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Husk
Epic Undead Hordes Force HP

Husk — guide

The Corrupted
VerdictLevel up
4/5
Speed98HP20970Defense936Attack969
Clan Boss2.5
Hydra4
Chimera3
Arena3.5
Dungeons4
Hard dungeons3
Doom Tower3
Faction Wars3.5
Mid SpiderFor DragonTome it
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Husk

In short

Husk is an Epic HP champion from Undead Hordes, a tanky controller and damage dealer who scales with his own HP and enemy MAX HP. He excels in Hydra, Spider, Dragon, and Faction Wars. Build him with high HP, Speed, and Accuracy to maximize his provoke and stun control.

Strengths

  • AoE stun on A2 with high chance (up to 60% when booked) — powerful crowd control.
  • Provoke on A1 locks down key targets.
  • A3 damage scales with his HP, A2 with enemy MAX HP, making him durable and damaging.
  • Passive 30% HP aura in Arena benefits HP-based teams.
  • High base HP (20,970) for an Epic.

Weaknesses

  • Low base Speed (98) — needs Speed gear.
  • Requires Accuracy to land debuffs, making him stat-hungry.
  • A1 scales with ATK, which is very low, so it hits weakly.
  • Poor for Clan Boss (rating 2.5) — provoke doesn't work, no poisons/HP burn.

Where to use

Best areas: Hydra (4.0) — provoke and stun heads; Dungeons (4.0) — Spider (AoE stun and MAX HP damage), Dragon (wave and boss control); Faction Wars (3.5); Arena (3.5) — aura and control. Average in Doom Tower (3.0) and Hard modes (3.0). Weak in Clan Boss (2.5).

Stats and gear

Stat priority: HP% (70k+), Speed (200+), Accuracy (250+ for Hydra/dungeons), DEF%. Ignore Crit. Sets: Relentless (extra turns), Provoke (enhanced provoke), Perception (ACC and Speed), Impulse (Speed and turn meter). Also consider Speed, Immortal, or Accuracy sets.

Masteries and blessings

Trees: Offense and Support. Key masteries: Pierce Defenses (ignore DEF), Expeditious Exploitation (turn meter when debuffs expire), Gathering Momentum (turn meter on ally buffs), Boss Slayer (extra damage vs bosses). Blessings: Crushing Rend (damage), Cruelty (DEF reduction), Heavencast (HP-based bonus damage). Relics: Malefic Talon, Irethi Coronet, Perched Shadow.

Tomes

Fully book. Prioritize A2 (Despair) for stun chance and cooldown, then A3 (Retaliation) for damage and cooldown, finally A1 for provoke chance.

Verdict

Husk is a solid Epic controller with HP-based damage, shining in Hydra and key dungeons. Build him if you need a durable crowd-control champion. Verdict: Build him.

Build

Artifact sets
RelentlessProvokePerceptionImpulse
Key masteries
Pierce DefensesExpeditious ExploitationGathering MomentumBoss Slayer
Blessings
Crushing rendCrueltyHeavencast
Relics
Malefic TalonIrethi CoronetPerched Shadow
Best in
Hydra

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Skills

Red-Hot Iron

Attacks an enemy 2 times. Has a 20% chance of placing a Provoke debuff for 1 turn.

Damage based on [ATK] = 2.8 × [ATK] (2 times)

Lvl 2 – Damage +5%
Lvl 3 – Debuff chance +5%
Lvl 4 – Debuff chance +5%
Lvl 5 – Damage +5%
Lvl 6 – Debuff Chance +10%

Despair

Attacks all enemies. Each hit has a 35% chance to place a Stun debuff for 1 turn. Damage increases according to the target's HP.

Damage based on [Enemy MAX HP] = 0.1 × [Target MAX HP] AoE

Lvl 2 – Damage +5%
Lvl 3 – Stun chance +5%
Lvl 4 – Stun Chance +10%
Lvl 5 – Stun Chance +10%
Lvl 6 – Cooldown -1

Counterattack

Attacks an enemy. The more HP the champion has, the more damage they deal.

Damage based on [HP] = 0.33 × [HP]

Lvl 2 – Damage +10%
Lvl 3 – Damage +10%
Lvl 4 – Cooldown -1
Increases Ally HP in Arena by 30%.

Husk Raid Shadow Legends is a hero from the "The Corrupted" union of the "Undead Hordes" faction. His main role in the team is HP. This hero, like a true "tank", is able to withstand quite a lot of damage, provoking enemies and stunning them. In addition, he deals damage based on his HP level. Based on this, he is recommended artifacts for HP and Defense.

Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Events and fusionsstay tuned

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