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Arachoa Moonspinner
Mythical Dark Elves Force Support

Arachoa Moonspinner — guide

The Corrupted
VerdictLevel up
4/5
Speed110HP22635Defense1465Attack881
Clan Boss2.5
Hydra3
Chimera3.5
Arena4.5
Dungeons4
Hard dungeons3
Doom Tower3.5
Faction Wars5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Arachoa Moonspinner

In short

Arachoa Moonspinner is a Mythical Dark Elf Support built around Turn Meter control, buff stripping and Block Active Skills. She shines hardest in Arena (4.5/5) and Faction Wars (5/5), with dungeons as a solid 4/5. Build priority is simple: Speed first, then ACC — without accuracy her debuffs simply do not land.

Strengths

  • Moon-Spider Maw drops every enemy's Turn Meter by 50%, or by a full 100% when used on an Extra or Instant Turn, then applies True Fear for 1 turn (2 turns on bosses and on enemies whose Turn Meter was fully decreased).
  • Metamorph grants an Extra Turn right after transforming — that turn is best spent on the empowered version of her second skill.
  • Dark Trance strips all buffs from all enemies and places 60% Decrease DEF plus Block Active Skills for 2 turns; with 8+ debuffs placed it hands her another Extra Turn.
  • Spiderscuttle snowballs her own Speed: +4 per debuff placed (and +2 per resisted attempt) up to +100, so by mid-fight she is cycling very fast.
  • 5/5 in Faction Wars — one of the best carries the Dark Elves have.

Weaknesses

  • No healing, shields or revive: as a pure controller she does nothing to keep the team alive.
  • Long cooldowns — 4 and 5 turns — make her rotation clunky before books.
  • Everything depends on ACC; against high Resistance in Arena and Doom Tower her kit falls apart.
  • Poor on Clan Boss (2.5/5): no poison, HP burn or damage, and Turn Meter control does little to a boss.
  • Force affinity — noticeably weaker against Spirit enemies.

Where to use

Arena (4.5) is her home: strip buffs, block active skills and cut Turn Meter, and most attacking setups fall apart. Next is Faction Wars (5.0), where she is the carry. Dungeons (4.0) are comfortable, especially waves that hide behind buffs. Doom Tower (3.5) and Chimera (3.5) want her as a control piece next to real damage. Hydra (3.0) and Hard mode (3.0) are situational — those fights reward survivability and damage. Skip Clan Boss (2.5).

Stats and gear

Speed and Accuracy, everything else second. Targets: ACC 250–350+ (upper end for Arena and Doom Tower), SPD 220–280+, and in Arena enough to move before the enemy support. Dump the rest into HP% and DEF% — 22,635 HP with 1,465 DEF is thin, so prop her up. Ignore C.RATE and C.DMG entirely. Sets: Speed, Perception, Accuracy; Reflex is a fine option if cooldowns feel slow. The author's relic picks are The Cat's Gaze, Wand of Submission and Chronocube — but fix ACC and SPD on gear first.

Masteries and blessings

The listed build is a hybrid: Pierce Defenses, Invigorated, Skill Adept, Gathering Momentum, Puppetmaster, Patient Refuge, Bolstered Defense, Boss Slayer. Skill Adept and Puppetmaster are the ones that matter — they support her long cooldowns and team utility — while Bolstered Defense and Patient Refuge patch up her soft DEF. Boss Slayer and Pierce Defenses are versatility picks; for a pure Arena build you can drop them into the Support tree. No blessings are listed for her, so take whatever gives ACC/SPD or keeps your support alive.

Tombs

Book Dark Trance first: cutting the 5-turn cooldown fixes her biggest problem, because buff stripping and Block Active Skills start coming around far more often. Then Moon-Spider Maw, so the empowered Turn Meter hit and True Fear are available every rotation. Metamorph gets books last, if any are left.

Verdict

A genuinely strong Arena and Faction Wars controller that asks for ACC and books and pays you back by taking away the enemy's buffs, turns and buttons. Do not expect miracles on Clan Boss or Hydra.

Build

Key masteries
Pierce DefensesInvigoratedSkill AdeptGathering MomentumPuppetmasterPatient RefugeBolstered DefenseBoss Slayer
Relics
The Cat's GazeWand of SubmissionChronocube

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Arachoa Moonspinner is a Mythical champion in RAID: Shadow Legends from the Dark Elves faction. Role: Support, affinity: Force.

Skills

SkillDescriptionBook upgrades

Mesmeric Fangs

Attacks 1 enemy 2 times. Each hit decreases the target’s Turn Meter by 5%. Each hit decreases the target’s Turn Meter by an additional 5% if the target is under any debuffs placed by this Champion.Level 1: Damage +10%
Level 2: Ignore RES +20%

Moon-Spider Maw

Cooldown: 4 turns

Attacks all enemies. Decreases the Turn Meters of all enemies by 50%. Decreases the Turn Meters of all enemies by 100% instead if this skill is used on an Extra Turn or Instant Turn. Places a True Fear debuff for 1 turn. Places a True Fear debuff for 2 turns instead against enemies whose Turn Meter is fully decreased by this skill and Bosses.Level 1: Ignore RES +20%
Level 2: Cooldown -1

Dark Trance

Cooldown: 5 turns

Removes all buffs from all enemies. Places a 60% Decrease DEF debuff and a Block Active Skills debuff on all enemies for 2 turns. Grants an Extra Turn if 8 or more debuffs were placed by this skill.Level 1: Ignore RES +20%
Level 2: Cooldown -1

Metamorph

Cooldown: 4 turns

Transforms this Champion into their Alternate Form. Then grants an Extra Turn.

Spiderscuttle [P]

Increases this Champion’s SPD by 4 for each debuff placed by this Champion and by 2 for each debuff resisted when this Champion attempts to place debuffs (stacks up to 100). Only counts debuffs placed by this Champion’s skills.

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