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Eolfrig
Epic Banner Lords Spirit Support

Eolfrig — guide

Telerian League
VerdictVault (fusion fodder)
3/5
Speed100HP16185Defense991Attack1233
Clan Boss4
Hydra3
Chimera3
Arena4
Dungeons2
Hard dungeons2
Doom Tower2
Faction Wars3.5
Food
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Eolfrig

In short

Eolfrig is an Epic Banner Lords Support with a Speed aura. His main selling point is his A3: 50% Increase ATK plus a 15% Turn Meter fill for the whole team, backed by a passive that strips all Decrease ATK debuffs from your team at the start of his turn. Build him for Speed and Accuracy — but he is not a priority project: the site verdict is vault (fusion), i.e. food.

Strengths

  • A3 is instant setup for Arena and Clan Boss: 50% Increase ATK for 2 turns and +15% Turn Meter to every ally in one press.
  • A2 hits all enemies, steals a random buff from each target at up to 100% chance and puts 15% Continuous Heal on your team for 2 turns — utility and healing in one slot.
  • Passive removes all Decrease ATK debuffs from the team at the start of his turn — nice against debuff-heavy Clan Boss setups.
  • 15% Speed aura in all battles, so you never have to shop for a content-specific aura.
  • A1 lands 50% Decrease ATK for 2 turns (up to 40% chance) — a usable Clan Boss tool.

Weaknesses

  • 100 base Speed — he is slow. Without Speed gear and booked cooldowns the team ramp-up never happens in time.
  • Damage is symbolic: 3.7×ATK on A1 and 3.2×ATK on A2 off 1 233 ATK, so he is never your damage dealer.
  • Fragile: 16 185 HP and 991 DEF, easy to one-shot by AoE.
  • No shields, no cleanse beyond Decrease ATK removal — he is a pure buffer and does not cover slots that need protection or revival.

Where to use

Best in Arena (4/5): Increase ATK plus Turn Meter fill for speed comps. On Clan Boss (4/5) he contributes a Speed aura, Decrease ATK from A1 and a team attack buff. In Faction Wars (3.5/5) he covers Banner Lords support. Hydra and Chimera (3/5) are situational; Dungeons, Hard mode and Doom Tower (2/5) are weak — those want shields, control and damage, not clean buffs.

Stats and gear

Priority: Speed → Accuracy → survivability. Rough targets: SPD 220–250+, ACC 200–250 (the buff steal and Decrease ATK must land on resistant targets), HP 40–50k, DEF 2 500+, Resistance with leftovers. Skip C.RATE and C.DMG entirely — he has no damage.

Sets: Speed, Divine Speed and Perception as the base to cycle A3 faster. Relentless if you want extra turns and passive procs. Untouchable and Stoneskin for Arena so he survives to his first turn. Relics worth a look: Journal of Necrotos and Orb of Transfixion.

Masteries and blessings

Trees: Support + Defense, the standard buffer layout. From the list take Invigorated and Targetfinder first (Accuracy for A2 and A1). For Arena go deeper into Support; for PvE finish survivability in Defense.

Blessings: Commanding Presence as the default for Arena and team support; Phantom touch if you want a bit of extra damage; Heavencast situationally.

Tombs

Book the A3 first: two cooldown levels take it from 6 to 4 turns, and that buff is the whole reason to bring him. Then A2 (steal chance up to 100% and −1 cooldown on the last level). A1 last — it only adds +10% Decrease ATK chance.

Verdict

A narrow but tidy buffer for Arena and Clan Boss. Per the site verdict: vault (fusion) — food. Only worth building if you have nothing else for a speed Arena team or Banner Lords Faction Wars support.

Build

Artifact sets
SpeedRelentlessDivine SpeedPerceptionUntouchableStoneskin
Key masteries
InvigoratedTargetfinder
Blessings
Phantom touchCommanding PresenceHeavencast
Relics
Journal of NecrotosOrb of Transfixion

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Subjugation

Attacks an enemy. Has a 20% (40%) chance of placing a 50% Decrease ATK debuff for 2 turns.
Damage based on [ATK] = 3.7 × [ATK]
Decrease ATK 50%
Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Debuff chance: +10%
Lvl 5 Debuff chance: +10%

Morale

Attacks all enemies. Has a 75% (100%) chance of stealing a random buff from each target. Places a 15% Continuous Heal buff on the team for 2 turns.
Damage based on [ATK] = 3.2 × [ATK] AoE
Steal Buffs
Continuous Heal 15%
Cooldown: 4 Turns
Lvl 2 Damage +10%
Lvl 3 Damage +10%
Lvl 4 Steal chance: +10%
Lvl 5 Steal chance: +15%
Lvl 6 Cooldown -1

Fierce Onslaught

Fills the Turn Meters of all team members by 15% and applies a 50% Increase ATK buff to them for 2 turns.
Fills allies' Turn Meters
50% Increase ATK
Cooldown: 6
Lvl 2 Cooldown -1
Lvl 3 Cooldown -1

Long-Lasting (Passive)

At the start of this Champion's turn, removes all Decrease ATK debuffs from all allies.
Removes debuffs
Aura of SPD in all battles by 15%.
Aura of SPD in all battles by 15%.
Increases the SPD of Force allies in all battles by 15%.

PVE Masteries = Elhain: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

General PVE


Clan Boss (Killable)


PVP Masteries = Elhain: Arena masteries (1v1, 3v3)

Amplifier


Gifts

Aura lead
Commanding Presence


Early game
Celestial Vault


Damage Dealer
Phantom Touch


Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Events and fusionsstay tuned

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