Dungeons and Hard content sit at 3/5, Doom Tower at 2.5/5 — most floors simply don't need him.
Stats and gear
Priority: HP → ACC → SPD. Rough targets: 60–80k HP (more is better in Hydra), 250+ ACC for Hydra/Clan Boss, 180–220 SPD, and push C.RATE towards 100% if you want any damage at all. HP% gloves, HP% chest, SPD boots. Sets: Speed, Life, Perception, Immortal. Relics listed in the build: Orb of Transfixion, Wand of Submission, Volcardiac Heart.
Masteries and blessings
The build gives two setups: PVE (Dungeons, Clan Boss, Doom Tower, Faction Wars) and PVP (Arena 1v1 and 3v3) as a debuffer. Key picks from the list: Invigorated, Targetfinder, Gathering Momentum, Damage Mitigation, Buff Depletion, Bolstered Defense. The reasoning is straightforward — Support for ACC and survivability, Defense for staying alive on the frontline. No blessings are listed, so pick a defensive or debuff-oriented option that fits your account.
Tombs
Book A2 first: cooldown 4 → 2 and the extend chance reaches 100%, and that skill keeps his whole debuff-and-Block loop running. Then A3 for 100% debuff chances and cooldown 5 → 4. Finish the passive last to bring its cooldown down to 4 turns.
Verdict
A narrow but decent specialist for Faction Wars and Hydra. Everywhere else the site author says don't invest — vault (fusion).
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Fatal Exchange
Attacks an enemy. Transfers a random debuff from this Champion to the target.
Damage based on [HP] = 0.23 × [HP]
Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Damage +10%

Many-Faced Agony
Attacks an enemy. Has a 75% (100%) chance to extend the duration of two random debuffs on the target by 1 turn. Also places Block Active Skills for 1 turn if the target is under a Decrease ACC or Decrease C.DMG debuff.
Damage based on [HP] = 0.35 × [HP]
Block Active Skills
Cooldown: 4 turns
Lvl. 2 Debuff chance: +10%
Lvl. 3 Debuff chance: +15%
Lvl. 4 Cooldown -1
Lvl. 5 Cooldown -1

Flash of Power
Attacks all enemies 2 times. The first hit has an 80% (100%) chance of placing a 50% Decrease ACC debuff for 2 turns. The second hit has an 80% (100%) chance of placing a 30% Decrease C.DMG debuff for 2 turns. Places a 25% Strengthen buff on this Champion for 2 turns.
Damage based on [HP] = 0.14 × [HP] AoE (2 times)
Decrease ACC 50%
Decrease C.DMG 25%
Strengthen 25%
Cooldown: 5
Lvl 2 Debuff chance: +10%
Lvl 3 Debuff chance: +10%
Lvl 4 Cooldown -1

Free (Passive)
Immunity to Fear, True Fear, Freeze, Provoke, Sleep, Stun, and Frostbite.
Each time an ally receives Fear, True Fear, Freeze, Provoke, Sleep, Stun, or Frostbite, removes them and places a Block Debuffs buff on that ally for 2 turns.
Block Debuffs
Cooldown: 6 turns
Lvl 2 Cooldown -1
Lvl 3 Cooldown -1
33% HP Aura in all battles
Increases Ally HP in all Battles by 33%.
PVE Masteries = Jingwon: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars
General PVE

PVP Masteries = Jingwon: masteries for Arena (1v1, 3v3)
Debuffer

Where to get
Reviews
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Question — answer
No questions.
















