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Jintoro
Legendary Shadowkin Magic Attack

Jintoro — guide

Nyresan Union
VerdictLevel up
4/5
Speed102HP15360Defense1068Attack1487
Clan Boss5
Hydra2
Chimera4
Arena3.5
Dungeons3
Hard dungeons2
Doom Tower3
Faction Wars4
CB 1 key
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Jintoro

In short

Jintoro is a Legendary Magic Attack champion from the Shadowkin — a single-target samurai nuker. He is a Clan Boss specialist: big multipliers, a 100% Turn Meter steal and his own Decrease DEF plus Weaken let him one-key CB. Build him; priority is damage first, Accuracy second.

Strengths

  • His A2 hits for 5.8× ATK and steals 100% of the target's Turn Meter — damage and control in one button; if the target is immune to Turn Meter reduction, it refunds 1 turn of his A3 cooldown.
  • A3 places 60% Decrease DEF and 25% Weaken for 2 turns, so he sets up his own damage; every 4th use against the same target in a round it hits 5 times instead of once — great with boss-damage masteries.
  • The Vigor passive makes every Turn Meter fill effect 50% more effective on him, so he gets pushed ahead of the rest of the team.
  • 29% ATK aura in all battles — free damage for the whole squad, Clan Boss included.
  • A1 grants an extra turn on a kill, which cleans up waves nicely.

Weaknesses

  • Squishy: 1,068 DEF and 15,360 HP, so focused damage drops him fast.
  • Only 10 base Accuracy — his Decrease DEF and Weaken need a lot of ACC from gear to land on CB.
  • The passive breaks speed tunes: the extra Turn Meter fill shifts his timing in a carefully tuned Clan Boss team.
  • Weak against Hydra and in Hard mode, where single-target burst and Turn Meter steals matter far less.

Where to use

Clan Boss first (5/5) — that is his mode, where his damage and debuffs do the work. Then Chimera (4/5) and Faction Wars (4/5), where he carries as a damage dealer with his own aura. In Arena (3.5/5) he is a nuker: Decrease DEF plus Weaken for a partner nuker, and the Turn Meter steal against fast targets. Dungeons and Doom Tower (3/5) are fine but unremarkable. Hydra and Hard (2/5) — leave him at home.

Stats and gear

Priority: 100% C.RATE, then C.DMG, ATK%, SPD and ACC.

  • C.RATE — 100% (base is only 15%), otherwise 5.7–5.8× ATK multipliers lose their point.
  • C.DMG — 200%+ via gloves.
  • ATK% — gloves, ring and substats; skip flat ATK, his base is low at 1,487.
  • SPD — 170–200+, or exactly tuned to your Clan Boss team.
  • ACC — 200–250 for Clan Boss (with Great Hall), much less for Arena.
  • Sets: Relentless first (extra turns plus his passive), then Savage, Cruel, Fatal.

Masteries and blessings

Take the Offense tree deep — the key picks are Pierce Defenses and Boss Slayer: one helps punch through heavy DEF, the other adds boss damage and pairs beautifully with the 5-hit A3. Fill the rest with survivability and Accuracy. For relics the site lists Malefic Talon, Irethi Coronet and The Cat's Gaze, all pushing him further as a damage dealer.

Tombs

Book A3 first — level 5 gives −1 cooldown, which means better uptime on Decrease DEF and Weaken. Then A2, also −1 cooldown, for more Turn Meter steals and hits. A1 last: it is damage only.

Verdict

A top-tier single-target damage dealer for Clan Boss — worth gearing and booking for that one-key potential. Everywhere else he is solid rather than universal.

Build

Artifact sets
RelentlessSavageCruelFatal
Key masteries
Pierce DefensesBoss Slayer
Relics
Malefic TalonIrethi CoronetThe Cat's Gaze

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Soul Drain

Attacks an enemy. If the enemy dies, takes another turn.

Damage based on [ATK] = 3.8 × [ATK]

Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Damage +5%
Lvl 5 Damage +5%

Blood Freezing

Attacks an enemy. Steals 100% of the target's Turn Meter. If the target is immune to Turn Meter reduction, reduces the cooldown of the Oni Rage skill by 1 turn.

Damage based on [ATK] = 5.8 × [ATK]

Turns: 4

Lvl 2 Damage +5%
Lvl 3 Damage +10%
Lvl 4 Damage +10%
Lvl 5 Cooldown -1

Their Fury

Attacks an enemy. Places a 60% Decrease DEF debuff and a 25% Weaken debuff for 2 turns. Every fourth use of this skill against a single target within a round, attacks 5 times instead of once.

Damage based on [ATK] = 5.7 × [ATK]

Turns: 4

Lvl 2 Damage +5%
Lvl 3 Damage +10%
Lvl 4 Damage +10%
Lvl 5 Cooldown -1

Vigor (Passive)

All Turn Meter fill effects are 50% more effective. 

(i.e., his Turn Meter is filled 50% more than other champions. This makes him get ahead in speed. Rotation may be disrupted )

29% Attack Aura in all battles

Increases allies' Attack in all battles by 29%
Jintoro
Suitable Artifacts

Ferocity

Cruelty

Ruthlessness

Deadliness

Jintoro is a legendary Attack hero of the blue Magic affinity from the new Shadowkin faction. A true samurai who can constantly fill his own Turn Meter and deal massive damage to the enemy. He fits perfectly in the Arena and against the Clan Boss.

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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