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Falmond Mournsword - Guide, Masteries, GearLegendary

Falmond Mournsword — guide

Legendary The Sacred OrderAlly: Telerian LeagueRole: Attack Element: Spirit
Speed95
HP14535
Defense1045
Attack1564
Author: RAID GURU Editorial Updated: 21.10.2026 Reading: ~2 min 0 reviews

Build

Artifact sets
SavageCruelLethalStoneskinMerciless
Key masteries
In For The KillPierce DefensesInvigoratedGathering MomentumParting GiftDamage MitigationPiercing Strike
Blessings
Phantom touchCrushing rend
Relics
Touch of Thralldom
Best in
Classic ArenaTag Team ArenaBorgothClan BossHydraLive Arena

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Guide and skills

Falmond the Trickster — a Legendary champion in RAID: Shadow Legends from The Sacred Order faction (Telerian League), role — Attack, affinity — Spirit.

Skills

SkillDescriptionLevel Upgrades

Triple Threat

Attacks an enemy. Heals by 50% of the damage dealt. If there is any leftover healing, places a Shield on this Champion equal to the leftover healing for 2 turns.
* If the target is from The Corrupted faction, this skill is replaced with Blazing Bravery for the attack.
Damage based on [ATK] = 3.5 × [ATK]

Effects: Heals self, Shield

Lvl 2 Damage +5%
Lvl 3 Damage +10%
Lvl 4 Damage +10%

In the Name of Lumaya

Cooldown: 3 turns

Attacks all enemies. Increases damage dealt by 5% for each buff and debuff on the target. Ignores 25% of the target's DEF if they have no buffs.
Damage based on [ATK] = 3.7 × [ATK] AoE

Effects: Ignores DEF

Lvl 2 Damage +10%
Lvl 3 Damage +10%
Lvl 4 Damage +10%

Blazing Bravery

Cooldown: 4 turns

Attacks an enemy. Before attacking, removes all buffs from the target. Damage increases by 20% for each buff removed.
Damage based on [ATK] = 6×[ATK]+(0.2×[ATK]×Buffs Removed)
The Sacred Order Ally 1 ally from the faction:
Before attacking, steals all buffs from the target. This effect cannot be resisted. Damage increases by 20% for each buff stolen.
2 allies from the faction:
Increases the damage dealt by this skill by 20% for each turn the ally or enemy takes before this Champion's turn. Resets at the end of the turn.
3 allies from the faction:
If the target dies, the remaining damage is transferred to the other enemies. The attack cannot be critical. If the initial target survives, places a True Fear debuff on all enemies for 1 turn.

Effects: True Fear, Removes buffs

Lvl 2 Damage +10%
Lvl 3 Damage +10%
Lvl 4 Cooldown -1

To the Last [P]

Decreases damage taken by 10% for each turn an ally or enemy takes before this Champion's turn. Resets at the end of the turn.
The Sacred Order Alliance 1 ally from the faction:
Fills the ally's Turn Meter by 2% for each debuff or buff they place.
2 allies from the faction:
When an ally's HP drops below 50%, places a Revive on Death buff on them for 1 turn.
3 allies from the faction:
All allies gain immunity to cooldown increase effects.

Effects: Revive on Death

AuraIncreases allies' Attack in all battles by 30%

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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