
Falmond Mournsword — guide
Guide: Falmond Mournsword
In short
Falmond Mournsword is a Legendary Attack champion from the Sacred Order with the Spirit affinity. He shines in Classic Arena and Live Arena: the AoE hit “In Lumaya’s Name” ignores part of enemy defence, while “Burning Valour” strips buffs and enables conditional control. Build him as a fast Arena damage dealer, not as a universal PvE carry.
Strengths
- In Lumaya’s Name hits all enemies, ignores 25% DEF on targets without buffs, and gains 5% damage per buff or debuff on each target — a real Arena nuke against buff-light teams.
- Burning Valour removes all buffs before hitting and adds 20% damage per removed buff. With one Sacred Order ally it steals buffs instead, and that cannot be reflected.
- With three Sacred Order allies, the attack spreads remaining damage on a kill and applies True Fear if the original target survives. Strong, but team-dependent.
- The first skill heals for 50% of damage dealt and can turn leftover healing into a shield — useful self-sustain.
- The passive reduces incoming damage by 10% per ally or enemy turn before his turn, and the aura gives +30% Attack in all battles.
Weaknesses
- Fragile base: 95 SPD, 1,045 DEF, 14,535 HP. Without speed and protection he can die before acting.
- His best faction effects need Sacred Order allies; outside Arena and Faction Wars the synergy drops.
- Dungeons, Doom Tower and Hard mode are rated only 3.0 — he is not a universal PvE progress champion.
- With three allies the “Sacred Order” hit cannot crit, so the ceiling is lower, and True Fear only happens if the original target survives.
Where to use
Start with Classic Arena, Tag Team Arena and Live Arena (5.0): his AoE and buff removal are strongest there. Faction Wars (5.0) is also excellent thanks to faction bonuses. In Clan Boss and Hydra (4.0) he can work as a damage dealer with self-healing and buff stripping, but he is not top meta. Chimera (3.5), dungeons, Hard mode and Doom Tower (3.0) are weaker areas — use him only for a specific job.
Stats and gear
Priority: SPD → ATK → C.RATE → C.DMG, then HP/DEF for survival. Arena targets: 180–220+ SPD, 4,000–5,000 ATK, 70–100% C.RATE, 200%+ C.DMG. ACC is not a main priority because his key control is conditional. Recommended sets from the list: Savage, Cruel and Lethal for damage; Stoneskin if he is focused; Merciless with good pieces. Gloves: C.RATE or ATK%; chest: ATK%; boots: SPD.
Masteries and blessings
Go for the Attack tree and add survival/support. Key masteries from the list: In For The Kill, Pierce Defenses, Piercing Strike, plus Invigorated, Gathering Momentum, Parting Gift and Damage Mitigation. Blessings: Phantom Touch for direct damage or Crushing Rend against thick targets. Recommended relic: Touch of Thralldom.
Tombs
Following the skill logic, book In Lumaya’s Name first — it is your main Arena AoE damage. Then book Burning Valour for the -1 turn cooldown at level 4. Finish Mournsword last, as it only adds damage.
Verdict
Falmond Mournsword is a strong Arena nuker and Faction Wars fighter, especially with Sacred Order allies. As a universal dungeon or Doom Tower pick he is average, so build him for PvP rather than “everything at once”.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Falmond the Trickster — a Legendary champion in RAID: Shadow Legends from The Sacred Order faction (Telerian League), role — Attack, affinity — Spirit.
Skills
| Skill | Description | Level Upgrades |
Triple Threat | Attacks an enemy. Heals by 50% of the damage dealt. If there is any leftover healing, places a Shield on this Champion equal to the leftover healing for 2 turns. * If the target is from The Corrupted faction, this skill is replaced with Blazing Bravery for the attack. Damage based on [ATK] = 3.5 × [ATK] Effects: Heals self, Shield | Lvl 2 Damage +5% Lvl 3 Damage +10% Lvl 4 Damage +10% |
In the Name of Lumaya Cooldown: 3 turns | Attacks all enemies. Increases damage dealt by 5% for each buff and debuff on the target. Ignores 25% of the target's DEF if they have no buffs. Damage based on [ATK] = 3.7 × [ATK] AoE Effects: Ignores DEF | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Damage +10% |
Blazing Bravery Cooldown: 4 turns | Attacks an enemy. Before attacking, removes all buffs from the target. Damage increases by 20% for each buff removed. Damage based on [ATK] = 6×[ATK]+(0.2×[ATK]×Buffs Removed) The Sacred Order Ally 1 ally from the faction: Before attacking, steals all buffs from the target. This effect cannot be resisted. Damage increases by 20% for each buff stolen. 2 allies from the faction: Increases the damage dealt by this skill by 20% for each turn the ally or enemy takes before this Champion's turn. Resets at the end of the turn. 3 allies from the faction: If the target dies, the remaining damage is transferred to the other enemies. The attack cannot be critical. If the initial target survives, places a True Fear debuff on all enemies for 1 turn. Effects: True Fear, Removes buffs | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Cooldown -1 |
To the Last [P] | Decreases damage taken by 10% for each turn an ally or enemy takes before this Champion's turn. Resets at the end of the turn. The Sacred Order Alliance 1 ally from the faction: Fills the ally's Turn Meter by 2% for each debuff or buff they place. 2 allies from the faction: When an ally's HP drops below 50%, places a Revive on Death buff on them for 1 turn. 3 allies from the faction: All allies gain immunity to cooldown increase effects. Effects: Revive on Death | |
| Aura | Increases allies' Attack in all battles by 30% |
Where to get
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