
Gorlos Hellmaw — guide
Guide: Gorlos Hellmaw
In short
Gorlos Hellmaw is an Epic Attack champion from the Demonspawn faction with Spirit affinity, but he plays as a debuffer rather than a nuker. His value is AoE 60% Decrease DEF plus HP Burn and Decrease ACC. Build Accuracy and Speed first, damage second.
Strengths
- 100% chance (fully booked) of 60% Decrease DEF for 2 turns on every enemy — generous for an Epic.
- His A3 lands HP Burn and 50% Decrease ACC for 3 turns on one target, which hurts bosses and annoying Arena picks alike.
- He feeds his own turn meter: +10% per hit of his A1 against a debuffed target and +20% on a critical A3, so he cycles faster than his 99 base Speed suggests.
- 30% Ally ATK aura in Doom Tower — free value for any DT team.
- Spirit affinity is comfortable on waves and in most dungeons.
Weaknesses
- Only 1,354 base ATK — despite the Attack role he will never carry as a damage dealer.
- 99 Speed with 15% C.RATE and 50% C.DMG means he does nothing without real gear.
- Long cooldowns (4 and 5 turns before books) and both debuffs sit at a 75% base chance, so he is unreliable unbooked.
- Clan Boss is his worst spot (2.5/5): single-target HP Burn and zero support for long fights.
- No self-buffs, shields, healing or revive.
Where to use
Best in Faction Wars and Arena (3.5 each), where the debuffs and the aura both matter. Middle of the pack in Hydra, Chimera, Dungeons, Hard mode and Doom Tower (3.0) — in Doom Tower the aura alone justifies a slot. The build sheet lists Al-Naemeh as his spot. Leave him out of Clan Boss teams unless you have nothing better.
Stats and gear
Priority: ACC → SPD → survivability → damage. Aim for roughly 200–250 ACC for dungeons and normal Doom Tower, 300+ for high Chimera/Hard content. SPD 170–200 so his debuffs do not lapse. C.RATE 70–100%, then C.DMG. Add HP/DEF so he survives to the second debuff cycle. Sets: Accuracy, Perception, Speed, Divine Speed and Relentless (extra turns from his turn-meter gain keep debuffs up).
Masteries and blessings
Offense tree for damage and defence penetration, plus Accuracy/Support for ACC and survivability. Key picks from the list: Pierce Defenses and Boss Slayer. Blessing: Chainbreaker. Relic: Skull of Treason.
Tombs
Book the A2 first: four levels get it to a 100% chance and -1 cooldown, the cheapest route to a reliable AoE Decrease DEF. Then push the A3 to 100% chance and -1 cooldown. The A1 only gains damage, so book it last.
Verdict
A solid mid-tier Epic: not a damage carry, but a dependable debuff engine for Faction Wars, Arena and Doom Tower, where his aura does extra work.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Gorlos the Fanged — Epic Champion in RAID: Shadow Legends from the Demonspawn (The Corrupted) faction, role — Attack, element — Spirit.
Skills
| Skill | Description | Level Upgrades |
Blood Arrows | Attacks an enemy 2 times. If the target is under a Decrease DEF, HP Burn, or Decrease ACC debuff, fills its own Turn Meter by 10% with each hit. Damage based on [ATK] = 1.95 × [ATK] | Lvl 2 – Damage +5% Lvl 3 – Damage +5% Lvl 4 – Damage +5% Lvl 5 – Damage +5% |
Fierce Hunger Cooldown: 4 turns | Attacks all enemies. Has a 75% (100%) chance of placing a 60% [Decrease DEF] debuff for 2 turns. Damage based on [ATK] = 4 × [ATK] | Lvl 2 – Damage +10% Lvl 3 – Debuff chance +10% Lvl 4 – Debuff chance +15% Lvl 5 – Cooldown -1 |
Gnashing Teeth Cooldown: 5 turns | Attacks an enemy. Has a 75% (100%) chance of placing an HP Burn debuff and a 50% Decrease ACC debuff for 3 turns. On a critical hit, fills this Champion's Turn Meter by 20%. Damage based on [ATK] = 6 × [ATK] | Lvl 2 – Damage +5% Lvl 3 – Damage +5% Lvl 4 – Damage +10% Lvl 5 – Debuff Chance +10% Lvl 6 – Debuff Chance +15% Lvl 7 – Cooldown -1 |
| Aura | Increases Ally ATK in Doom Tower by 30%. |
Where to get
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Question — answer
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