
Ginro the Stork — guide
Guide: Ginro the Stork
In short
Ginro the Stork is a Legendary Spirit-affinity... no — a Legendary tank whose entire damage scales off Defense. He does his best work as a controller in the Arena and in Faction Wars, and is a hard skip almost everywhere else. Build priority: Defense → Speed → Accuracy; the site verdict is blunt: food.
Strengths
- Cunning Move places a 2-turn Stun and ignores Block Debuffs and Block Damage — it cuts through the thickest protection.
- Observer's Position gives him a 60% Increase DEF for 3 turns plus Counterattack for 2 turns, and the passive stacks extra Defense on every counterattack.
- The passive converts his Resistance into bonus Accuracy when attacking, so his Stun and Provoke land without over-investing in Accuracy.
- Aura of +80 Resistance in all battles — useful for the whole team.
- Provoke on every enemy under Increase ATK is real control against buff-heavy setups.
Weaknesses
- Damage is Defense-based only and the multipliers are modest (3.3× and 4.9×) — he is not a damage dealer.
- No team buffs beyond the aura, and no AoE damage at all.
- 98 base Speed with long cooldowns: 7 turns on the A3, 4 on the passive's active part.
- Provoke only fires on enemies carrying Increase ATK — against teams without it the effect is dead.
Where to use
Arena (3/5) is his home: a tank with crowd control, Stun and Provoke. Faction Wars (3/5) to fill the defensive slot. Doom Tower (2.5/5) for spot control. Clan Boss, Hydra and Chimera (2/5) only if you have literally nothing else. Dungeons and Hard mode (1/5) — skip, he brings neither damage nor utility there.
Stats and gear
- Defense — the main stat, aim for roughly 3,000–4,000 with DEF% on gloves and chest.
- Speed — 180–220 so the A3 and passive cycle more often.
- Accuracy — 150–250 for the Stun; part of it comes free from Resistance via the passive.
- Resistance 200+ — both control protection and extra Accuracy when he attacks.
- Crit Rate and Crit Damage are wasted; his 15%/50% base will not carry damage.
- Sets: Defense ×2 + Speed, or Speed + Accuracy; Speed boots.
Masteries and blessings
The build lists two setups: a PvE tank (Dungeons, Clan Boss, Doom Tower, Faction Wars) and a PvP tank/control (Arena 1v1 and 3v3). Key masteries: Pierce Defenses, Invigorated, Gathering Momentum, Constant Onslaught, Bloodthirsty Prowess. Relics from the list: Malefic Talon, The Cat's Gaze, Wand of Submission. No blessing is listed — with this verdict there is little reason to invest in one.
Tombs
If you do book him: A3 Observer's Position first — it drops 3 turns of cooldown (7 → 4) and gives the best uptime on Counterattack and Increase DEF. Then A2 Cunning Move (−1 turn, more Stuns), and A1 last since it only adds +10% to the cooldown-extend chance. Legendary Tomes are expensive and he is rated as food, so they are usually better spent elsewhere.
Verdict
Food: a Legendary without a real niche — Arena and Faction Wars only, and only if you have nothing better for the slot.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Sharp Beak
Attacks an enemy. Has a 50% (60%) chance of extending the cooldown of a random skill of the target by 2 turns.
Damage based on [DEF] = 3.3 × [DEF]
Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Extend chance: +5%
Lvl. 5 Extend chance: +5%

Trick Move
Attacks an enemy. Places a Stun for 2 turns. Ignores Block Debuffs and Block Damage.
Damage based on [DEF] = 4.9 × [DEF]
Stun
Cooldown Turns: 4
Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Damage +5%
Lvl 5 Cooldown -1

Observer's Position
Places a 60% Increase DEF buff on herself for 3 turns and a Counterattack buff for 2 turns.
Increase DEF 60%
Counterattack
Cooldown: 7
Lvl 2 Cooldown -1
Lvl 3 Cooldown -1
Lvl 4 Cooldown -1

Bird Cry (Passive)
Passive effect
Increases its own DEF each time it counterattacks. This bonus is reset at the start of each turn. When attacking, converts its RES into an ACC bonus.
Active effect
At the end of the turn, places a Taunt on all enemies under an Increase ATK buff for 1 turn.
Taunt
Cooldown Turns: 4
RES Aura in all battles by 80
Increases allies' RES in all battles by 80 units.
PVE Masteries = Ginro the Stork: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars
Tank

PVP Masteries = Ginro the Stork: Arena masteries (1v1, 3v3)
Tank and Control

Where to get
Reviews
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Question — answer
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