
Hurndig — guide
Guide: Hurndig
In short
Hurndig is a legendary Attack champion from the Dwarves faction, a top-tier damage dealer (DD) with an overall rating of 4.5. He shines in Arena, Faction Wars, and Hydra thanks to powerful AoE attacks, turn meter control, and HP Burn. A must-build champion.
Strengths
- Powerful AoE damage with debuffs: Mystic Storm (A2) places 60% Decrease DEF and 50% Decrease ACC on all enemies; Paralysis Strike (A3) on a critical hit attacks all enemies and places 25% Weaken.
- Full turn meter control: A3 completely depletes the target's turn meter, and his passive Sobriety fills his own turn meter by 10% each time he is hit and by 20% when an ally dies.
- HP Burn on enemies with less than 30% turn meter after A3 – excellent against bosses and high-HP targets.
- 35% ATK aura in Arena – a massive boost for the whole team.
- Skill synergy: killing an enemy with A1 grants an extra turn and reduces A3 cooldown by 2 turns, allowing more frequent use of his hardest nuke.
Weaknesses
- Requires high stats: 100% Crit Rate, high Speed and Accuracy to land debuffs, otherwise loses effectiveness.
- Vulnerable to crowd control (stun, freeze) and buff removal, as he relies on taking turns.
- Not the best choice for Clan Boss (3.0) and high Doom Tower floors (3.5) due to fight mechanics.
Where to use
Best modes – Arena (4.5) and Faction Wars (4.5). Excellent for Hydra (4.0), Chimera (4.0), and Dungeons (4.0). In Doom Tower (3.5) and Clan Boss (3.0) there are more specialized champions.
Stats and gear
Stat priority: Speed (200+ for PvE, 250+ for Arena), Crit Rate (100%), Crit Damage (250%+), ATK (5000+), Accuracy (250+ for PvE, 350+ for Arena). Sets: Offense, Savage, Cruel – combinations for maximum damage and ignore DEF. Relics: Malefic Talon (damage vs debuffed targets), Irethi Coronet (extra Crit Damage), The Cat's Gaze (ignore DEF).
Masteries and blessings
Trees: Offense and Defense. Key masteries: Pierce Defenses (for Arena and general content) or Boss Slayer (for Hydra, Chimera). Blessings: choose damage-increasing ones, such as Phantom Touch or Cruelty.
Tomes
Book Paralysis Strike (A3) first – reduces cooldown from 6 to 4 turns and guarantees 100% chance for Weaken and HP Burn. Then Mystic Storm (A2) for 100% debuff chance and cooldown reduction. A1 last.
Verdict
Hurndig is one of the strongest legendary damage dealers, a must-have for Arena and Hydra. Definitely worth building.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Fatal Desire
Attacks an enemy. If the target dies, takes another turn and reduces the cooldown of the Paralyzing Strike skill by 2 turns.
Damage based on [ATK] = 4.5 × [ATK]
Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Damage +5%
Lvl 5 Damage +5%

Mystic Storm
Attacks all enemies. Has a 75% (100%) chance to place a 60% Decrease DEF and a 50% Decrease ACC debuff for 2 turns.
Damage based on [ATK] = 4.7 × [ATK]
Turns: 4
Lvl 2 Damage +5%
Lvl 3 Debuff chance: +10%
Lvl 4 Damage +5%
Lvl 5 Debuff chance: +15%
Lvl 6 Cooldown -1

Paralyzing Strike
Attacks an enemy. Resets the target's Turn Meter. If the first attack is critical, additionally attacks all enemies. This attack has a 75% (100%) chance to place a 25% Weaken debuff for 2 turns. Also after the attack, places HP Burn for 2 turns on enemies whose Turn Meter is less than 30% full.
Damage based on [ATK] = 7.1 × [ATK]
Turns: 6
Lvl 2 Damage +10%
Lvl 3 Debuff Chance: +10%
Lvl 4 Damage +10%
Lvl 5 Debuff Chance: +15%
Lvl 6 Cooldown -1
Lvl 7 Cooldown -1

Sobriety (Passive)
Each time this Champion receives a hit, fills their Turn Meter by 10%. Available once per hit.
Fills this Champion's Turn Meter by 20% each time an ally dies.

Where to get
Reviews
Played this hero? Tell us where he saved you, — it will help other players.
Question — answer
No questions.


















