Home Hero Catalog Gory
Gory
Epic Shadowkin Spirit Attack

Gory — guide

Nyresan Union
VerdictLevel up
3/5
Speed90HP14535Defense859Attack1476
Clan Boss1
Hydra2
Chimera2.5
Arena2.5
Dungeons2
Hard dungeons2
Doom Tower2
Faction Wars3
Vault it
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Gory

In short

Gory is an Epic Attack champion from the Knights Revenant: single-target burst through his A3, which ignores Shields and DEF Bonuses, plus AoE Freeze on his A2. He shines most in Faction Wars and in Classic Arena against tanky targets and control teams. Build him for Accuracy, Speed and crit first — without those he neither lands nor freezes anything.

Strengths

  • Frost Lord (A3) ignores Shield and DEF Bonus, and cuts another 50% of DEF against a Frozen target — a clean answer to tanks in Arena.
  • Frost Spell (A2) hits three random enemies and has a 75% (100% after books) chance to place Freeze for 1 turn — team-wide control.
  • Pride (passive) counterattacks with his A1 whenever an enemy places Stun, Sleep, Freeze, Provoke, Fear or True Fear on an ally — punishing control teams hard.
  • A1 hits twice, and three times against a Frozen target, while healing for 10% of damage dealt — he sustains himself.
  • If A3 kills the target, he gains Counterattack and a 50% Increase ATK for 2 turns and snowballs from there.

Weaknesses

  • Very low base Speed at 90 — everything has to come from gear.
  • Damage is purely single-target, which makes him close to useless against the Clan Boss (1/5).
  • Fragile: 14,535 HP and 859 DEF means burst teams delete him in one rotation.
  • The Freeze on A2 is random, not targeted, and he is heavily Accuracy-dependent.

Where to use

His main home is Faction Wars (3/5), where burst plus control actually closes stages. Then, in order: Chimera (2.5) and Classic Arena (2.5) as a single-target tank killer and freezer. In Hydra (2), Dungeons (2), Doom Tower (2) and on higher difficulties (2) he is average — Freeze runs into immunities and tower mechanics. Do not bring him to the Clan Boss (1).

Stats and gear

Priority: Accuracy → Speed → 100% C.RATE → C.DMG → ATK. Rough targets: 200–250+ Accuracy (more for Arena and Doom Tower), 200+ Speed, exactly 100% C.RATE, 150–200%+ C.DMG. Don't dump HP and DEF entirely — 20–25k HP keeps him alive through a stray burst.

  • Accuracy — baseline so Freeze actually lands.
  • Speed — to move before the enemy.
  • Relentless — extra turns mean extra A3 casts.
  • Perception — Accuracy and Speed in one set.

Masteries and blessings

Go down the Offense tree with In For The Kill, Pierce Defenses and Boss Slayer — all straight damage. Add the usual PvP masteries for Arena and a survival-oriented PvE branch for Faction Wars.

  • Phantom Touch — reliable extra damage.
  • Crushing Rend — if you want to squeeze more single-target damage.

Tomes

Book the A3 first: levels 5 and 6 each cut 1 turn of cooldown, so your main burst comes around far more often. Then finish A2 to reach the 100% Freeze chance — that's the control payoff. Book A1 last; it only adds damage.

Verdict

Worth building, but strictly as a Faction Wars and niche Arena pick — he won't become a universal champion. Everywhere else, keep him as situational burst against tanks and control compositions.

Build

Artifact sets
AccuracySpeedRelentlessPerception
Key masteries
In For The KillPierce DefensesBoss Slayer
Blessings
Phantom touchCrushing rend
Relics
Molten DeathbellIrethi Coronet
Best in
Classic ArenaTainted Fyro

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills


Weak Comfort
Attacks the enemy 2 times. Deals an additional hit if the target is under a Freeze debuff. Heals by 10% of the damage dealt.
Damage based on [ATK] = 1.8 × [ATK]
Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +5%


Frost Spell
Attacks random enemies 3 times. Each hit has a 75% (100%) chance of placing a Freeze debuff for 1 turn.
Damage based on [ATK] = 2.1 × [ATK]
Cooldown: 4
Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Debuff Chance +10%
Lvl 5 Debuff Chance +1.5%
Lvl 6 Cooldown -1


Frost Lord
Attacks an enemy. Ignores an Increase DEF buff and Shield buffs. Also ignores 50% of the target's DEF if they are under a Freeze debuff. If the target dies, places a Counterattack buff and a 50% Increase ATK buff on this Champion for 2 turns.
Damage based on [ATK] = 5.6 × [ATK]
Cooldown: 5 turns
Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Damage +10%
Lvl 5 Cooldown -1
Lvl 6 Cooldown -1


Pride (Passive)
Counterattacks with the Weak Consolation skill when an enemy places a Stun, Sleep, Freeze, Provoke, Fear or True Fear debuff on an ally.

PVE Masteries = Gory: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars


PVP Masteries = Gory: Arena masteries (1v1, 3v3)


Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Events and fusionsstay tuned

Reviews

—No ratings yet

Played this hero? Tell us where he saved you, — it will help other players.

Question — answer

No questions.

Video - Guide