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April O’Neil - Guide, Masteries, GearLegendary

April O’Neil — guide

Legendary The Sacred OrderAlly: Telerian LeagueRole: Support Element: Magic
Speed108
HP19320
Defense1244
Attack1046
Author: RAID GURU Editorial Updated: 21.10.2026 Reading: ~2 min 0 reviews

Build

Artifact sets
SpeedPerceptionPinpointFeral
Key masteries
InvigoratedNimblemissExpeditious ExploitationGathering MomentumPuppetmasterSlow The EnemyTorpidity
Blessings
BrimstoneTemporal chainsIntimidating presence
Relics
Wand of SubmissionPerched ShadowMind of Marquat

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Guide and skills

April O'Neil is a Legendary Champion in RAID: Shadow Legends from the The Sacred Order faction (Telerian League), role — Support, affinity — Magic.

Skills

SkillDescriptionLevel Upgrades

Exclusive

Attacks an enemy. Has a 50% chance of placing a Stun, Freeze, Sleep, Provoke, Fear, True Fear, or Frostbite debuff on the target for 1 turn. Places a Veil buff on this Champion for 2 turns.
Damage based on [ATK] = 4 × [ATK]

Effects: Veil, Freeze, True Fear, Stun, Frostbite, Provoke, Sleep, Fear

Lvl 2 Damage +10%
Lvl 3 Damage +10%
Lvl 4 Debuff chance: +10%
Lvl 5 Debuff chance: +15%

Sensation

Cooldown: 4 turns

Attacks an enemy. Has a 75% (100%) chance of stealing all buffs from the target. Also has a 75% (100%) chance of stealing 100% of the target's current Turn Meter. Then has a 75% (100%) chance of placing a Disarm and a Seal debuff for 2 turns.
Passive Effect Has a 25% (50%) chance of activating the "Exclusive" skill on an enemy who receives an extra or instant turn. If there are multiple Champions with this skill on the team, it only triggers on one of them.
Damage based on [ATK] = 5.5 × [ATK]

Effects: Steals Turn Meter, Steals buffs, Disarm, Seal

Lvl 2 Damage +10%
Lvl 3 Damage +10%
Lvl 4 Debuff chance: +10%
Lvl 5 Debuff chance: +15%
Lvl 6 Cooldown -1

Scene of the Crime

Cooldown: 5 turns

Places a 50% Increase ACC buff on the team for 2 turns.
Reduces the Turn Meters of all enemies by 20%.
Gets an extra turn.

Effects: 50% Increase ACC buff, Decreases Turn Meter

Lvl 2 Cooldown -1

Reporter [P]

Cooldown: 3 turns

Passive effect: Decreases enemies' Turn Meter by 10% each time an enemy skill is activated, they attack together with allies, they get an extra or instant turn, when their skill cooldowns are reduced, Shield strength is increased, decreased HP is restored, they swap HP themselves or with allies, uses Evade on an effect or skill, their Turn Meter is equalized, and also if their HP is equalized by a skill. Available once per skill. If multiple Heroes with this skill are on the team, it only triggers for one.
Active effect: Decreases all enemies' Turn Meter by 25% each time they remove a debuff, transfer it, or reduce its duration to 0. If multiple Heroes with this skill are on the team, it only triggers for one.

Effects: Decrease Turn Meter, Evade

Lvl 2 Cooldown -1
AuraIncreases Ally SPD in Arena battles by 28%.

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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Video - Guide