
Gamuran — guide
Guide: Gamuran
In short
Gamuran is a Legendary Support from the Shadowkin with Spirit affinity. He rarely shines: mostly Faction Wars, with niche use in Arena and Chimera, while Clan Boss, Hydra and Doom Tower are dead ends. Build him for speed and survivability, but keep expectations low — the verdict is vault/fusion material.
Strengths
- Spiritualism revives a random ally with 30% HP and 30% Turn Meter every time an enemy dies — in wave content it triggers almost constantly.
- Tormentor of Moves works on both living and dead targets: on a dead enemy it places Block Revive and then hits all enemies for 20% of that target's MAX HP; on a living one it places True Fear for 2 turns (cannot be resisted) and heals the team for 20% of the target's MAX HP.
- The same skill ignores Shields and 100% of the target's DEF, so the damage goes through even against tanks.
- Bloody Marauder steals a random buff from every enemy at 80% and then spreads buffs onto your team.
- Ancient Interdict hits twice, each hit with a 30% chance to place Block Active Skills for 1 turn.
Weaknesses
- Damage scales off ATK (only 1,002 base) and HP, so he is utility, not a damage dealer.
- Base 109 SPD and no Speed buff or hard control anywhere in his kit.
- A3 sits on a 6-turn cooldown unbooked — painfully slow for content that punishes slow reactions.
- Ratings of 1.0 in Clan Boss, Hydra and Doom Tower: he simply has nothing to offer there.
Where to use
Best home is Faction Wars (3.5/5), where the revive passive and Block Revive solve ugly waves. Then Chimera (3.0) and Arena (3.0) as a secondary support. Dungeons and Hard mode (2.0) only if your roster is thin. Clan Boss, Hydra and Doom Tower (1.0) — skip.
Stats and gear
Priority: SPD → HP/DEF → ACC → RES.
- Speed 200+ so he actually gets to press A3.
- HP 60,000–70,000 and DEF 2,500+.
- Accuracy 200–250 for the buff steal and the Block Active Skills on A1.
- Resistance 150+ where possible so he isn't locked out.
Sets: Immunity + Perception. Immunity covers the opening control, Perception adds Speed and Accuracy.
Masteries and blessings
Defense and Support trees. Key picks: Damage Mitigation, Bolstered Defense, Necrodefense, Invigorated, Revival Blessing, Speedy Willpower, Expeditious Exploitation, Gathering Momentum. Relics: Demonic Effigy, Chrysalid of Rebirth, Perched Shadow — all aimed at staying alive and cheating death.
Tomes
Book A3 Tormentor of Moves first: the two cooldown books take it from 6 turns to 4 and finally make his kit function. Second priority is Spiritualism (-1 cooldown), third is Bloody Marauder (-1 cooldown).
Verdict
A strange champion with a very niche toolkit — the passive and A3 read well on paper, but the numbers and ratings pull him down. Level him for Faction Wars only, or just use him for the fusion.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Ancient Prohibition
Attacks an enemy 2 times.
Each hit has a 30% chance of placing a Block Active Skills debuff for 1 turn.
Damage based on [ATK]
Lvl 2 - Damage +5%
Lvl 3 - Buff/Debuff Chance +10%
Lvl 4 - Damage +10%
Lvl 5 - Buff/Debuff Chance +10%
Blood Reaver
Cooldown: 4
Attacks all enemies.
Has an 80% chance of stealing a random buff from each target.
After stealing, applies Buff Spread, transferring 1 random buff from this hero to all allies.
Damage based on [ATK]
Lvl.2 - Buff/Debuff Chance: +10%
Lvl.3 - Buff/Debuff Chance: +10%
Lvl.4 - Cooldown -1
Tormentor
Cooldown: 6
Can target both a living and a dead enemy.
If the target is dead, places a Block Revive on them, then attacks all enemies. Each enemy receives damage equal to 20% of the target's MAX HP. If the target is a boss's minion, the damage is equal to 20% of this Champion's MAX HP. The attack cannot be critical. Also, if the target has a Shield, ignores it and 100% of the target's DEF.
If the target is alive, places a True Fear on them for 2 turns and heals the team members by 20% of the target's MAX HP. If the target is a boss or a boss's minion, the heal is equal to 20% of this Champion's MAX HP. True Fear cannot be resisted.
Damage based on [HP]
Lvl.2 - Cooldown -1
Lvl.3 - Cooldown -1
Spiritism (Passive)
Turns: 2
Revives a random ally with 30% HP and 30% Turn Meter each time an enemy dies.
Lvl 2 - Cooldown -1
Where to get
Reviews
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Question — answer
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