
Giath the Truthshield — guide
Guide: Giath the Truthshield
In short
Giath the Truthshield is a Legendary Magic Defense champion whose entire kit runs on DEF — both his damage and his survivability. He shines in Hydra and Chimera, where his buff-extending AoE plus the passive crit-stat penalties on attackers genuinely cut incoming damage. Build him for DEF and Speed first.
Strengths
- +25% Ally DEF aura in all battles — value for free, no stats required.
- His A2 extends every team buff by 1 turn before hitting all enemies, and gains +5% damage per buff extended: perfect with any buff-heavy roster.
- His A3 gives the team 30% Reflect Damage plus a 50% Ally Shield on everyone but himself, while he takes 25% Strengthen and a 50% RES buff.
- The passive punishes attackers: hitting an ally under Reflect Damage places Crit Rate Down and Crit Damage Down for 2 turns, and it cannot be reflected.
- His A1 scales off DEF, ignores 50% of enemy DEF against targets under his own penalties, and gives him a 60% DEF buff.
Weaknesses
- No control at all — no stun, provoke, or Attack/DEF down.
- The AoE sits on a 5-turn cooldown (3 with books); between casts he is single-target only.
- All damage comes from DEF, so an ACC/Speed build noticeably drops his output.
- Weak in Doom Tower (2.5) and dungeons (3.0), where you want burst rather than a slow grind.
Where to use
Hydra first (4.5) — buff extension, Reflect Damage and crit-stat penalties are exactly what that fight wants. Then Chimera (4.0), Arena (4.0 — a stall defender thanks to shield plus reflect) and Faction Wars (4.0, where the DEF aura and bulk carry the run). Clan Boss (3.5): the aura and penalties help, his own damage does not. Dungeons and Hard mode (3.0) are okay, Doom Tower (2.5) is his weak spot.
Stats and gear
Priority: DEF% → Speed → ACC → HP%.
- DEF: as high as possible — it is both damage and survivability.
- Speed: around 200-250 so his A3 and A2 come back every 3 turns.
- ACC: 200-250+, otherwise the passive penalties will be resisted in Hydra.
- Crit Rate / Crit Damage: a bonus, not a build goal.
- Sets: Relentless (extra turns mean more A2/A3), Guardian or Protection for the pure support role, Savage, Cruel, Merciless or Slayer Rathalos if you want damage.
Masteries and blessings
Offense tree down to Pierce Defenses and Boss Slayer — your main damage gain for Hydra and Chimera. Spend the rest in Defense for survivability (or Support if ACC is short). Blessings: Crushing Rend for damage, Heavencast if you want the buff-support angle. Relics: Malefic Talon, Irethi Coronet, The Cat's Gaze.
Tombs
Books go into the A3 first: levels 3 and 5 each cut 1 turn, taking the cooldown from 5 to 3, so Reflect Damage and the shield are almost always up. Second priority is the A2, which gets the same cooldown cuts plus extra damage. A1 books are pure damage — save them for last.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Ghyat the Truthseeker is a Legendary Champion in RAID: Shadow Legends from the Knights Revenant (The Corrupted) faction, role — Defense, affinity — Magic.
Skills
| Skill | Description | Level Upgrades |
Spear of Revelation | Attacks an enemy. Deals an extra hit to enemies under a Decrease C.RATE or Decrease C.DMG debuff placed by this Champion. The extra hit always deals normal damage and ignores 50% of the target's DEF. Also places a 60% Increase DEF buff on this Champion for 2 turns. Damage based on [DEF] = 3.4 × [DEF] Effects: Increase DEF 60%, Ignores DEF | Lvl 2 Damage +5% Lvl 3 Damage +5% Lvl 4 Damage +5% Lvl 5 Damage +5% |
Knowledge of Truth Cooldown: 5 turns | Attacks all enemies. Before attacking, extends the duration of all team buffs by 1 turn. Increases the damage dealt by 5% for each buff whose duration was extended. Damage based on [DEF] = 3.7 × [DEF] AoE Effects: Extends buffs | Lvl 2 Damage +10% Lvl 3 Cooldown -1 Lvl 4 Damage +10% Lvl 5 Cooldown -1 |
Censorship Barrier Cooldown: 5 turns | Places a 30% Reflect Damage buff on the whole team for 2 turns and a 50% Ally Protection buff on the whole team except self for 2 turns. Also places a 25% Strengthen buff and a 50% Increase RES buff on self for 2 turns. Effects: 50% Increase RES, 30% Reflect Damage, 25% Strengthen, 50% Ally Protection | Lvl 2 Cooldown -1 Lvl 3 Cooldown -1 |
Dreadful Maw [P] | When an ally with Reflect Damage is hit, places a 30% Decrease C.RATE debuff and a 30% Decrease C.DMG debuff on the attacking enemy for 2 turns. * This effect cannot be reflected. Effects: 30% Decrease C.DMG, 35% Decrease C.RATE | |
| Aura | Increases Ally DEF in all battles by 25%. |
Where to get
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Question — answer
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