Home Hero Catalog Emic Trunkheart
Emic Trunkheart
Legendary Sylvan Watchers Void HP

Emic Trunkheart — guide

Nyresan Union
VerdictLevel up
4/5
Speed105HP23130Defense1189Attack848
Clan Boss5
Hydra4
Chimera3.5
Arena4.5
Dungeons3
Hard dungeons2
Doom Tower3
Faction Wars4.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Emic Trunkheart

In short

Emic Trunkheart is a Legendary support from the Sylvan Watchers with the HP role. His kit is built around team-wide [Shield] buffs scaling off MAX HP, an [Unkillable] buff for the whole team and cooldown reduction for allies — in Clan Boss and Arena he is one of the most valuable supports around. Build priority is HP and SPD; crit and ACC are wasted on him.

Strengths

  • Vinequake puts a [Shield] equal to 30% of his MAX HP on all allies — at 80–100k HP that is tens of thousands of damage absorbed every cycle.
  • Trunkheart's Sanctuary grants [Unkillable] to the whole team for 2 turns, plus [Taunt] and a [Shield] on himself — it carries the deadliest boss phases and Arena trades.
  • The same Vinequake reduces the cooldown of all ally skills by 1 turn, speeding up the entire team's rotation.
  • Entanglement: while shielded, 50% chance to add 2 turns of cooldown to a random skill of the attacker, and any ally dropping below 20% HP deals 20% more damage.
  • His basic attack inflates [Shield] values by 25% (capped at +10,000 HP), so shields hold longer in long fights.

Weaknesses

  • Almost no damage — a pure support who will never kill anything himself.
  • No cleanse, no healing, no control: [Block Active Skills] or a [Taunt] on him hurts the whole team.
  • Long cooldowns (4 and 6 turns) — without books and speed the rotation falls apart.
  • Weak in dungeons and Hard mode, where raw damage matters more than survivability.

Where to use

Best in Clan Boss (5/5) and across all Arenas — Classic, Live and Tag Team (4.5). Then Hydra (4.0), Faction Wars (4.5) and Chimera (3.5). Doom Tower and dungeons are situational (3.0), and Hard mode is his worst spot (2.0). Listed spots: Clan Boss, Borgoth, Iron Twins, every Arena mode.

Stats and gear

Priority: HP → SPD → DEF/RES. Rough targets: 80–100k+ HP, 220–260 SPD (lower is fine in Clan Boss with a speed booster), 2000+ DEF and 200+ RES for Arena. ACC, C.RATE and C.DMG are not needed — none of his skills place debuffs. Sets: Life, Divine Life, Protection, Regeneration, Retaliation, Reflex, Cursed.

Masteries and blessings

Trees: Defense + Support. Key masteries: Damage Mitigation, Bolstered Defense, Blessed Heal, Invigorated, Gathering Momentum, Heal 'N' Go, Buff Depletion. Blessings: Brimstone as the default pick, Ward of the Fallen or Lightning Cage as alternatives. Relics: Wand of Submission, Volcardiac Heart, Perched Shadow.

Tombs

Book Vinequake first — it is his workhorse (team shield plus cooldown reduction) and needs to come up as often as possible. Second comes Trunkheart's Sanctuary so [Unkillable] is ready for every dangerous phase. His A1 and passive come last.

Verdict

A top-tier support for Clan Boss and Arena: HP-scaled shields, team-wide [Unkillable] and faster rotations for everyone. Stack HP and speed on him and he will carry almost any composition.

Build

Artifact sets
LifeRetaliationReflexCursedRegenerationDivine LifeProtection
Key masteries
Blessed HealInvigoratedGathering MomentumDamage MitigationHeal 'N' GoBuff DepletionBolstered Defense
Blessings
BrimstoneWard of the fallenLightning cage
Relics
Wand of SubmissionVolcardiac HeartPerched Shadow
Best in
Classic ArenaTag Team ArenaBorgothClan BossIron TwinsLive Arena

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Emic Trunkheart is a Legendary champion in RAID: Shadow Legends from the Sylvan Watchers faction. Role: HP, affinity: Void.

Skills

SkillDescriptionBook upgrades

Earthroot Tendril

Attacks 1 enemy. Increases the value of all Shield buffs on this Champion by 25%. Also increases the value of any Shield buffs on the ally with the lowest HP by 25%. The increased value of the Shield buffs cannot exceed 10,000 HP.Level 1: Damage +5%
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%

Vinequake

Cooldown: 4 turns

Attacks all enemies. Places a Shield buff on all allies equal to 30% of this Champion's MAX HP for 2 turns. Decreases the cooldown of all ally skills, except this Champion’s, by 1 turn.Level 1: Damage +10%
Level 2: Damage +10%
Level 3: Cooldown -1

Trunkheart's Sanctuary

Cooldown: 6 turns

Places an Unkillable buff on all allies for 2 turns. Also places a Taunt buff and a Shield buff on this Champion for 2 turns. The value of the Shield is equal to 30% of this Champion’s MAX HP.Level 1: Cooldown -1
Level 2: Cooldown -1

Entanglement [P]

When attacked while under a Shield buff, has a 50% chance of increasing the cooldown of a random skill on the attacker by 2 turns. Occurs once per attack. Whenever an ally’s HP drops below 20%, increases the damage dealt by that ally by 20%.Level 1: Buff/Debuff Chance +10%
Level 2: Buff/Debuff Chance +15%

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Void Shardonly Void affinity champions
Events and fusionsstay tuned

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