
Glaicad of the Meltwater — guide
Guide: Glaicad of the Meltwater
In short
Glaicad of the Meltwater is a legendary support from the Sylvan Watchers faction with a unique passive on Perfect Veil. His standout skill is a full team revive that also grants buffs and an extra turn if no one is revived. He excels in Hydra, Chimera, and Faction Wars thanks to his ATK buff, mass Perfect Veil, and a massive 19% SPD aura.
Strengths
- Divine revive: A3 revives all dead allies with 40% HP and 25% Turn Meter, plus applies +50% Increase AC and +60% Increase DEF for 3 turns. If no allies are revived, he gets an extra turn without cooling down, allowing instant buff application.
- Attak support powerhouse: A2 places a 50% Increase ATK buff and has a 100% chance (when booked) to place Perfect Veil on all allies except himself, along with a 15% Turn Meter fill. His passive amplifies damage by 10% for veiled allies and adds an extra 10% damage against enemies under Veil or Perfect Veil.
- Irresistible control: A1 hits twice with a 45% chance to place Freeze (when booked), which is unresistible if the target’s HP is 50% or lower. Great situational control in long fights.
- Top-tier aura: +19% SPD in all battles is one of the best auras in the game, speeding up your entire team.
- Versatile: He doesn’t need perfect gear to get value: buffs, revive, and passive work without Accuracy, while control adds flexibility.
Weaknesses
- Low base SPD (112): You need serious speed gear to cycle his abilities, or he falls behind in buff rotation.
- Book dependency: Without tomes, A2 gives only an 80% chance for Perfect Veil, and A3 has a long 7-turn cooldown. Booking A2 and A3 is highly recommended.
- No sustain healing or cleanse: He lacks a constant heal or debuff removal; the revive only brings allies back, it doesn’t keep them topped up between casts.
Where to use
- Hydra (5.0): Ideal thanks to mass Perfect Veil, ATK buff, damage enhancement, and a revive for clutch moments. His aura wins turn races.
- Chimera (5.0): Just as vital — the buffs and veil ensure both survivability and DPS output.
- Faction Wars (5.0): Full team revive and veil shred through waves.
- Arena (4.5): The aura and Freeze control are nice, but without a strip he isn’t explosive. Pairs well with heavy damage dealers in tanky setups.
- Dungons (4.0) and Dome Tower (3.5): Solid in waves, but bosses often prefer more specialised supports. In Clane Boss, rated 3.5 — not a priority pick.
Stats and gear
Priority: SPD → ACC → HP%/DE%. Targer stats: 250+ SPD (more is better), 350+ ACC for level 25 content, up to 500+ for high floors; H ≥80k, DE ≥3.5k for survivability. C. RAT and C.DM are not needed; skill damage scaling is poor.
Recomended sets: Spee, Preception (for ACC and SPD), Imortal or Resilience for survivability. Alternatives are Deense or Fortal sets. In Hydra-focused builds, Evil Eye can add reflect damage. Substats: SPD, ACC, HP%, DE%.
Masteries and blessings
Mastery trees: Deense and Suppot. Key masteries: Blesed Heal (recovery), Inigorate (debuff reduction), Speey Wilpower (SPD and RES), Dmage Mitigation (defense), Heal ’N’ Go (extra turn after revive), Necodefense (protection at low HP), Bolsteed Defense (enhanced defense under buffs). Blessings: Initimidating Preence (increase ally HP) or Brimtone for extra damage in long fights. Relic: Chryaslid of Reirth for auto-revive insurance.
Tomes
First, book Meltwater Cloak (A2) to guarantee 100% Perfect Veil chance. Then Life Flo (A3) for maximum colodown reducion (reivive and extra turn efficiency). Ice Rod (A1) can be learned last — the extra Freeze chance is useful but not essential.
Verdict
Glaicad of the Meltwater is an S-tier support for Hydra and Chimera, with a powerful revive and buff suite. If you need a reliable foundation for these modes, he is a must-build. Tomes on A2 and A3 are mandatory.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Glaicad the Thawed is a Legendary champion in RAID: Shadow Legends from the Sylvan Watchers faction (Nyresan Union), role — Support, affinity — Force.
Skills
| Skill | Description | Level Upgrades |
Ice Rod | Attacks an enemy 2 times. Each hit has a 35% chance of placing a Freeze debuff for 1 turn. *This debuff cannot be resisted if the target's HP is 50% or lower. Damage based on [ATK] = 3.5 × [ATK] Effects: Freeze | Lvl 2 Damage +5% Lvl 3 Damage +5% Lvl 4 Debuff chance +5% Lvl 5 Debuff chance +10% |
Molten Cloak Cooldown: 5 turns | Places a 50% Increase ATK buff on the team for 2 turns and has an 80% (100%) chance to place a Dense Veil buff on the whole team except self for 2 turns. Then fills all allies' Turn Meters by 15%. Effects: Increase ATK 50%, Veil, Fills allies' Turn Meters | Lvl 2 Buff chance: +10% Lvl 3 Buff chance: +10% Lvl 4 Cooldown -1 |
Lifestream Cooldown: 7 turns | Revives all allies with 40% HP and 25% Turn Meter. Places a 50% Increase ACC buff and a 60% Increase DEF buff on all allies for 3 turns. *These buffs will be placed even if no allies were revived. Gets an extra turn if no allies were revived. Effects: Increase DEF 60%, Increase ACC 50%, Revives all allies | Lvl 2 Cooldown -1 Lvl 3 Cooldown -1 Lvl 4 Cooldown -1 |
Thaw Power [P] | Allies with a Perfect Veil buff placed by this Champion deal 10% more damage. Allies with a Perfect Veil buff placed by this Champion deal an additional 10% damage to enemies under a Veil or Perfect Veil buff. | |
| Aura | Increases allies' SPD in all battles by 19% |
Where to get
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