
Ezio Auditore — guide
Guide: Ezio Auditore
In short
Ezio Auditore is a Legendary Spirit Attack champion from the Sacred Order, built for Arena and Faction Wars: he steals every buff, ignores 35% DEF along with Shields and Strengthen, spreads Decrease DEF and poisons, and his passive hands him Veil plus a chance to nullify a big hit. Build him as a nuker first — speed, crit and accuracy decide everything.
Strengths
- His third skill steals all buffs from the target and ignores 35% DEF, Shields and Strengthen — a clean answer to shield and buff teams in Arena.
- The first skill lands Decrease DEF 60% for 2 turns, and it cannot be blocked while he is Veiled.
- The second skill hits all enemies at 4x ATK with two 5% poisons and 25% Poison Sensitivity, instantly triggers poisons on enemies carrying 4+ debuffs, and turns into two Bombs at 6x ATK against Stoneskin.
- Synchronization: Dense Veil for 2 turns at the start of every round, 35% chance to reduce a hit above 50% of his max HP to 0, and 35% counterattack chance when struck.
- Ratings: Arena 4.5, Faction Wars 4.5, Clan Boss 4.0, Chimera 4.0, Dungeons 4.0.
Weaknesses
- 99 base SPD — he is slow and gets killed before his first turn without speed support and gear.
- Damage is single-target on the first and third skills; only one AoE, so no true cleave.
- The poison and bomb theme is niche — little value in Hydra (3.0) and Hard (3.0).
- 1013 DEF makes him squishy, and losing the Veil costs him both unblockable debuffs and part of his defensive procs.
Where to use
Arena offense (4.5) comes first — buff stealing and shield breaking. Then Faction Wars (4.5), where he is the main damage dealer for the Sacred Order. In Clan Boss (4.0), Chimera (4.0) and Dungeons (4.0) he works as a poison DPS with Decrease DEF. Doom Tower (3.5) is average, and Hydra and Hard (3.0) are his weak spots — don't force him there.
Stats and gear
Priority order: 100% C.RATE → 200%+ C.DMG → 4000-5000+ ATK → 200+ SPD (220-250 in Arena or paired with a turn-meter booster) → 200-250 ACC for Arena and 300+ for Clan Boss and Doom Tower. Fill HP and RES with whatever is left so he survives the opening volley. Sets: Savage, Merciless, Lethal and Cruel for damage, Perception if you are short on ACC, Stoneskin as the Arena pick against control.
Masteries and blessings
Main tree is Attack: Boss Slayer, Explosive Power, Pierce Defenses, Pouncing Strike; take Caught Unaware from the second tree. Blessings: Lethal Dose for the poison angle, Brimstone for bosses, Nature's Wrath in Arena. Relics: Irethi Coronet, Wand of Submission, Preserved Aberration, Arachnelixir, Sporeburst Rod.
Tomes
Book the second skill first: level 6 cuts the cooldown and levels 4-5 push the debuff chance to 100% — it is his only AoE and his main source of area damage. Then the third skill to level 4 for the cooldown, so he steals buffs more often in Arena. The first skill comes last, purely for the Decrease DEF chance.
Verdict
A solid Arena nuker with buff steal and built-in protection against one-shots, but he needs speed and good gear — and Hydra or Hard is simply not his fight.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Ezio Auditore is a Legendary champion in RAID: Shadow Legends from the The Sacred Order faction (Telerian League), role — Attack, affinity — Spirit.
Skills
| Skill | Description | Level Upgrades |
Swift Eagle | Attacks an enemy. Has a 75% (100%) chance of placing a 60% Decrease DEF debuff for 2 turns. If this Champion is under a Veil or Perfect Veil buff, the debuff cannot be resisted. Damage based on [ATK] = 4 × [ATK] Effects: 60% Decrease DEF | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Debuff chance: +10% Lvl 5 Debuff chance: +15% |
Da Vinci's Design Cooldown: 4 turns | Attacks all enemies. Has a 75% (100%) chance of placing two 5% Poison debuffs and a 25% Poison Sensitivity debuff on all enemies for 2 turns. If this hero is under a Veil or Perfect Veil buff, these debuffs cannot be resisted. Instantly activates all Poison debuffs on enemies under 4 or more debuffs. If any enemy has a Stoneskin buff, instead has a 75% (100%) chance of placing two Bombs that detonate after 2 turns. If this hero is under a Veil or Perfect Veil buff, these debuffs cannot be resisted. If all enemies are under a Stoneskin buff, decreases the Bombs' detonation time by 1 turn. Damage based on [ATK] = 4 × [ATK] AoE, and Bombs 6 × [ATK] Effects: Activates poison, Bomb, Poison Sensitivity, 5% Poison | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Debuff chance: +10% Lvl 5 Debuff chance: +15% Lvl 6 Cooldown -1 |
Hidden Weapon Cooldown: 4 turns | Attacks an enemy. Before attacking, steals all buffs from the target. If under a Veil or Dense Veil buff, this effect cannot be resisted. Ignores 35% of the enemy's DEF, as well as Shield and Strengthen. Damage based on [ATK] = 5 × [ATK] Effects: Ignores Shield, Ignores Defense, Steals buffs | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Cooldown -1 |
Everything is Permitted [P] | When the enemy's HP drops below 25% due to damage from one of the assassins, the enemy receives additional damage proportional to that hero's Attack. This bonus damage ignores 100% of the target's Defense and cannot be critical. Damage based on [ATK] = 2 × [ATK] Effects: Ignores DEF | |
Synchronization [P] | At the start of each round, places a Veil buff on itself for 2 turns. Before taking damage that exceeds 50% of its own MAX HP, has a 35% chance to reduce that damage to 0. When hit, has a 35% chance to counterattack. Effects: Thick Veil |
Where to get
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