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Gorlos Hellmaw
Epic Demonspawn Spirit Attack

Gorlos Hellmaw — guide

The Corrupted
VerdictVault (fusion fodder)
3.5/5
Speed99HP12720Defense1101Attack1354
Clan Boss2.5
Hydra3
Chimera3
Arena3.5
Dungeons3
Hard dungeons3
Doom Tower3
Faction Wars3.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Gorlos Hellmaw

In short

Gorlos Hellmaw is an Epic Attack champion from the Demonspawn faction with Spirit affinity, but he plays as a debuffer rather than a nuker. His value is AoE 60% Decrease DEF plus HP Burn and Decrease ACC. Build Accuracy and Speed first, damage second.

Strengths

  • 100% chance (fully booked) of 60% Decrease DEF for 2 turns on every enemy — generous for an Epic.
  • His A3 lands HP Burn and 50% Decrease ACC for 3 turns on one target, which hurts bosses and annoying Arena picks alike.
  • He feeds his own turn meter: +10% per hit of his A1 against a debuffed target and +20% on a critical A3, so he cycles faster than his 99 base Speed suggests.
  • 30% Ally ATK aura in Doom Tower — free value for any DT team.
  • Spirit affinity is comfortable on waves and in most dungeons.

Weaknesses

  • Only 1,354 base ATK — despite the Attack role he will never carry as a damage dealer.
  • 99 Speed with 15% C.RATE and 50% C.DMG means he does nothing without real gear.
  • Long cooldowns (4 and 5 turns before books) and both debuffs sit at a 75% base chance, so he is unreliable unbooked.
  • Clan Boss is his worst spot (2.5/5): single-target HP Burn and zero support for long fights.
  • No self-buffs, shields, healing or revive.

Where to use

Best in Faction Wars and Arena (3.5 each), where the debuffs and the aura both matter. Middle of the pack in Hydra, Chimera, Dungeons, Hard mode and Doom Tower (3.0) — in Doom Tower the aura alone justifies a slot. The build sheet lists Al-Naemeh as his spot. Leave him out of Clan Boss teams unless you have nothing better.

Stats and gear

Priority: ACC → SPD → survivability → damage. Aim for roughly 200–250 ACC for dungeons and normal Doom Tower, 300+ for high Chimera/Hard content. SPD 170–200 so his debuffs do not lapse. C.RATE 70–100%, then C.DMG. Add HP/DEF so he survives to the second debuff cycle. Sets: Accuracy, Perception, Speed, Divine Speed and Relentless (extra turns from his turn-meter gain keep debuffs up).

Masteries and blessings

Offense tree for damage and defence penetration, plus Accuracy/Support for ACC and survivability. Key picks from the list: Pierce Defenses and Boss Slayer. Blessing: Chainbreaker. Relic: Skull of Treason.

Tombs

Book the A2 first: four levels get it to a 100% chance and -1 cooldown, the cheapest route to a reliable AoE Decrease DEF. Then push the A3 to 100% chance and -1 cooldown. The A1 only gains damage, so book it last.

Verdict

A solid mid-tier Epic: not a damage carry, but a dependable debuff engine for Faction Wars, Arena and Doom Tower, where his aura does extra work.

Build

Artifact sets
AccuracySpeedRelentlessDivine SpeedPerception
Key masteries
Pierce DefensesBoss Slayer
Blessings
Chainbreaker
Relics
Skull of Treason
Best in
Al-Naemeh

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Gorlos the Fanged — Epic Champion in RAID: Shadow Legends from the Demonspawn (The Corrupted) faction, role — Attack, element — Spirit.

Skills

SkillDescriptionLevel Upgrades

Blood Arrows

Attacks an enemy 2 times. If the target is under a Decrease DEF, HP Burn, or Decrease ACC debuff, fills its own Turn Meter by 10% with each hit.
Damage based on [ATK] = 1.95 × [ATK]
Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +5%
Lvl 5 – Damage +5%

Fierce Hunger

Cooldown: 4 turns

Attacks all enemies. Has a 75% (100%) chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Damage based on [ATK] = 4 × [ATK]
Lvl 2 – Damage +10%
Lvl 3 – Debuff chance +10%
Lvl 4 – Debuff chance +15%
Lvl 5 – Cooldown -1

Gnashing Teeth

Cooldown: 5 turns

Attacks an enemy. Has a 75% (100%) chance of placing an HP Burn debuff and a 50% Decrease ACC debuff for 3 turns. On a critical hit, fills this Champion's Turn Meter by 20%.
Damage based on [ATK] = 6 × [ATK]
Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +10%
Lvl 5 – Debuff Chance +10%
Lvl 6 – Debuff Chance +15%
Lvl 7 – Cooldown -1
AuraIncreases Ally ATK in Doom Tower by 30%.

Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Events and fusionsstay tuned

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