
Endalia — guide
Guide: Endalia
In short
Endalia is an Epic High Elves champion with the HP role and Magic affinity. Her kit is built around Provoke on the default skill, an AoE 50% Decrease ATK and a counterattack against enemies already carrying that debuff. She shines in Hydra and Faction Wars, so only invest in her for those areas.
Strengths
- Accuracy aura of +40 in all battles — a passive gift to the whole team wherever debuffs must land: Hydra, Doom Tower, Arena.
- Disarm is an AoE 50% Decrease ATK for 2 turns at a 100% chance once booked — one of the most valuable debuffs against Hydra.
- Golden Flash applies Provoke for 1 turn (25% base, 50% booked), giving her a targeted control tool.
- The passive, Cheap Shot, counterattacks with her default skill when hit by an enemy under Decrease ATK — she punishes exactly the targets she debuffs herself.
- All her damage scales off HP (0.22 × HP), so a tanky build still contributes damage.
Weaknesses
- Low base Speed (100) and Defense (749): without gear and support she folds fast.
- Painful cooldowns — Disarm sits at 5 turns and only drops to 3 with tomes.
- Provoke lasts a single turn and is chance-based, so she is unreliable as your only control.
- Outside Hydra her ratings are modest (Dungeons, Doom Tower, Hard all 2.0) and she brings no heal, shield or cleanse.
Where to use
Hydra first (4.0): the AoE Decrease ATK plus Provoke genuinely cut incoming damage. Next, Faction Wars (2.5) as a working debuffer-tank for High Elves, and Clan Boss (3.0) where she keeps Decrease ATK up. Arena (2.5) only as a niche provoker. Dungeons, Doom Tower, Hard mode and Chimera (2.0) are not her fight.
Stats and gear
Priority: HP → Speed → Accuracy. Rough targets: 60–80k+ HP, 200–240 Speed, 200–250 Accuracy (300+ for Hydra and high Doom Tower floors). Crit Rate and Crit Damage are irrelevant; Resistance is a bonus. Sets: Speed, Perception, Life/Immortal — and Perception again if you are short on Accuracy.
Masteries and blessings
For PvE use the Hydra Provoker and Standard PvE builds (Dungeons, Clan Boss, Doom Tower, Faction Wars); for PvP the Provoker, Gifts, Late Game, Cruelty and Debuffer builds. The key picks are counterattack masteries (they stack with her passive) plus Accuracy and survivability. Blessings: Indomitable Spirit as a survival safety net, Cruelty when you want a pure Hydra debuffer.
Tomes
Book Disarm first: take the debuff chance to 100%, then the cooldown reduction (5 → 3 turns). Only after that push Golden Flash to a 50% Provoke. Tomes into the passive come last.
Verdict
A narrow but honest specialist for Hydra and Faction Wars. The site author's call is blunt: vault her — outside fusion and Faction Wars she is not worth serious investment.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Golden Flash
Attacks an enemy. Has a 25% (50%) chance of placing a [Provoke] debuff for 1 turn.
Damage based on [HP] = 0.22 × [HP]
Provoke
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Disarm
Attacks all enemies. Has a 75% (100%) chance of placing a 50% Decrease ATK debuff for 2 turns.
Damage based on [HP] = 0.22 × [HP] AoE
50% Decrease ATK
Cooldown: 5 turns
Lvl 2: Debuff chance +5%
Lvl 3: Damage +10%
Lvl 4: Debuff chance +10%
Lvl 5: Debuff chance +10%
Lvl 6: Cooldown -1
Lvl 7: Cooldown -1
Sneak Attack (Passive)
Counterattacks with the default skill when hit by an enemy under a Decrease ATK debuff.
Level 2: Cooldown -1
Level 3: Cooldown -1
Level 4: Cooldown -1
Aura of Accuracy in all battles 40
Increases allies' ACC in all battles by 40.
PVE Masteries = Endalia: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars
Hydra Provoker
Standard PVE

PVP Masteries = Endalia: masteries for Arena (1v1, 3v3)
Provocateur

Gifts
Late game
Brutality

Debuffer
Indomitable Spirit

Where to get
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Question — answer
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