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Fanatic
Rare Shadowkin Void Support

Fanatic — guide

VerdictFodder
2/5
Speed97HP14865Defense1024Attack1013
Clan Boss3
Hydra1
Chimera1.5
Arena0.5
Dungeons2
Hard dungeons1
Doom Tower2
Faction Wars3
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Fanatic

In short

Fanatic is a Rare Support from Knights Revenant with Void affinity. His one real selling point is Rallying Cry: 50% Attack Up for the whole team plus one random debuff removed from every ally. The author's verdict is blunt — food. Build him only if you need a body for Faction Wars; anything else is wasted investment.

Strengths

  • Rallying Cry gives the team 50% Attack Up for 2 turns and cleanses one random debuff from each ally, and a single book level already cuts its cooldown.
  • Demon Hunt upgrades to 60% Decrease DEF instead of 30% when the target already carries 2 or more debuffs — a real boss debuff.
  • Curse Burden dumps 2 of his own random debuffs onto the enemy at 75%, reaching 100% with books.
  • Void affinity means no weak hits, so he slots into any team.
  • In Faction Wars he covers two jobs at once: buffer and cleanser.

Weaknesses

  • Weak base: 97 SPD, low HP and DEF, and all his damage scales off ATK — he will not hit anything.
  • Both debuffs are chance-based and unreliable without tomes.
  • Ratings of 0.5 in Arena, 1.0 in Hydra and 1.0 on Hard mode — he is a wasted slot there.
  • Rallying Cry's 5-turn cooldown means he cannot keep Attack Up up permanently.

Where to use

Best home is Faction Wars (3.0), where his cleanse and Attack Up actually matter. In Clan Boss (3.0) he works as a cheap attack buffer and Decrease DEF source, but only at an early stage. Dungeons and Doom Tower (2.0) are tolerable, Chimera (1.5) is poor, and Arena (0.5) or Hydra (1.0) are a hard no.

Stats and gear

Priority: Speed first, then Accuracy, then survivability. Rough targets — SPD 190–220+, ACC 200–250 (higher for late dungeons and Clan Boss), the rest into HP and DEF, ignore C.RATE and C.DMG entirely. Use Speed, Perception and Accuracy sets; the author's build lists no sets, so default to these.

Masteries and blessings

Trees: Support and Accuracy. Key picks are Invigorated and Targetfinder for accuracy. From the relic list the author uses Orb of Transfixion. No blessing is listed in the build, and it is not worth spending one on a Rare food champion.

Tomes

Book Rallying Cry first: it has a single level and immediately gives −1 cooldown, the cheapest power spike he has. Then Curse Burden to push the transfer chance to 100%, and only after that Demon Hunt.

Verdict

A narrow Faction Wars and very early Clan Boss pick; past that he is not worth a single resource — the author's call of food is correct.

Build

Key masteries
InvigoratedTargetfinder
Relics
Orb of Transfixion

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Demon Hunt

Attacks an enemy. Has a 30% chance of placing a 30% Decrease DEF debuff for 2 turns. If the target has 2 or more debuffs, instead has a 30% chance of placing a 60% Decrease DEF debuff.

Damage based on [ATK] = 4 × [ATK]

Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Debuff Chance: +5%
Lvl 5 Debuff Chance: +5%

Burden of the Curse

Attacks the enemy. Has a 75% chance of transferring 2 of the caster's random debuffs to the target.

Damage based on [ATK] = 5.5 × [ATK]

Turns: 4

Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Chance: +5%
Lvl 5 Chance: +5%
Lvl 6 Chance: +15% 
Lvl 7 Cooldown -1

Rallying Cry

Places a 50% Increase ATK buff on all allies for 2 turns and removes one random debuff from each ally.

Turns: 5

Lvl 2 Cooldown -1

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Void Shardonly Void affinity champions
Events and fusionsstay tuned

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