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Gronjarr
Legendary Dwarves Force HP

Gronjarr — guide

Nyresan Union
VerdictVault (fusion fodder)
4/5
Speed100HP22800Defense1222Attack837
Clan Boss3
Hydra4.5
Chimera2
Arena3
Dungeons3
Hard dungeons4
Doom Tower3
Faction Wars3.5
Spider killer
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Gronjarr

In short

Gronjarr is a Legendary Dwarf HP-type built around HP Burn: an AoE burn on his A3, burn extension on his A1, and a passive that turns HP Burn damage into healing while bouncing Freeze back at the attacker. He shines in Hydra and other burn-heavy PvE fights. Build priority is HP, Speed and Accuracy.

Strengths

  • Passive "Keeper of Fire": he takes no damage from HP Burn at all — instead he heals for 5% of his MAX HP every time it triggers, so burn-heavy fights barely scratch him.
  • The active part of the passive instantly removes Freeze, places it on the attacker and adds an HP Burn that cannot be reflected.
  • A3 "Vital Flame" puts a 2-turn HP Burn on all enemies at a 100% chance and fills his Turn Meter by 5% for every HP Burn already on the enemy team before the hit.
  • A2 "Broken Lie" strips all Block Debuffs from the target, then removes one random other buff — great for cracking defensive setups.
  • His damage scales off HP, so survivability and damage come from the same stat.

Weaknesses

  • Low base Speed (100) and Accuracy (20) — gear has to fix both.
  • Damage outside HP Burn is thin: no burst, everything rides on burns.
  • The author advises against PvP: Arena sits at 3.0 and the PvP mastery build is not recommended.
  • Chimera is 2.0, Clan Boss and dungeons are 3.0 — he is average there.

Where to use

Hydra first (4.5) — constant debuffs and burns keep his passive working overtime. Then hard content (4.0) and Faction Wars (3.5); Arena, dungeons and Doom Tower (3.0 each) only as a filler option. Chimera (2.0) is not worth it. Author's note: he is good against the Spider — the AoE burn clears her brood.

Stats and gear

HP% gloves, HP% chest, Speed boots. Targets: 60,000+ HP, 200+ Speed (220+ for Hydra), 200–250 Accuracy so the HP Burn lands in hard content, with leftovers into Defense and Resistance. Crit Rate and Crit Damage are not a priority. Sets: Speed, Perception, Immortal, Life.

Masteries and blessings

Standard PvE tree (dungeons, Clan Boss, Doom Tower, Faction Wars): Pierce Defenses, Invigorated, Survival Speed, Gathering Momentum, Critical Strategy. Skip the PvP build entirely. Relics listed in the source: Malefic Talon, Wand of Submission, Hammer of Ending — pick whichever boosts survivability and debuff application.

Tombs

Book A3 "Vital Flame" first: the debuff chance to 100% and the cooldown reduction are what make him work. Then A2 for reliable stripping and its cooldown. A1 last — it only adds burn-extension chance.

Verdict

The author's call is "vault (fusion)": a narrow specialist worth building only for Hydra and hard content, otherwise he just takes up storage space.

Build

Key masteries
Pierce DefensesInvigoratedSurvival SpeedGathering MomentumCritical Strategy
Relics
Malefic TalonWand of SubmissionHammer of Ending

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills


Fire Strike

Attacks an enemy 2 times. Each hit has a 30% (40%) chance of extending HP Burn by 1 turn.
Damage based on [HP] = 0.1 × [HP] (2 times)
Lvl. 2 Damage +5%
Lvl. 3 Chance to extend: +5%
Lvl. 4 Damage +10%
Lvl. 5 Chance to extend: +5%
​

Shattered Lies

Attacks an enemy 2 times.
First hit: has a 75% (100%) chance of removing all Block Debuffs from the target.
Second hit: has a 75% (100%) chance of removing one random buff from the target, except Block Debuffs.
Damage based on [HP] = 0.15 × [HP] (2 times)
Cooldown: 4 Turns
Lvl. 2 Damage +10%
Lvl. 3 Debuff chance: +10%
Lvl. 4 Damage +10%
Lvl. 5 Debuff chance: +15%
Lvl. 6 Cooldown -1
​

Life-Giving Fire

Attacks all enemies. Has a 75% (100%) chance to place an HP Burn debuff for 2 turns. Fills own Turn Meter by 5% for each HP Burn debuff placed on the enemy team before the attack.
Damage based on [HP] = 0.1 × [HP] AoE
HP Burn
Cooldown Turns: 5
Lvl. 2 Damage +10%
Lvl. 3 Debuff chance +10%
Lvl. 4 Damage +10%
Lvl. 5 Debuff chance +15%
Lvl. 6 Cooldown -1
​

Fire Keeper (Passive)
Passive Effect
Does not take damage from HP Burn. Instead, heals by 5% of his MAX HP each time HP Burn is activated.
Active Effect
When Frozen, instantly removes the Freeze and places it on the attacker. Also places HP Burn on the attacking enemy for 1 turn. HP Burn cannot be resisted.

PVE Masteries = Gronjarr: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

Standard PVE


PVP Masteries = Gronyar: masteries for Arena (1v1, 3v3)

This champion is not recommended for PVP

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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